Module type for ol.source.State
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@@ -169,7 +169,7 @@ BaseLayer.prototype.getOpacity = function() {
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/**
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* @abstract
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* @return {ol.source.State} Source state.
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* @return {module:ol/source/State~State} Source state.
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*/
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BaseLayer.prototype.getSourceState = function() {};
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@@ -73,7 +73,7 @@ inherits(ImageSourceEvent, Event);
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* @property {module:ol/extent~Extent} [extent]
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* @property {module:ol/proj~ProjectionLike} projection
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* @property {Array.<number>} [resolutions]
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* @property {ol.source.State} [state]
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* @property {module:ol/source/State~State} [state]
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*/
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@@ -23,7 +23,7 @@ import ImageSource from '../source/Image.js';
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* width and height of the map viewport, and so on. Must be `1` or higher.
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* @property {Array.<number>} [resolutions] Resolutions.
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* If specified, new canvases will be created for these resolutions
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* @property {ol.source.State} [state] Source state.
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* @property {module:ol/source/State~State} [state] Source state.
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*/
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@@ -12,7 +12,7 @@ import SourceState from '../source/State.js';
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* @typedef {Object} Options
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* @property {ol.AttributionLike} [attributions]
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* @property {module:ol/proj~ProjectionLike} projection
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* @property {ol.source.State} [state]
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* @property {module:ol/source/State~State} [state]
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* @property {boolean} [wrapX]
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*/
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@@ -49,7 +49,7 @@ const Source = function(options) {
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/**
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* @private
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* @type {ol.source.State}
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* @type {module:ol/source/State~State}
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*/
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this.state_ = options.state !== undefined ?
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options.state : SourceState.READY;
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@@ -129,8 +129,8 @@ Source.prototype.getResolutions = function() {};
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/**
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* Get the state of the source, see {@link ol.source.State} for possible states.
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* @return {ol.source.State} State.
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* Get the state of the source, see {@link module:ol/source/State~State} for possible states.
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* @return {module:ol/source/State~State} State.
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* @api
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*/
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Source.prototype.getState = function() {
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@@ -170,7 +170,7 @@ Source.prototype.setAttributions = function(attributions) {
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/**
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* Set the state of the source.
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* @param {ol.source.State} state State.
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* @param {module:ol/source/State~State} state State.
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* @protected
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*/
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Source.prototype.setState = function(state) {
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@@ -20,7 +20,7 @@ import {wrapX, getForProjection as getTileGridForProjection} from '../tilegrid.j
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* @property {boolean} [opaque]
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* @property {number} [tilePixelRatio]
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* @property {module:ol/proj~ProjectionLike} [projection]
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* @property {ol.source.State} [state]
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* @property {module:ol/source/State~State} [state]
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* @property {ol.tilegrid.TileGrid} [tileGrid]
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* @property {boolean} [wrapX=true]
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* @property {number} [transition]
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@@ -26,7 +26,7 @@ import {getForProjection as getTileGridForProjection} from '../tilegrid.js';
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* @property {module:ol/proj~ProjectionLike} projection Projection.
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* @property {boolean} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).
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* Higher values can increase reprojection performance, but decrease precision.
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* @property {ol.source.State} [state] Source state.
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* @property {module:ol/source/State~State} [state] Source state.
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* @property {function(new: ol.ImageTile, ol.TileCoord,
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* ol.TileState, string, ?string,
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* ol.TileLoadFunctionType)} [tileClass] Class used to instantiate image tiles.
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@@ -15,7 +15,7 @@ import {getKeyZXY} from '../tilecoord.js';
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* @property {module:ol/extent~Extent} [extent]
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* @property {boolean} [opaque]
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* @property {module:ol/proj~ProjectionLike} [projection]
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* @property {ol.source.State} [state]
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* @property {module:ol/source/State~State} [state]
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* @property {ol.tilegrid.TileGrid} [tileGrid]
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* @property {module:ol/Tile~LoadFunction} tileLoadFunction
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* @property {number} [tilePixelRatio]
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@@ -20,7 +20,7 @@ import {createXYZ, extentFromProjection, createForProjection} from '../tilegrid.
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* boundaries or TopoJSON sources) allows the renderer to optimise fill and
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* stroke operations.
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* @property {module:ol/proj~ProjectionLike} projection Projection.
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* @property {ol.source.State} [state] Source state.
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* @property {module:ol/source/State~State} [state] Source state.
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* @property {function(new: ol.VectorTile, ol.TileCoord,
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* ol.TileState, string, ?string,
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* ol.TileLoadFunctionType)} [tileClass] Class used to instantiate image tiles.
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