Merge pull request #13336 from MoonE/dispose-webgl
Dispose of webgl contexts
This commit is contained in:
@@ -469,6 +469,7 @@ describe('ol/Map', function () {
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document.body.removeChild(map.getTargetElement());
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map.setTarget(null);
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map.dispose();
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map.getLayers().forEach((layer) => layer.dispose());
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});
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it('triggers when all tiles and sources are loaded and faded in', function (done) {
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@@ -6,35 +6,41 @@ import VectorSource from '../../../../../src/ol/source/Vector.js';
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import View from '../../../../../src/ol/View.js';
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describe('ol/layer/Heatmap', function () {
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/** @type {HTMLDivElement} */
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let target;
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/** @type {Map} */
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let map;
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/** @type {HeatmapLayer} */
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let layer;
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beforeEach(() => {
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target = document.createElement('div');
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target.style.width = '300px';
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target.style.height = '300px';
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document.body.appendChild(target);
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map = new Map({
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view: new View({
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center: [0, 0],
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resolution: 0.1,
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}),
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target: target,
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});
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});
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afterEach(() => {
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map.dispose();
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document.body.removeChild(target);
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layer.dispose();
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});
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describe('constructor', function () {
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let target, map;
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beforeEach(() => {
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target = document.createElement('div');
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target.style.width = '300px';
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target.style.height = '300px';
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document.body.appendChild(target);
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map = new Map({
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view: new View({
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center: [0, 0],
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resolution: 0.1,
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}),
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target: target,
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});
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});
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afterEach(() => {
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map.dispose();
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document.body.removeChild(target);
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});
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it('can be constructed without arguments', function () {
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const instance = new HeatmapLayer();
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expect(instance).to.be.an(HeatmapLayer);
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layer = new HeatmapLayer();
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expect(layer).to.be.an(HeatmapLayer);
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});
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it('has a default className', function () {
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const layer = new HeatmapLayer({
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layer = new HeatmapLayer({
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source: new VectorSource(),
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});
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map.addLayer(layer);
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@@ -45,7 +51,7 @@ describe('ol/layer/Heatmap', function () {
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});
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it('accepts a custom className', function () {
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const layer = new HeatmapLayer({
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layer = new HeatmapLayer({
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source: new VectorSource(),
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className: 'a-class-name',
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});
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@@ -59,11 +65,6 @@ describe('ol/layer/Heatmap', function () {
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describe('hit detection', function () {
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it('hit detects two distinct features', function (done) {
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const target = document.createElement('div');
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target.style.width = '300px';
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target.style.height = '300px';
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document.body.appendChild(target);
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const feature = new Feature({
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geometry: new Point([0, 0]),
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id: 1,
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@@ -78,19 +79,12 @@ describe('ol/layer/Heatmap', function () {
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const source = new VectorSource({
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features: [feature, feature2],
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});
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const layer = new HeatmapLayer({
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layer = new HeatmapLayer({
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source: source,
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blur: 10,
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radius: 10,
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});
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const map = new Map({
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layers: [layer],
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view: new View({
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center: [0, 0],
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resolution: 0.1,
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}),
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target: target,
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});
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map.addLayer(layer);
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map.render();
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function hitTest(coordinate) {
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@@ -118,7 +112,6 @@ describe('ol/layer/Heatmap', function () {
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res = hitTest([0, 14]);
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expect(res).to.be(null);
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document.body.removeChild(target);
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done();
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});
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});
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@@ -50,6 +50,7 @@ describe('ol/layer/WebGLTile', function () {
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afterEach(function () {
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map.setTarget(null);
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document.body.removeChild(target);
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map.getLayers().forEach((layer) => layer.dispose());
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});
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describe('dispose()', () => {
