Andreas Hocevar
cf6cd09f58
Bring back vector render mode for vector tile layers
2019-11-18 10:40:05 +01:00
Andreas Hocevar
818113e3ce
Do not hit detect while tile is loading
2019-11-14 10:30:13 +01:00
Olivier Guyot
ae66471e78
Webgl renderer / hide shader compile errors
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Turns out there are sometimes errors that will not prevent the
shader from functioning normally. As such, it is not possible
to simply throw when there are errors/warnings.
Since we are not logging to the console, these errors will have to stay hidden
unless the user requests them explicitly.
2019-11-06 21:40:39 +01:00
Olivier Guyot
7da86ae71f
Webgl points renderer / slight improvements following review
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Also fixes a lint error.
2019-11-04 09:55:54 +01:00
Olivier Guyot
600e1a4647
Webgl points renderer / use a smaller canvas for hit detection render
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The hit detection render is now done against a canvas with half the
width/height of the main render. This still provides sufficient precision
while requiring a much smaller memory allocation (especially for
retina devices).
2019-11-04 09:31:38 +01:00
jahow
f7b0f6750b
Resolve memory leak when deleting a webgl layer
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Various references were kept, preventing the layer and underlying
renderer and webgl context to be garbage collected.
Also, the Helper was simplified because it turns out deleting manually
all Webgl objects is useless: these objects will be released when
the context is garbage collected anyway.
Note: this touches the Layer and BaseLayer classes, as the following were
preventing the layer from being garbage collected:
* layer reference in the `state_` object in BaseLayer
* dangling listener for source change in Layer
2019-11-04 09:31:38 +01:00
Olivier Guyot
e78c14c061
Webgl points renderer / add a cache for features in the source
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This allows quicker access to features as well as their geometries
and properties, reducing the time taken by a rebuildBuffers call.
2019-11-04 09:31:38 +01:00
Andreas Hocevar
ac50cc3460
New eslint config with no-multi-assign
2019-11-02 15:20:21 +01:00
Andreas Hocevar
2a96b6a8e3
Merge pull request #10239 from ahocevar/simpler-container-reuse
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Simpler container reuse
2019-11-01 19:14:05 +01:00
Andreas Hocevar
9c26d9d7dd
Merge pull request #10221 from Kai-W/source-undefined-bug
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Fix for undefined Source
2019-10-31 22:21:45 +01:00
Andreas Hocevar
3de05c249b
Fix container transform comparison
2019-10-31 20:29:20 +01:00
Andreas Hocevar
bb2bdb17aa
Render vector tile layers to a single canvas
2019-10-31 20:29:19 +01:00
Andreas Hocevar
4b13c6dae0
Speed up rendering by not using alpha
2019-10-30 14:36:23 +01:00
Andreas Hocevar
7097a4c6ba
Use render tiles instead of source tiles for hit detection
2019-10-30 11:44:12 +01:00
Andreas Hocevar
025b27bdec
Use correct resolution for tile hit canvas
2019-10-29 22:11:46 +01:00
Andreas Hocevar
00af5a87be
Only use source tile when it is available
2019-10-29 18:29:42 +01:00
kai.westerkamp
53f6359f8f
Fix for undefined Source
2019-10-29 15:38:14 +01:00
Olivier Guyot
f84fae8f70
Merge pull request #10198 from jahow/fix-webgl-renderer-loading-extent
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WebGL renderer / use the specified loading strategy for the vector data
2019-10-28 16:19:52 +01:00
Olivier Guyot
cd3b222467
Specify an actual extent when loading features in the Webgl points renderer
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This means any specified loading strategy will be taken into account.
Also added some tests to make sure the interaction with the source is
correct.
2019-10-28 10:26:31 +01:00
Olivier Guyot
d643951a74
Shader Builder / add option to generate hit detection shaders
2019-10-25 14:55:44 +02:00
Tim Schaub
6b4e00e6ac
Remove description from type tag
2019-10-23 10:27:56 -06:00
Andreas Hocevar
062614388c
Merge pull request #10161 from ahocevar/vectorimage-getfeatures
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Implement getFeatures() for ol/layer/VectorImage
2019-10-23 11:26:08 +02:00
Olivier Guyot
a1c00744d1
Webgl points renderer / throw if shader compilation fails
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This should only happen if providing handcrafted shaders to the renderer.
