Module type for ol.source.VectorTile
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@@ -40,7 +40,7 @@ import {assign} from '../obj.js';
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* animations, but slower performance than the other options.
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*
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* When `declutter` is set to `true`, `'hybrid'` will be used instead of `'image'`.
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* @property {ol.source.VectorTile} [source] Source.
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* @property {module:ol/source/VectorTile~VectorTileSource} [source] Source.
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* @property {module:ol/PluggableMap~PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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@@ -161,9 +161,9 @@ VectorTileLayer.prototype.setUseInterimTilesOnError = function(useInterimTilesOn
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/**
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* Return the associated {@link ol.source.VectorTile vectortilesource} of the layer.
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* Return the associated {@link module:ol/source/VectorTile~VectorTileSource vectortilesource} of the layer.
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* @function
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* @return {ol.source.VectorTile} Source.
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* @return {module:ol/source/VectorTile~VectorTileSource} Source.
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* @api
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*/
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VectorTileLayer.prototype.getSource;
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@@ -167,7 +167,7 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(tile, fram
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return;
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}
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const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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const source = /** @type {module:ol/source/VectorTile~VectorTileSource} */ (layer.getSource());
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const sourceTileGrid = source.getTileGrid();
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const tileGrid = source.getTileGridForProjection(projection);
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const resolution = tileGrid.getResolution(tile.tileCoord[0]);
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@@ -271,7 +271,7 @@ CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(co
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/** @type {Array.<module:ol/VectorImageTile~VectorImageTile>} */
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const renderedTiles = this.renderedTiles;
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const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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const source = /** @type {module:ol/source/VectorTile~VectorTileSource} */ (layer.getSource());
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const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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let bufferedExtent, found;
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let i, ii, replayGroup;
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@@ -316,7 +316,7 @@ CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(co
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*/
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CanvasVectorTileLayerRenderer.prototype.getReplayTransform_ = function(tile, frameState) {
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const layer = this.getLayer();
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const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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const source = /** @type {module:ol/source/VectorTile~VectorTileSource} */ (layer.getSource());
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const tileGrid = source.getTileGrid();
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const tileCoord = tile.tileCoord;
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const tileResolution = tileGrid.getResolution(tileCoord[0]);
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@@ -365,7 +365,7 @@ CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function(event
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CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameState, layerState) {
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const layer = this.getLayer();
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const declutterReplays = layer.getDeclutter() ? {} : null;
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const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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const source = /** @type {module:ol/source/VectorTile~VectorTileSource} */ (layer.getSource());
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const renderMode = layer.getRenderMode();
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const replayTypes = VECTOR_REPLAYS[renderMode];
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const pixelRatio = frameState.pixelRatio;
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@@ -490,7 +490,7 @@ CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function(
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const tileCoord = tile.wrappedTileCoord;
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const z = tileCoord[0];
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const pixelRatio = frameState.pixelRatio;
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const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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const source = /** @type {module:ol/source/VectorTile~VectorTileSource} */ (layer.getSource());
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const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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const resolution = tileGrid.getResolution(z);
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const context = tile.getContext(layer);
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@@ -137,7 +137,7 @@ inherits(VectorSourceEvent, Event);
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/**
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* @classdesc
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* Provides a source of features for vector layers. Vector features provided
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* by this source are suitable for editing. See {@link ol.source.VectorTile} for
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* by this source are suitable for editing. See {@link module:ol/source/VectorTile~VectorTileSource} for
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* vector data that is optimized for rendering.
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*
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* @constructor
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