Merge pull request #7787 from fredj/rename

More renaming
This commit is contained in:
Frédéric Junod
2018-02-08 12:24:57 +01:00
committed by GitHub
15 changed files with 73 additions and 75 deletions
+2 -2
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@@ -12,7 +12,7 @@ import RendererType from '../Type.js';
import WebGLLayerRenderer from '../webgl/Layer.js';
import _ol_transform_ from '../../transform.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
import WebGLContext from '../../webgl/Context.js';
/**
* @constructor
@@ -88,7 +88,7 @@ WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return _ol_webgl_Context_.createTexture(
return WebGLContext.createTexture(
gl, imageElement, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
};
+4 -4
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@@ -11,8 +11,8 @@ import _ol_renderer_webgl_defaultmapshader_Locations_ from '../webgl/defaultmaps
import _ol_transform_ from '../../transform.js';
import {create, fromTransform} from '../../vec/mat4.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
import WebGLBuffer from '../../webgl/Buffer.js';
import WebGLContext from '../../webgl/Context.js';
/**
* @constructor
@@ -35,7 +35,7 @@ const WebGLLayerRenderer = function(mapRenderer, layer) {
* @private
* @type {ol.webgl.Buffer}
*/
this.arrayBuffer_ = new _ol_webgl_Buffer_([
this.arrayBuffer_ = new WebGLBuffer([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
@@ -116,7 +116,7 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
const texture = _ol_webgl_Context_.createEmptyTexture(
const texture = WebGLContext.createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const framebuffer = gl.createFramebuffer();
+2 -2
View File
@@ -18,7 +18,7 @@ import SourceState from '../../source/State.js';
import LRUCache from '../../structs/LRUCache.js';
import PriorityQueue from '../../structs/PriorityQueue.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
import WebGLContext from '../../webgl/Context.js';
import ContextEventType from '../../webgl/ContextEventType.js';
@@ -90,7 +90,7 @@ const WebGLMapRenderer = function(container, map) {
* @private
* @type {ol.webgl.Context}
*/
this.context_ = new _ol_webgl_Context_(this.canvas_, this.gl_);
this.context_ = new WebGLContext(this.canvas_, this.gl_);
listen(this.canvas_, ContextEventType.LOST,
this.handleWebGLContextLost, this);
+2 -2
View File
@@ -18,7 +18,7 @@ import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayersha
import {toSize} from '../../size.js';
import _ol_transform_ from '../../transform.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
import WebGLBuffer from '../../webgl/Buffer.js';
/**
* @constructor
@@ -53,7 +53,7 @@ const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
* @private
* @type {ol.webgl.Buffer}
*/
this.renderArrayBuffer_ = new _ol_webgl_Buffer_([
this.renderArrayBuffer_ = new WebGLBuffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,