Commit Graph

433 Commits

Author SHA1 Message Date
tsauerwein c85982bbe5 Remove unused variables 2015-01-09 09:21:40 +01:00
Éric Lemoine 4814983306 Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
tsauerwein d39904b66b Add @const annotation 2015-01-08 16:12:52 +01:00
tsauerwein bc71a36292 Implement hasFeatureAtPixel for webgl 2015-01-08 16:12:52 +01:00
tsauerwein 974823dbd4 Refactor createTexture 2015-01-08 15:40:03 +01:00
tsauerwein 38322d615b Use renderBuffer for hit-detection 2015-01-08 15:38:00 +01:00
tsauerwein cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein 3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Frederic Junod 55dda99cfe Assert that ol.layer.Tile#getUseInterimTilesOnError is always set 2015-01-07 16:59:44 +01:00
Frederic Junod eabb795624 Remove misplaced function annotation 2014-12-22 11:12:01 +01:00
Éric Lemoine f1bf782133 Change "recreate batch" strategy
Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine 8e8fc9977c Add a renderBuffer option to ol.layer.Vector 2014-12-18 13:20:32 +01:00
Éric Lemoine ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Éric Lemoine 87bb1b956b Merge remote-tracking branch 'upstream/master' into webgl-point
Conflicts:
	src/ol/style/circlestyle.js
	src/ol/style/regularshapestyle.js
	test/spec/ol/style/regularshapestyle.test.js
2014-12-04 12:57:46 +01:00
Thomas Hirsch 8e4d7c0715 isDefAndNotNull -> !isNull 2014-12-01 12:57:35 +01:00
Thomas Hirsch d5bafc5e9f linting 2014-12-01 10:53:36 +01:00
Thomas Hirsch e385e81a20 linting 2014-11-30 10:08:41 +01:00
Thomas Hirsch c42ec27a4a image layer renderers use source projection if given and equivalent 2014-11-28 22:09:45 +01:00
Éric Lemoine 857a8ca2bb Delete WebGL resources used at postcompose time 2014-11-21 16:35:05 +01:00
Éric Lemoine 57db47ac18 Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00
Guillaume Beraudo fe74bd1b2c Add missing call to flush in webgl map renderer 2014-11-21 13:36:09 +01:00
Guillaume Beraudo 20ceae2655 Webgl immediate implementation for points
Internally uses a replay group to share code.

Modifies the dynamic data example to use PointGeometry
and Feature in addition to MultiPoint.
2014-11-20 13:53:00 +01:00
Éric Lemoine d9a4482393 Add ol.renderer.webgl.VectorLayer#disposeInternal
Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine 87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine 240f425c46 Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine c79f3aa101 Delete WebGL buffers 2014-11-10 09:54:04 +01:00
Guillaume Beraudo 6abe3047ec Add feature overlay support to webgl map renderer. 2014-11-07 14:17:31 +01:00
Éric Lemoine 28e51740c6 Address precision/jitter problems
Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
2014-11-03 17:45:50 +01:00
Éric Lemoine 46b03e79a4 Merge remote-tracking branch 'upstream/master' into webgl-point 2014-11-03 15:02:22 +01:00
Éric Lemoine 14d7f2a797 Delete ImageReplay textures 2014-11-03 14:16:32 +01:00
Éric Lemoine 4534bb8861 Make shaders closer to WebGL image replay 2014-11-03 13:46:34 +01:00
Andreas Hocevar 87a06c0086 Rename #getImageElement to #getImage
This adds consistency between ol.Image and ol.ImageTile. Now both have
an exportable getImage method.
2014-10-30 08:42:09 +01:00
Éric Lemoine bbea205a9c Use texture to draw points with WebGL 2014-10-27 09:18:19 +01:00
Éric Lemoine c8225e49b1 Use triangles to draw points with WebGL 2014-10-27 09:18:19 +01:00
Éric Lemoine 33adcd3903 Add very basic webgl vector renderer 2014-10-27 09:18:19 +01:00
Frederic Junod d7ee71a811 Remove unnecessary type cast 2014-09-03 11:14:33 +02:00
Frederic Junod 009cd9f840 Remove unnecessary type cast 2014-09-03 11:14:33 +02:00
Frederic Junod 25093b371d Improve ol.structs.LRUCache type annotation 2014-08-27 09:09:52 +02:00
Éric Lemoine def1af4492 No composeFrame if prepareFrame returns false 2014-08-24 14:55:13 +02:00
Éric Lemoine ba035abb1f Change ol.TileCoord to an Array 2014-08-18 09:33:24 +02:00
Frederic Junod 86268bcf58 Rename olx.FrameState#skippedFeatureUids_ skippedFeatureUids
To let the ol.Map#skippedFeatureUids_ property to be renamed by the compiler.
2014-07-31 11:30:39 +02:00
Tim Schaub 2b0284a342 Only request tiles within the layer extent
Layer renderers are now responsible for requesting data within a limited extent.
2014-07-24 10:26:07 -06:00
Tim Schaub 234cff4de5 Limit image layer requests to layer extent
This has two nice consequences that can be seen in the wms-image.js and mapbuide-untiled.js examples:
 * no images are requested when you browse outside of the layer extent
 * when the layer extent is within the viewport extent, cached images are used since the intersecting extent is the same for multiple viewport extents
2014-07-24 10:26:07 -06:00
Tim Schaub 2ec63b6c58 Unnecessary ol.Tile requires 2014-06-27 19:57:54 -04:00
Tim Schaub e802902f9b Rename ol.extent.getForView2DAndSize to ol.extent.getForViewAndSize 2014-06-27 09:59:39 -04:00
Tim Schaub b9f444a008 Rename olx.View2DState to olx.ViewState and use viewState property 2014-06-27 09:58:25 -04:00
Éric Lemoine 49a1215f75 Pass a replay group to ol.render.Event 2014-06-14 14:21:34 +02:00
Éric Lemoine 7a1e605f14 Skipped features support to ol.source.ImageVector 2014-06-11 16:26:21 +02:00
Hadrien Tulipe 7aab28afcc Provide ol.RendererType structure through ol.renderer.Map
It was previously in ol.Map, but it could not be provided because
of circular dependencies.
2014-05-27 22:47:02 +02:00