Andreas Hocevar
ffee2f727e
Updates and example improvements for ol-mapbox-style v8
2022-04-10 21:41:00 +02:00
jipexu
6a35a20ff1
Update scaleline.test.js
2022-04-10 21:01:42 +02:00
jipexu
96cebca3b7
Update scaleline.test.js
2022-04-10 20:37:18 +02:00
Andreas Hocevar
ae00bf6c48
Merge pull request #13550 from ahocevar/background
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Update backgrounds when function returns a different color
2022-04-10 01:25:49 +02:00
Andreas Hocevar
cbb18ab805
Update backgrounds when function returns a different color
2022-04-09 10:53:20 +02:00
mike-000
6ca44f6ffa
add gutter option
2022-04-08 14:17:54 +01:00
Andreas Hocevar
c03f58fe5d
Merge pull request #12936 from ejn/bugfix/gml-multiple-element-parsing
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Bugfix for GML parsing with multiple property elements with XML attributes
2022-04-05 11:57:53 +02:00
Bart van den Eijnden
5742f0c068
Add tests
2022-04-01 14:29:01 +02:00
Tomas Burleigh
d524d46969
WebGLPointsLayer wrapX support - partially addressing #11131
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WebGLPointsLayer renderFrame and renderHitDetection will now draw
multiple worlds if the source and projection support wrapX.
Hit detection needs additional improvement. It stops working after
more than one wrap around the world. If 0 is the middle world, then
the hit detection works for worlds -1, 0, and -1, but not for worlds
> 2 or < -2.
The example has hit detection enabled, demonstrated with a colour
change on hover for the circle styles. When moving the mouse, the hit
detection is unreliable and flickers on/off. This needs improvement.
The webgl-points renderer test has been updated.
2022-04-01 13:35:13 +13:00
mike-000
d2da88a3fd
test gutter
2022-03-30 13:02:21 +01:00
Tim Schaub
b8c04ee7c5
Store rendererd source on the layer instead of the layer state
2022-03-26 10:18:49 -06:00
mike-000
c4bf3f1e1a
Change imageSmoothing to interpolate
2022-03-25 08:53:59 -06:00
Andreas Hocevar
bf9472ac57
Add loadstart and loadend map events
2022-03-19 10:32:22 +01:00
Andreas Hocevar
373cf81fc0
Merge pull request #13464 from ahocevar/projection-warning
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Do not warn about coordinates when view projection is configured
2022-03-10 20:13:33 +01:00
Andreas Hocevar
5c7b9124cc
Do not warn about coordinates when view projection is configured
2022-03-10 16:52:49 +01:00
Andreas Hocevar
46ddbd7e0e
Reset image when empty
2022-03-10 16:27:24 +01:00
Maximilian Krög
8b5b5db00f
Add test for snap to vertex placed on line
2022-03-07 08:57:31 +01:00
Alan Moffat
87d87a155a
Ensure FullScreen button has classname set on render.
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When the FullScreen icon is first rendered, the button within it is not having the inactive classname set. The class name is set on toggling fullscreen on/off - just not being set on render.
2022-03-04 11:13:02 +00:00
Maximilian Kroeg
28b6026bc4
Test rendercomplete works with invisible layers
2022-03-02 11:03:42 +01:00
Andreas Hocevar
18f06b8b9a
Rich text labels
2022-02-23 12:36:56 +01:00
Maximilian Krög
ab786cff73
Test setting resolution to undefined
2022-02-18 00:52:40 +01:00
MoonE
57e9a4d1a8
Merge pull request #13390 from MoonE/icon-clone
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Fix clone of icon loses imgSize when cache is full
2022-02-17 20:04:32 +01:00
Maximilian Krög
c74d0a8957
Test cloning IconImage without cache
2022-02-17 00:58:35 +01:00
Andreas Hocevar
63fc00902f
Warn once when suspicious coordinate are used
2022-02-15 08:50:05 +01:00
Maximilian Krög
9bfb0c1b9d
Test VectorSource isEmtpty without spatial index
2022-02-13 00:06:26 +01:00
Tim Schaub
437b2a0fc2
Merge pull request #13357 from tschaub/preload
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Preload tiles for WebGL tile layers
2022-02-10 14:36:31 -07:00
Tim Schaub
49fc16ef35
Merge pull request #13363 from mike-000/floor-round-ceil
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Add floor, round and ceil to style expressions
2022-02-10 11:46:28 -07:00
mike-000
57db9a6a12
Add floor, round and ceil
2022-02-10 15:37:45 +00:00
mike-000
44136af99d
test with interpolated WebGL layer
2022-02-10 12:29:36 +00:00
Tim Schaub
6f005e1f30
Preload tiles for WebGL tile layers
2022-02-09 14:01:14 -07:00
Tim Schaub
bd86639351
Keep track of when a layer is unrendered
2022-02-08 10:23:55 -07:00
Tim Schaub
eb4d5e0784
Get pixel data
2022-02-07 18:35:47 -07:00
MoonE
cd45663996
Merge pull request #13336 from MoonE/dispose-webgl
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Dispose of webgl contexts
2022-02-07 22:38:36 +01:00
MoonE
27a5103f3f
Merge pull request #13337 from MoonE/fix-rendering-test
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Fix error when accessing ready property of renderer
2022-02-07 22:38:05 +01:00
Tim Schaub
d9a11195e0
Merge pull request #13269 from mike-000/TileTexture-tilePixelRatio-gutter
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Pass tilePixelRatio and gutter to TileTexture
2022-02-07 13:45:22 -07:00
Maximilian Krög
eaa6146156
Fix error when accessing ready property of renderer
2022-02-07 00:26:53 +01:00
Maximilian Krög
700cdad1e2
Add missing dispose calls for webgl renderer tests
2022-02-07 00:17:32 +01:00
Tim Schaub
adbbc05159
Avoid rendering outside WebGL layer and source extent
2022-02-05 21:02:22 -07:00
Tim Schaub
f10ba5c1e3
Avoid duplicate imports
2022-02-05 11:46:26 -07:00
Andreas Hocevar
770fcc870b
Add updateStyleVariables method to WebGLPoints layer
2022-02-03 22:12:05 +01:00
Maximilian Krög
613d083e46
Test points layer ready state
2022-02-02 22:54:16 +01:00
Andreas Hocevar
7c3c1ac354
Fix rendercomplete for WebGLPoints layer and subclasses
2022-02-01 17:13:37 +01:00
Maximilian Krög
f0e768bb9a
Remove case of MulitPolygon RenderFeature
2022-01-29 21:51:29 +01:00
Maximilian Krög
856f239280
Add function to convert RenderFeature to Feature
2022-01-29 17:52:07 +01:00
Andreas Hocevar
11e12ef94e
Re-assign variables on setStyle()
2022-01-28 07:48:21 +01:00
mike-000
6a26e6a274
test gutter
2022-01-20 17:51:17 +00:00
mike-000
2a421b9362
test tilePixelRatio
2022-01-20 17:51:05 +00:00
Andreas Hocevar
30d27a1d59
Merge pull request #13212 from ahocevar/multisource-webgl
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Support multiple sources for WebGL tile layers
2022-01-19 08:43:22 +01:00
mike-000
1c81f60fec
re-enable image smoothing after rendering
2022-01-14 10:31:17 +00:00
Andreas Hocevar
0004b2594d
Support multiple sources for layers
2022-01-13 17:42:52 +01:00