Olivier Guyot
d9a4f37f75
Merge pull request #9655 from jahow/webgl-interaction
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Add hit detection on the WebGL points renderer
2019-06-28 11:22:03 +02:00
jahow
3bca9b5297
Webgl / use feature index for hit detection in points layer
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For each feature its opacity value index is encoded on 4 bytes
in the color values, and the uid is stored in the opacity
value, allowing for a much higher range of uids to be read.
2019-06-28 09:12:20 +02:00
Olivier Guyot
9ae7256048
Merge pull request #9562 from jahow/webgl-worker
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Optimize the WebGL points renderer using a worker
2019-06-06 08:48:29 +02:00
Olivier Guyot
811bff0430
Merge pull request #9638 from agpixdev/translate-interaction-filter
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#9625 : Add filter function to translate interaction
2019-06-05 15:32:29 +02:00
Olivier Guyot
051cc68f24
Merge pull request #9596 from jahow/fix-source-missing-event
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Vector source / prevent adding features with duplicate id in the collection
2019-05-26 10:53:58 +02:00
jahow
48ad1ffcbf
View / implement a smooth rebound effect when a max extent is given
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This is done by applying the center constraint differently when we're in the
middle of an interaction/animation or not.
When the view is moving, the center constraint will restrain the given value
in an "elastic" way, using a logarithmic function.
This can be disabled using the `smoothCenterConstrain` view parameter.
2019-02-22 15:01:30 +01:00
jahow
cd186ada7f
Add new tests for View & Interaction w/ fixes
2019-02-22 15:01:30 +01:00
jahow
e52fab636c
View / apply constraints automatically based on hints
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All constraints can now function differently if they are applied during
interaction or animation.
2019-02-22 15:01:30 +01:00
jahow
d991dfa54a
View / remove constrainCenter method
2019-02-22 15:01:30 +01:00
jahow
c2c1aa01d3
View / removed the constrainRotation method
2019-02-22 15:01:30 +01:00
jahow
fad7c7edb1
Added a new example for webgl icons rendering
2018-12-28 15:53:08 +01:00
jahow
8bb7d77f68
Update PointsLayer documentation
2018-12-01 00:11:27 +01:00
jahow
55c36b5aab
Shader compilation errors are now logged even when the compilation succeeded
2018-12-01 00:03:05 +01:00
jahow
78028893e2
Added missing attributes in PointsLayer
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Attributes were used in the shader but not bound to a buffer, which made the
rendering failed in some implementations.
2018-12-01 00:01:55 +01:00