Unconditionally call drawImage - image is always available
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@@ -317,11 +317,8 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
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pixelExtents.push(pixelExtent);
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}
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var tilePixelSize = source.getTilePixelSize(currentZ, pixelRatio, projection);
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var image = tile.getImage();
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if (image) {
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renderContext.drawImage(image, tileGutter, tileGutter,
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tilePixelSize[0], tilePixelSize[1], left, top, w, h);
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}
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renderContext.drawImage(tile.getImage(), tileGutter, tileGutter,
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tilePixelSize[0], tilePixelSize[1], left, top, w, h);
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if (!opaque) {
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renderContext.restore();
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}
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