A 'this' identifier is quite useless with compressed JavaScript,
and in fact it turned out to fail in advanced mode when trying
to access a feature's renderIntent property with it. The added
renderIntent lib function as a Call expression does the job
well.
With this change, the user provides a filter function instead of
an array of layers. Selection layers are created lazily, and
addition/removal of layers is not handled by the control to give
the user more options, as suggested by @elemoine.
The Select control creates a selection layer for each layer it
is configured with. When a configured layer is removed from the
map, the selection layer will be made invisible. For configured
layers on the map, the 'visible' property of the selection layer
is bound to the configured layer.
This way all styles can be defined on the source layer, by
defining a rule with a select renderIntent. It also will make
addition and removal of layers easier while the select control
is active.
This makes the asynchronous and synchronous versions of
readFeatures work with the same data structures, and leaves
projection handling outside the parsers.
The new dedicated getfeatureinfo example shows how to combine
feature info from a WMS and a vector layer. The other examples
that previously used getFeatureInfo from vector layers now use
the more appropriate getFeatures.
Using the y-coordinate of the polygon's bounding box, this
simple algorithm intersects the polygon with the horizontal
center line of its bounding box. The x-coordinate of the label
point is the center of the longest segment of this intersection
that is inside the polygon.
Instead of just listening for the first change, we now listen
for all changes, and expire tiles by tile range. The outcome is
that the vector layer's addFeatures and removeFeatures methods
now show instant results on the rendered map.
This also adds an assert that cache values are an instance of
ol.Tile in expireCache, instead of doing a type cast. Later we
will want to enforce the ol.Tile type by overriding the set
method.
With this change, getFeaturesObjectForExtent may return null if
the source does not have data loaded for the provided extent.
A callback can be passed to getFeaturesObjectForExtent to get
notified when the requested data is available.
This adds url, data and parser options to the source, and makes
EPSG:4326 the default projection. It also adds a prepareFeatures
method, which is used to load/parse data once the target
projection is known.
As a follow-up to #815, this change makes
ol.tilegrid.createForProjection work in cases where a Proj4
projection does not have units set. For better code readability,
a new variable is used when calculating the resolution.
On Android (both native browser and Chrome), the handleTouchEnd_
method is sometimes reached in a state where this.down_ is null.
This check protects against this.click_ being called without
an event object. To see this issue, open any example in Android,
and tap the zoom + or - button.
Instead, we create a new tile grid whenever renderFrame is
called, no animation is active, and the resolution is not in the
tile grid already. This gives better rendering results because
we get vector tiles at native resolutions.
In JavaScript, keys of object literals are always strings, and
internal type conversions are performed. Now if we tell the
compiler that keys are numbers, we get inconsistent types when
iterating through keys. So instead we set the key type to string
and do a type cast to make the compiler happy. Note that we
could also do toString() instead of a type cast, but it would
add a performance penalty (see
http://jsperf.com/internal-type-conversion-vs-tostring-for-object-keys).
The projection validity extent is used to generate a sensible
set of default resolutions and a sensible default tile grid.
By making it optional, we can still generate defaults - with
zoom levels that are similar to the default web mercator zoom
levels (based on fitting the world on a single tile, even if the
projection is not available for the whole world).