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@@ -63,7 +64,7 @@ describe('ol/layer/WebGLTile', function () {
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it('creates fragment and vertex shaders', function () {
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const compileShaderSpy = sinon.spy(WebGLHelper.prototype, 'compileShader');
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const renderer = layer.createRenderer();
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const renderer = layer.getRenderer();
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const viewState = map.getView().getState();
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const size = map.getSize();
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const frameState = {
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@@ -164,7 +165,7 @@ describe('ol/layer/WebGLTile', function () {
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});
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const compileShaderSpy = sinon.spy(WebGLHelper.prototype, 'compileShader');
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const renderer = layer.createRenderer();
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const renderer = layer.getRenderer();
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const viewState = map.getView().getState();
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const size = map.getSize();
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const frameState = {
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@@ -259,7 +260,7 @@ describe('ol/layer/WebGLTile', function () {
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});
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it('can be called before the layer is rendered', function () {
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const layer = new WebGLTileLayer({
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layer = new WebGLTileLayer({
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style: {
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variables: {
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foo: 'bar',
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@@ -103,6 +103,7 @@ describe('ol/renderer/webgl/PointsLayer', function () {
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fragmentShader: simpleFragmentShader,
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});
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expect(renderer).to.be.a(WebGLPointsLayerRenderer);
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renderer.dispose();
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});
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});
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@@ -127,6 +128,10 @@ describe('ol/renderer/webgl/PointsLayer', function () {
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});
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});
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afterEach(function () {
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renderer.dispose();
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});
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it('calls WebGlHelper#prepareDraw', function () {
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renderer.prepareFrame(frameState);
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@@ -320,6 +325,10 @@ describe('ol/renderer/webgl/PointsLayer', function () {
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});
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});
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afterEach(function () {
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renderer.dispose();
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});
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it('correctly hit detects a feature', function (done) {
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const transform = composeTransform(
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createTransform(),
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@@ -456,7 +465,7 @@ describe('ol/renderer/webgl/PointsLayer', function () {
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const spyHelper = sinon.spy(renderer.helper, 'disposeInternal');
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const spyWorker = sinon.spy(renderer.worker_, 'terminate');
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renderer.disposeInternal();
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renderer.dispose();
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expect(spyHelper.called).to.be(true);
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expect(spyWorker.called).to.be(true);
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});
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@@ -672,6 +681,10 @@ describe('ol/renderer/webgl/PointsLayer', function () {
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};
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});
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afterEach(function () {
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renderer.dispose();
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});
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it('fires prerender and postrender events', function (done) {
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let prerenderNotified = false;
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let postrenderNotified = false;
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@@ -720,6 +733,7 @@ describe('ol/renderer/webgl/PointsLayer', function () {
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afterEach(function () {
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disposeMap(map);
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layer.dispose();
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});
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it('is completely rendered on rendercomplete', function (done) {
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@@ -808,6 +822,7 @@ describe('ol/renderer/webgl/PointsLayer', function () {
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});
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afterEach(function () {
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disposeMap(map);
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layer.dispose();
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});
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it('allows changing variables', function (done) {
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@@ -30,7 +30,7 @@ describe('ol/renderer/webgl/TileLayer', function () {
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}),
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});
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renderer = tileLayer.createRenderer();
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renderer = tileLayer.getRenderer();
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const proj = get('EPSG:3857');
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frameState = {
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@@ -55,6 +55,10 @@ describe('ol/renderer/webgl/TileLayer', function () {
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};
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});
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afterEach(function () {
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tileLayer.dispose();
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});
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it('maintains a cache on the renderer instead of the source', function () {
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expect(tileLayer.getSource().tileCache.highWaterMark).to.be(0.1);
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expect(renderer.tileTextureCache_.highWaterMark).to.be(512);
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@@ -13,39 +13,39 @@ import {getUid} from '../../../../../src/ol/util.js';
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const VERTEX_SHADER = `
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precision mediump float;
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uniform mat4 u_offsetScaleMatrix;
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uniform mat4 u_offsetRotateMatrix;
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uniform float u_time;
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uniform float u_zoom;
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uniform float u_resolution;
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attribute float a_test;
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uniform float u_test;
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void main(void) {
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gl_Position = vec4(u_test, a_test, 0.0, 1.0);
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}`;
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const INVALID_VERTEX_SHADER = `
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precision mediump float;
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uniform mat4 u_offsetScaleMatrix;
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uniform mat4 u_offsetRotateMatrix;
