Commit Graph

38 Commits

Author SHA1 Message Date
Frederic Junod
2a1bc70b97 Don't change the canvas size to clear it 2016-02-29 09:23:42 +01:00
Frederic Junod
348f61951c Add ol.renderer.dom.VectorLayer#clearFrame 2016-02-24 16:13:35 +01:00
Andreas Hocevar
9f0fefd42d Hit-detect skipped features, but not on unmanaged layer 2016-02-17 00:54:31 +01:00
Andreas Hocevar
3f2d79b7fe Replace goog.events.Event/EventTarget system with our own
This also removes goog.events.listen, goog.events.unlisten,
goog.events.unlistenByKey and goog.events.BrowserEvent.
2016-02-03 11:19:38 +01:00
Tim Schaub
13a981c94b Fewer blank lines 2016-01-11 22:03:23 -08:00
Tim Schaub
3cf8618fc7 Prefer single line assignment to 80 character limit 2016-01-11 18:56:08 -08:00
Frederic Junod
a4fb2501d8 Remove use of goog.array.sort
Fixes #4160
2015-11-19 16:53:11 +01:00
Tim Schaub
e8c99e4e63 Allow style function to return a style 2015-11-11 17:21:24 -07:00
Andreas Hocevar
2b2ac47b1f Remove ol.source.TileVector 2015-10-28 10:29:04 +01:00
Andreas Hocevar
6e2f82c397 Introduce ol.render.Feature 2015-10-28 10:29:02 +01:00
Marc Jansen
138adf0509 Remove goog.isNull in renderer classes 2015-10-01 09:17:14 +02:00
Tim Schaub
ed3dcd636f Replace !goog.isDefAndNotNull() with falsey checks 2015-09-29 09:32:51 -06:00
Tim Schaub
ac7db89a91 Replace goog.isDefAndNotNull() with truthy checks 2015-09-29 09:32:51 -06:00
Frederic Junod
496cece074 Remove use of goog.array.forEach 2015-09-29 10:55:17 +02:00
Tim Schaub
29a1ea9ae3 Remove remaining goog.isDef() calls 2015-09-27 11:13:58 -06:00
Tim Schaub
e3951fa3c6 Inline simple goog.isDef() calls 2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d Inline simple !goog.isDef() checks 2015-09-27 10:23:30 -06:00
Andreas Hocevar
f645a9e1e4 Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
  achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
817370a65b Use 'managed' instead of 'unmanaged' in LayerState 2015-06-11 18:34:20 +02:00
Andreas Hocevar
53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991 Allow layers that are not managed by the map
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Éric Lemoine
42c4ae9ced Add updateWhileInteracting to olx.layer.VectorOptions 2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Tim Schaub
33c197cf16 Layer renderers should not require a map renderer 2015-02-08 07:25:10 -07:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
7feb8b22f6 Rename forEachGeometryAtPixel 2015-01-30 10:00:36 +01:00
Éric Lemoine
b27c1c82d4 Merge pull request #3107 from elemoine/imagestate
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
c726cbfcd9 Merge pull request #2385 from ahocevar/update-vectors-while-animating
Option to update vector layers while animating
2015-01-14 17:34:39 +01:00
Andreas Hocevar
b1a73da9dd Add updateWhileAnimating option
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Andreas Hocevar
bbf074b70a Add pixelRatio support for DOM vector renderer
Adds the scaling and transforms to support pixelRatio values other than
1.
2015-01-12 22:14:52 +01:00
Éric Lemoine
4814983306 Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
Tim Schaub
1ee03625e9 Optimize hit detection by rendering features in a limited extent 2015-01-07 23:04:42 -07:00
Éric Lemoine
f1bf782133 Change "recreate batch" strategy
Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c Add a renderBuffer option to ol.layer.Vector 2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine
fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Andreas Hocevar
4702aa496a Add DOM vector layer renderer 2014-10-09 19:10:22 +02:00