Tom Payne
465e24cf4e
Port ol.renderer.canvas to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
8831d25929
Remove DOM layer in render, not in dispose
2013-04-18 19:25:49 +02:00
Tom Payne
f7c0c26bed
Update layer visibility in DOM renderer
2013-04-18 19:21:06 +02:00
Tom Payne
87358296f4
Merge pull request #564 from twpayne/frame-index
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Frame index
2013-04-18 06:16:30 -07:00
Tom Payne
bc9f702d84
Merge pull request #563 from twpayne/single-image-load-render
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Render instead of requestRenderFrame when single image loads
2013-04-18 06:05:44 -07:00
Tom Payne
75bc61c0e0
Use index instead of time as frame marker
2013-04-18 14:47:27 +02:00
Tom Payne
302e65e140
Render instead of requestRenderFrame when single image loads
2013-04-18 13:24:25 +02:00
Tom Payne
2f5797bc16
Always create layer renderer, even when layer is invisible or not ready
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This is necessary because it is the layer renderer that is responsible
for triggering a render when a layer loads or becomes visible.
2013-04-18 12:52:45 +02:00
Tom Payne
77841bb8eb
Merge pull request #542 from twpayne/simplify-renderer-events
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Create and remove layer renderers in renderFrame
2013-04-18 02:14:39 -07:00
Tom Payne
a07e70ea32
Handle obscure edge case where deferred post render function receives a null frame state
2013-04-16 23:40:48 +02:00
Tom Payne
bc10446b0e
Track changes to layers in the map
2013-04-16 18:31:59 +02:00
Tom Payne
07fe17924b
Remove layer renderers in post render function
2013-04-16 18:16:08 +02:00
Tom Payne
4e69b2bb8b
Create and remove layer renderers in renderFrame
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Previously, the map renderer would listen for layers being added and
removed from the layers collection, and would create and remove layer
renderers in response to these events.
With this change, layer renderers are only created or removed when
renderFrame is called, which leads to somewhat simpler code.
We still need to listen to changes to the layers collection, but now
these only trigger a new render.
This new approach also has an advantage when layers change order.
Swapping the order of two layers involves removing one and re-inserting
it elsewhere. With the old approach, this would cause the deletion and
re-creation of the layer renderer. With this new approach, the layer
renderer is preserved.
2013-04-12 17:50:38 +02:00
Éric Lemoine
1fe3091f43
Fix bug in canvas.TileLayer comments
2013-04-12 17:40:28 +02:00
Éric Lemoine
6cc019c031
Add comments to ol.renderer.canvas.TileLayer
2013-04-12 17:27:40 +02:00
Tom Payne
be629a7ed8
Sort jsdoc comments alphabetically
2013-04-12 00:48:55 +02:00
Tom Payne
0371b891a6
Tighten up permission on layer renderers
2013-04-12 00:48:35 +02:00
Tom Payne
d855a35446
Make renderer layer management private
2013-04-12 00:33:37 +02:00
Tom Payne
f0106f391a
Make ol.renderer.Map.map property private
2013-04-12 00:33:37 +02:00
Tom Payne
ee817ba4a2
Clean up ol.renderer.webgl.Map.createLayerRenderer
2013-04-12 00:33:37 +02:00
Tom Payne
df6e13bdc0
Clean up ol.renderer.dom.Map.createLayerRenderer
2013-04-12 00:33:33 +02:00
Tom Payne
ac40769155
Clear tiles that are not fully covered
2013-04-11 15:50:32 +02:00
Éric Lemoine
d1021b6ee0
Refactor and fix canvas tile layer renderer
2013-04-11 09:26:57 +02:00
Tom Payne
fe03ebe99c
Re-use ol.Extent objects
2013-04-09 19:19:45 +02:00
Tom Payne
e556c87a7c
Re-use ol.TileRange objects
2013-04-09 19:19:20 +02:00
Tom Payne
1b7ee36680
Use high resolution tiles in DOM renderer
2013-04-09 13:15:16 +02:00
Tom Payne
8da1f3400b
Use high resolution tiles in Canvas renderer
2013-04-09 13:15:16 +02:00
Tom Payne
4d6e060052
Use high resolution tiles in WebGL renderer
2013-04-09 13:15:16 +02:00
Tom Payne
52893f1ba2
Remove stray comment
2013-04-09 13:07:02 +02:00
Tom Payne
eee24870b5
Merge pull request #506 from twpayne/refactor-webgl-shaders
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Refactor WebGL shaders
2013-04-08 11:11:47 -07:00
Tom Payne
e132943eef
Use goog.asserts.fail
2013-04-08 19:14:16 +02:00
Tom Payne
667f3de6d9
Remove unused constants
2013-04-08 16:40:53 +02:00
Tom Payne
ee54aaaea4
Use simpler, faster shader when brightness, contrast, hue and saturation are unchanged
2013-04-08 16:40:53 +02:00
Tom Payne
f7f799be27
Use automatically generated locations in WebGL tile layer renderer
2013-04-08 16:40:53 +02:00
Tom Payne
aa5ce41cb5
Automatically generate uniform and attribute locations
2013-04-08 16:40:49 +02:00
Tom Payne
c6cd3e0227
Refactor glsl-unit templates
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This abuses the template system to allow both a single anonymous shader
and multiple named shaders to be defined in a namespace.
2013-04-08 15:57:26 +02:00
Tom Payne
f1cc5b87da
Fix whitespace errors in JavaScript source
2013-04-08 13:25:01 +02:00
Tom Payne
4d1ec1ff90
Remove (mostly unused) logger
2013-04-06 17:32:41 +02:00
Tom Payne
4be8c991f7
Add missing Closure Library requires
2013-04-06 14:28:12 +02:00
Tom Payne
da1e5aadd3
Factor out css.js and fix requires
2013-04-05 20:59:16 +02:00
Tom Payne
5680b89c48
Update logos in renderers
2013-04-05 18:27:51 +02:00
Tom Payne
02196c94b5
Redefine ol.Coordinate to be Array.<number>
2013-04-05 12:30:37 +02:00
Frederic Junod
cade8eaf7e
Remove unused local variable
2013-04-05 11:59:07 +02:00
Tom Payne
b32a2e101c
Abort rendering when WebGL context is lost
2013-04-05 00:14:10 +02:00
Marc Jansen
6ca21b32a9
More renames as suggested by @elemoine.
2013-04-04 10:25:11 +02:00
Éric Lemoine
e128bab625
Do not pass tile grid to getTile and tileUrlFunc
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getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Tom Payne
66c6a8a3e0
Make preload a number of levels instead of a boolean
2013-03-27 14:34:29 +01:00
Tom Payne
494d61250e
Make tile pre-loading a per-layer option
2013-03-27 14:34:29 +01:00
Tom Payne
1d22d2fdde
Tune tile priority functions
2013-03-27 14:34:29 +01:00
Tom Payne
5e8b0de66d
Use tile texture queue
2013-03-27 14:34:29 +01:00