2019-10-22 23:17:00 +02:00
Andreas Hocevar
39012a58f8
Implement getFeatures() for ol/layer/VectorImage
2019-10-22 11:27:26 +02:00
Andreas Hocevar
36a366bfeb
Do not stop event propagation in prepareTile
2019-10-18 20:50:01 +02:00
Andreas Hocevar
54884314ee
Merge pull request #10094 from ahocevar/immediate-hitdetection
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New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Andreas Hocevar
90d6a6f441
Move hit detection to its own module
2019-10-14 14:40:06 +02:00
Andreas Hocevar
7454df0c2f
Resolve empty when tile not loaded yet
2019-10-14 14:13:57 +02:00
Simon Seyock
5b1106ac23
some type corrections
2019-10-10 09:07:35 +02:00
Andreas Hocevar
3c243b0236
getFeature() for VectorTile layer
2019-10-08 08:23:38 +02:00
Andreas Hocevar
e9785317eb
Move hit detection code to Immediate.js
2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8
New Layer#getFeatures method with fast hit detection for VectorLayer
2019-10-08 08:23:38 +02:00
Frederic Junod
f20db28901
Align layer canvas to the left
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So that the position is not affected by the `text-align` css rule.
2019-10-07 13:48:32 +02:00
Frederic Junod
41b7893523
Mark properties as nullable
2019-10-01 10:47:07 +02:00
Tim Schaub
d3b47c794e
Make the immediate API work with a user projection
2019-09-30 08:28:50 -06:00
Frederic Junod
ea88e6cbd4
Remove invalid undefined type in params
2019-09-27 11:01:50 +02:00
Andreas Hocevar
838edfa369
Recover from skip feature removal regressions
2019-09-26 16:56:38 +02:00
Olivier Guyot
b89c1255f7
Canvas vector / Avoid modifying the coordinates array in place
2019-09-26 15:34:31 +02:00
Olivier Guyot
7e4383f554
Webgl renderer / now accepts any kind of layer (not just vector)
2019-09-26 15:33:54 +02:00
Olivier Guyot
607f2f0746
Merge pull request #9994 from jahow/add-webgl-layer-type
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Add a new layer type: WebGLPointsLayer
2019-09-26 14:55:09 +02:00
Simon Seyock
54cbe14f88
Check hits for wrapped around geometries
2019-09-26 11:46:10 +02:00
Olivier Guyot
9e9aa66f5f
Webgl points renderer / restore check for hit detection readiness
2019-09-25 17:22:36 +02:00
Olivier Guyot
b8564d503a
Webgl icon example / restore texture for icons
2019-09-25 17:22:36 +02:00
Olivier Guyot
9e55a8b2f0
Webgl / linting & test fixes
2019-09-25 17:22:36 +02:00
Olivier Guyot
610a846149
Webgl points renderer / make the hit detection optional
2019-09-25 17:22:36 +02:00
Simon Seyock
6b5c2f47bb
reduced typecasts in layerrenderer
2019-09-25 15:24:37 +02:00
Simon Seyock
bb0b94fedf
fixed typescript issues
2019-09-25 14:10:05 +02:00
Olivier Guyot
23c2999cab
Webgl points renderer / fix hit detection
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Due to the fact that the points renderer does not know for sure
which attributes will be used for rendering, it is now mandatory
to provide both vertex/fragment shaders for rendering AND hit
detection.
The hit detection shaders should expect having an `a_hitColor`
that they should return to allow matching the feature uid.
This will be all one eventually by shader builders under the hood.
2019-09-25 12:11:09 +02:00
Olivier Guyot
2b36445ecc
Webgl / Adapt the points renderer to use custom attributes
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Now most attributes will be custom ones defined by the user of the renderer.
The hit detection is broken for now and still has to be fixed.
Also it is not possible anymore to give a texture to the renderer,
this will have to be fixed as well.
2019-09-25 10:11:27 +02:00
Tim Schaub
fed6aef057
Merge pull request #9980 from tschaub/use-geographic-geom
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Get simplified transformed geometry
2019-09-24 18:07:06 +02:00