Merge pull request #799 from ahocevar/dynamic-canvas-tilegrid

Do not use a fixed tile grid for vector rendering. r=@elemoine,@tschaub,@twpayne
This commit is contained in:
ahocevar
2013-06-23 11:15:50 -07:00

View File

@@ -9,6 +9,7 @@ goog.require('goog.vec.Mat4');
goog.require('ol.Pixel');
goog.require('ol.TileCache');
goog.require('ol.TileCoord');
goog.require('ol.TileRange');
goog.require('ol.ViewHint');
goog.require('ol.extent');
goog.require('ol.filter.Extent');
@@ -22,6 +23,17 @@ goog.require('ol.renderer.canvas.VectorRenderer');
goog.require('ol.tilegrid.TileGrid');
/**
* Resolution at zoom level 21 in a web mercator default tiling scheme. This
* is a workaround for browser bugs that cause line segments to disappear when
* they get too long. TODO: Use line clipping as a better work around. See
* https://github.com/openlayers/ol3/issues/404.
*
* @define {number} The lowest supported resolution value.
*/
ol.renderer.canvas.MIN_RESOLUTION = 0.14929107086948487;
/**
* @constructor
@@ -140,6 +152,15 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) {
*/
this.tileGrid_ = null;
/**
* Tile range before the current animation or interaction. This is updated
* whenever the view is idle.
*
* @private
* @type {ol.TileRange}
*/
this.tileRange_ = null;
/**
* @private
* @type {function()}
@@ -219,8 +240,7 @@ ol.renderer.canvas.VectorLayer.prototype.getFeaturesForPixel =
var layer = this.getLayer();
var location = map.getCoordinateFromPixel(pixel);
var tileCoord = this.tileGrid_.getTileCoordForCoordAndResolution(
location, this.getMap().getView().getView2D().getResolution());
var tileCoord = this.tileGrid_.getTileCoordForCoordAndZ(location, 0);
var key = tileCoord.toString();
if (this.tileCache_.containsKey(key)) {
var cachedTile = this.tileCache_.get(key);
@@ -301,28 +321,49 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
var view2DState = frameState.view2DState,
resolution = view2DState.resolution,
projection = view2DState.projection,
extent = frameState.extent,
layer = this.getVectorLayer(),
tileGrid = this.tileGrid_;
tileGrid = this.tileGrid_,
tileSize = [512, 512],
idle = !frameState.viewHints[ol.ViewHint.ANIMATING] &&
!frameState.viewHints[ol.ViewHint.INTERACTING];
if (goog.isNull(tileGrid)) {
// lazy tile grid creation to match the view projection
tileGrid = ol.tilegrid.createForProjection(
view2DState.projection,
20, // should be no harm in going big here - ideally, it would be ∞
[512, 512]);
this.tileGrid_ = tileGrid;
// lazy tile grid creation
if (idle) {
// avoid rendering issues for very high zoom levels
var gridResolution = Math.max(resolution,
ol.renderer.canvas.MIN_RESOLUTION /
ol.METERS_PER_UNIT[projection.getUnits()]);
if (gridResolution !== this.renderedResolution_) {
tileGrid = new ol.tilegrid.TileGrid({
origin: [0, 0],
projection: projection,
resolutions: [gridResolution],
tileSize: tileSize
});
this.tileCache_.clear();
this.tileGrid_ = tileGrid;
}
}
if (goog.isNull(tileGrid)) {
// We should only get here when the first call to renderFrame happens during
// an animation. Try again in the next renderFrame call.
return;
}
// set up transform for the layer canvas to be drawn to the map canvas
var z = tileGrid.getZForResolution(resolution),
tileResolution = tileGrid.getResolution(z),
tileRange = tileGrid.getTileRangeForExtentAndResolution(
extent, tileResolution),
tileRangeExtent = tileGrid.getTileRangeExtent(z, tileRange),
tileSize = tileGrid.getTileSize(z),
sketchOrigin = ol.extent.getTopLeft(tileRangeExtent),
transform = this.transform_;
var tileResolution = tileGrid.getResolution(0);
if (idle) {
this.tileRange_ = tileGrid.getTileRangeForExtentAndResolution(
extent, tileResolution);
}
var transform = this.transform_,
tileRange = this.tileRange_,
tileRangeExtent = tileGrid.getTileRangeExtent(0, tileRange),
sketchOrigin = ol.extent.getTopLeft(tileRangeExtent);
goog.vec.Mat4.makeIdentity(transform);
goog.vec.Mat4.translate(transform,
@@ -399,7 +440,7 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
var tilesOnSketchCanvas = {};
// TODO make gutter configurable?
var tileGutter = 15 * tileResolution;
var tile, tileCoord, key, tileState, x, y;
var tile, tileCoord, key, x, y;
// render features by geometry type
var filters = this.geometryFilters_,
numFilters = filters.length,
@@ -409,11 +450,11 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
groups, group, j, numGroups, featuresObject, tileHasFeatures;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tileCoord = new ol.TileCoord(z, x, y);
tileCoord = new ol.TileCoord(0, x, y);
key = tileCoord.toString();
if (this.tileCache_.containsKey(key)) {
tilesToRender[key] = tileCoord;
} else if (!frameState.viewHints[ol.ViewHint.ANIMATING]) {
} else if (idle) {
tileExtent = tileGrid.getTileCoordExtent(tileCoord);
tileExtent[0] -= tileGutter;
tileExtent[1] += tileGutter;