Unconditionally call drawImage - image is always available

This commit is contained in:
Andreas Hocevar
2016-04-27 17:17:09 +02:00
parent f7147960a9
commit c5f81a5706

View File

@@ -317,11 +317,8 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
pixelExtents.push(pixelExtent); pixelExtents.push(pixelExtent);
} }
var tilePixelSize = source.getTilePixelSize(currentZ, pixelRatio, projection); var tilePixelSize = source.getTilePixelSize(currentZ, pixelRatio, projection);
var image = tile.getImage(); renderContext.drawImage(tile.getImage(), tileGutter, tileGutter,
if (image) {
renderContext.drawImage(image, tileGutter, tileGutter,
tilePixelSize[0], tilePixelSize[1], left, top, w, h); tilePixelSize[0], tilePixelSize[1], left, top, w, h);
}
if (!opaque) { if (!opaque) {
renderContext.restore(); renderContext.restore();
} }