Frederic Junod
1620a11181
Fix misplaced comment blocks
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Found while testing the new google-closure release (v20150126)
The code still compiles with the older (default) version.
2015-02-24 17:13:35 +01:00
Tim Schaub
e5432f7cb5
Avoid creating unnecessary images during rendering
2015-02-16 15:11:16 -07:00
Tim Schaub
33c197cf16
Layer renderers should not require a map renderer
2015-02-08 07:25:10 -07:00
Tim Schaub
c4ee8518e1
Use frame state for size
2015-02-07 16:52:48 -07:00
Tim Schaub
d4b7bb7c57
Use frame state for pixel to coord conversion
2015-02-07 16:52:34 -07:00
Frederic Junod
078d3fb007
Add missing goog.require
2015-02-05 10:56:44 +01:00
tsauerwein
f4500c8f89
Rename *AtPixel to *AtCoordinate if coordinate
2015-01-30 10:00:37 +01:00
tsauerwein
4d4bed454a
Avoid pixel->coord->pixel conversion
2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26
Make signature for *AtPixel methods more consistent
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pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
dce4210a5b
Implement forEachLayerAtPixel for webgl
2015-01-30 10:00:36 +01:00
tsauerwein
6cc5bd466d
Add hasFeatureAtPixel for ImageLayer
2015-01-30 10:00:36 +01:00
Frederic Junod
948a1f1321
Use the layerStatesArray property from the frameState
2015-01-22 17:36:26 +01:00
Tobias Sauerwein
1702a4ed36
Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
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Introduce hasFeatureAtPixel
2015-01-22 10:20:00 +01:00
Tobias Sauerwein
53f98dcf4e
Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
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Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
Éric Lemoine
b27c1c82d4
Merge pull request #3107 from elemoine/imagestate
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Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
b1a73da9dd
Add updateWhileAnimating option
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With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
tsauerwein
c85982bbe5
Remove unused variables
2015-01-09 09:21:40 +01:00
Éric Lemoine
4814983306
Also listen on loading images
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This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
tsauerwein
d39904b66b
Add @const annotation
2015-01-08 16:12:52 +01:00
tsauerwein
bc71a36292
Implement hasFeatureAtPixel for webgl
2015-01-08 16:12:52 +01:00
tsauerwein
974823dbd4
Refactor createTexture
2015-01-08 15:40:03 +01:00
tsauerwein
38322d615b
Use renderBuffer for hit-detection
2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866
Use hit-detection images
2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5
Add hit-detection support for webgl
2015-01-08 15:38:00 +01:00
Frederic Junod
55dda99cfe
Assert that ol.layer.Tile#getUseInterimTilesOnError is always set
2015-01-07 16:59:44 +01:00
Frederic Junod
eabb795624
Remove misplaced function annotation
2014-12-22 11:12:01 +01:00
Éric Lemoine
f1bf782133
Change "recreate batch" strategy
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Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c
Add a renderBuffer option to ol.layer.Vector
2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267
Unconditionally draw Replay's
2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865
Simplify hit detection code
2014-12-05 15:42:54 +01:00
Éric Lemoine
87bb1b956b
Merge remote-tracking branch 'upstream/master' into webgl-point
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Conflicts:
src/ol/style/circlestyle.js
src/ol/style/regularshapestyle.js
test/spec/ol/style/regularshapestyle.test.js
2014-12-04 12:57:46 +01:00
Thomas Hirsch
8e4d7c0715
isDefAndNotNull -> !isNull
2014-12-01 12:57:35 +01:00
Thomas Hirsch
d5bafc5e9f
linting
2014-12-01 10:53:36 +01:00
Thomas Hirsch
e385e81a20
linting
2014-11-30 10:08:41 +01:00
Thomas Hirsch
c42ec27a4a
image layer renderers use source projection if given and equivalent
2014-11-28 22:09:45 +01:00
Éric Lemoine
857a8ca2bb
Delete WebGL resources used at postcompose time
2014-11-21 16:35:05 +01:00
Éric Lemoine
57db47ac18
Rename ol.structs.Buffer to ol.webgl.Buffer
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The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00
Guillaume Beraudo
fe74bd1b2c
Add missing call to flush in webgl map renderer
2014-11-21 13:36:09 +01:00
Guillaume Beraudo
20ceae2655
Webgl immediate implementation for points
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Internally uses a replay group to share code.
Modifies the dynamic data example to use PointGeometry
and Feature in addition to MultiPoint.
2014-11-20 13:53:00 +01:00
Éric Lemoine
d9a4482393
Add ol.renderer.webgl.VectorLayer#disposeInternal
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Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
87865be9f4
Add "color" support to WebGL image replay
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This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46
Add global opacity support to WebGL image replay
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vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine
c79f3aa101
Delete WebGL buffers
2014-11-10 09:54:04 +01:00
Guillaume Beraudo
6abe3047ec
Add feature overlay support to webgl map renderer.
2014-11-07 14:17:31 +01:00
Éric Lemoine
28e51740c6
Address precision/jitter problems
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Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
2014-11-03 17:45:50 +01:00
Éric Lemoine
46b03e79a4
Merge remote-tracking branch 'upstream/master' into webgl-point
2014-11-03 15:02:22 +01:00
Éric Lemoine
14d7f2a797
Delete ImageReplay textures
2014-11-03 14:16:32 +01:00
Éric Lemoine
4534bb8861
Make shaders closer to WebGL image replay
2014-11-03 13:46:34 +01:00
Andreas Hocevar
87a06c0086
Rename #getImageElement to #getImage
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This adds consistency between ol.Image and ol.ImageTile. Now both have
an exportable getImage method.
2014-10-30 08:42:09 +01:00
Éric Lemoine
bbea205a9c
Use texture to draw points with WebGL
2014-10-27 09:18:19 +01:00