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uniform float u_time;
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uniform float u_zoom;
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uniform float u_resolution;
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bla
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uniform float u_test;
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void main(void) {
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gl_Position = vec4(u_test, a_test, 0.0, 1.0);
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}`;
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const FRAGMENT_SHADER = `
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precision mediump float;
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void main(void) {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}`;
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@@ -58,9 +58,13 @@ const INVALID_FRAGMENT_SHADER = `
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}`;
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describe('ol/webgl/WebGLHelper', function () {
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let h;
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afterEach(function () {
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h.dispose();
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});
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describe('constructor', function () {
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describe('without an argument', function () {
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let h;
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beforeEach(function () {
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h = new WebGLHelper();
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});
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@@ -76,7 +80,6 @@ describe('ol/webgl/WebGLHelper', function () {
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});
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describe('with post process passes', function () {
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let h;
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beforeEach(function () {
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h = new WebGLHelper({
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postProcesses: [
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@@ -105,7 +108,6 @@ describe('ol/webgl/WebGLHelper', function () {
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describe('operations', function () {
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describe('prepare draw', function () {
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let h;
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beforeEach(function () {
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h = new WebGLHelper({
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uniforms: {
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@@ -157,7 +159,6 @@ describe('ol/webgl/WebGLHelper', function () {
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});
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describe('valid shader compiling', function () {
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let h;
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let p;
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beforeEach(function () {
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h = new WebGLHelper();
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@@ -189,18 +190,18 @@ describe('ol/webgl/WebGLHelper', function () {
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describe('invalid shader compiling', function () {
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it('throws for an invalid vertex shader', function () {
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const helper = new WebGLHelper();
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h = new WebGLHelper();
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expect(() =>
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helper.getProgram(FRAGMENT_SHADER, INVALID_VERTEX_SHADER)
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h.getProgram(FRAGMENT_SHADER, INVALID_VERTEX_SHADER)
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).to.throwException(
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/Vertex shader compilation failed: ERROR: 0:10: 'bla' : syntax error/
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);
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});
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it('throws for an invalid fragment shader', function () {
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const helper = new WebGLHelper();
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h = new WebGLHelper();
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expect(() =>
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helper.getProgram(INVALID_FRAGMENT_SHADER, VERTEX_SHADER)
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h.getProgram(INVALID_FRAGMENT_SHADER, VERTEX_SHADER)
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).to.throwException(
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/Fragment shader compliation failed: ERROR: 0:5: 'oops' : undeclared identifier/
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);
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@@ -208,7 +209,6 @@ describe('ol/webgl/WebGLHelper', function () {
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});
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describe('#makeProjectionTransform', function () {
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let h;
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let frameState;
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beforeEach(function () {
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h = new WebGLHelper();
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@@ -246,20 +246,19 @@ describe('ol/webgl/WebGLHelper', function () {
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describe('deleteBuffer()', function () {
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it('can be called to free up buffer resources', function () {
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const helper = new WebGLHelper();
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h = new WebGLHelper();
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const buffer = new WebGLArrayBuffer(ARRAY_BUFFER, STATIC_DRAW);
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buffer.fromArray([0, 1, 2, 3]);
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helper.flushBufferData(buffer);
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h.flushBufferData(buffer);
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const bufferKey = getUid(buffer);
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expect(helper.bufferCache_).to.have.property(bufferKey);
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expect(h.bufferCache_).to.have.property(bufferKey);
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helper.deleteBuffer(buffer);
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expect(helper.bufferCache_).to.not.have.property(bufferKey);
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h.deleteBuffer(buffer);
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expect(h.bufferCache_).to.not.have.property(bufferKey);
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});
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});
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describe('#createTexture', function () {
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let h;
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beforeEach(function () {
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h = new WebGLHelper();
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});
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@@ -342,7 +341,7 @@ describe('ol/webgl/WebGLHelper', function () {
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});
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describe('#enableAttributes', function () {
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let baseAttrs, h;
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let baseAttrs;
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beforeEach(function () {
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h = new WebGLHelper();
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@@ -17,6 +17,10 @@ describe('ol.webgl.RenderTarget', function () {
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}
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});
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afterEach(function () {
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helper.dispose();
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});
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describe('constructor', function () {
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it('creates a target of size 1x1', function () {
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const rt = new WebGLRenderTarget(helper);
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