Commit Graph

11504 Commits

Author SHA1 Message Date
Olivier Guyot
2367fbb1ea Webgl / do not enable missing attributes
Some expected attributes might not end up in the compiled shader. In this case, skip calling enableVertexAttrib
2018-12-07 08:57:03 +01:00
Andreas Hocevar
4ce5379a4b Merge pull request #9039 from OSHistory/tsFunctionReturnVoid
Add ': void' to non returning functions (error TS7014)
2018-12-07 07:58:40 +01:00
Andreas Hocevar
1c4cfc9559 Merge pull request #9024 from ahocevar/imagelayer-events
Add prerender and postrender events for Image layer
2018-12-07 07:46:39 +01:00
Niklas Alt
4bc9216e41 Add ': void' to non returning functions (error TS7014) 2018-12-06 19:57:45 +01:00
Andreas Hocevar
97ab5133a0 Merge pull request #9028 from OSHistory/specifyArrayType
Specify the return array as coordinates
2018-12-06 14:50:47 +01:00
Niklas Alt
d00bfe8fe7 Use generic * for Coordinate array returns 2018-12-06 14:36:33 +01:00
ahocevar
6cabb9dd0b Remove drag segments of removed features 2018-12-05 12:02:35 +01:00
Ludvig Eriksson
a50fda5ac8 Call insertVertexCondition only when a vertex acually can be inserted 2018-12-04 09:55:31 +01:00
Niklas Alt
3ef6e39c26 Use camel-cased inheritDoc for consistency 2018-12-03 20:42:03 +01:00
Niklas Alt
8f7d0c8a4b Specify the return array as coordinates 2018-12-03 20:22:46 +01:00
ahocevar
976863c376 Add prerender and postrender events for Image layer 2018-12-02 21:05:20 +01:00
ahocevar
be52368006 Remove unused render event 2018-12-02 17:13:03 +01:00
jahow
8bb7d77f68 Update PointsLayer documentation 2018-12-01 00:11:27 +01:00
jahow
55c36b5aab Shader compilation errors are now logged even when the compilation succeeded 2018-12-01 00:03:05 +01:00
jahow
78028893e2 Added missing attributes in PointsLayer
Attributes were used in the shader but not bound to a buffer, which made the
rendering failed in some implementations.
2018-12-01 00:01:55 +01:00
ahocevar
a77ed76443 Use WebGL even with major performance caveat 2018-11-30 14:20:59 +01:00
ahocevar
9720db2041 Remove superfluous setTileUrlFunction call 2018-11-29 21:20:35 +01:00
Niklas Alt
e73931a9b2 Duplicate @property for style and renderOrder 2018-11-29 16:51:01 +01:00
Frederic Junod
769d7dd732 Change urls property in TileArcGISRest to optional
The `urls`property is optional if `url` is defined.
2018-11-28 16:00:56 +01:00
Frederic Junod
28bdbeb869 Change projection property in sources options to optional
The `projection` property is not mandatory, the view's projection is used if not provided.
2018-11-28 15:59:47 +01:00
Frederic Junod
4caabee792 Fix ExecutorGroup.js file location in comments
`src/ol/render/ExecutorGroup.js` was removed in #9003
2018-11-27 17:13:54 +01:00
ahocevar
f4aec3fd01 Remove unused Builder/Executor functions and members 2018-11-25 20:06:37 +01:00
Andreas Hocevar
66ec9983b2 Fix module path 2018-11-25 14:19:56 +01:00
Tim Schaub
8cea28e102 Add missing full stop in comment
Co-Authored-By: fredj <frederic.junod@camptocamp.com>
2018-11-23 08:24:20 +01:00
Andreas Hocevar
d1df9dae0d Pass baseOptions to parent constructor
Co-Authored-By: fredj <frederic.junod@camptocamp.com>
2018-11-22 10:27:29 +01:00
Frederic Junod
e66a84c897 Add imageRatio option for VectorImage layers 2018-11-22 09:38:08 +01:00
Frédéric Junod
5951e147c0 Merge pull request #8995 from fredj/vec_render_mode
Remove leftover comments and code for 'vector' render mode
2018-11-22 08:44:37 +01:00
Tim Schaub
e9a30c5cb7 Use standard tile coords 2018-11-21 11:14:17 -07:00
Tim Schaub
37c987de0a Move quadKey function to the one place it is used 2018-11-21 10:10:51 -07:00
Frederic Junod
cb44775306 Remove leftover comments and code for 'vector' render mode 2018-11-21 16:58:27 +01:00
Frederic Junod
a8799e1d60 Fix typo 2018-11-21 16:23:54 +01:00
Frederic Junod
087b024a24 Change projection property in sources options to optional
The `projection` property is not mandatory, the view's projection is used if not provided.
2018-11-21 16:23:29 +01:00
Tim Schaub
c6be2c7ff5 Merge pull request #8977 from jahow/add-webgl-rendering-tests
Add WebGL rendering tests & improve the WebGLHelper API
2018-11-20 03:59:06 -08:00
Nicholas L
a9d336d0f1 [Client] Remove renderFrame 2018-11-20 18:52:43 +13:00
Tim Schaub
8b50c3c6cb Pass along the ability to measure and cache text width 2018-11-19 15:34:48 -07:00
Tim Schaub
7036064ffc Add tiles to avoid 404s in rendering tests 2018-11-19 13:50:52 -07:00
Tim Schaub
898c349fbf Stacking contexts for layers, overlays, and controls 2018-11-19 11:00:33 -07:00
Olivier Guyot
0b23e94a2a Fixed internal var name on WebGLPoints renderer. 2018-11-19 13:11:23 +01:00
jahow
6b82cf0b84 Simplified the API of WebGLHelper
Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.

This removes 2 classes & reduces the general verbosity of the API.

Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
ahocevar
5cc74ee1d2 Scale tiles instead of canvas 2018-11-18 19:31:14 +01:00
Andreas Hocevar
2eeef29ab2 Merge pull request #8970 from ahocevar/zindex
Fix zIndex positioning
2018-11-18 17:06:55 +01:00
Frédéric Junod
140e8b59bb Merge pull request #8968 from fredj/Object.values
Use Object.values if available
2018-11-18 00:16:01 +01:00
ahocevar
366588d07e Avoid layers getting rendered above the overlay container 2018-11-17 18:12:43 +01:00
Frédéric Junod
d030f092a2 Merge pull request #8967 from fredj/ts_checks_fix_webgl
Fix webgl types in ol/webgl/PostProcessingPass
2018-11-17 16:54:20 +01:00
Tim Schaub
5d528dca3b Target, source arg order for make* transform functions 2018-11-17 16:28:29 +01:00
Tim Schaub
c169fec4a8 Invert and set transform in one step 2018-11-17 16:28:28 +01:00
Tim Schaub
06a0a7f33b Use the inverse pixel transform when clipping and getting pixel data 2018-11-17 16:28:28 +01:00
Tim Schaub
1cc49e0b23 Clearer function name for getting a render pixel 2018-11-17 16:28:28 +01:00
Tim Schaub
af10f6a75c Use the inverse pixel transform in pre/post render events 2018-11-17 16:28:28 +01:00
Tim Schaub
686847f491 Make forward and inverse pixel transforms during render 2018-11-17 16:28:27 +01:00