@@ -12,7 +12,7 @@ import _ol_render_webgl_circlereplay_defaultshader_Locations_ from '../webgl/cir
|
||||
import WebGLReplay from '../webgl/Replay.js';
|
||||
import _ol_render_webgl_ from '../webgl.js';
|
||||
import _ol_webgl_ from '../../webgl.js';
|
||||
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
|
||||
import WebGLBuffer from '../../webgl/Buffer.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -157,10 +157,10 @@ WebGLCircleReplay.prototype.drawCircle = function(circleGeometry, feature) {
|
||||
**/
|
||||
WebGLCircleReplay.prototype.finish = function(context) {
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
|
||||
this.verticesBuffer = new WebGLBuffer(this.vertices);
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
|
||||
this.indicesBuffer = new WebGLBuffer(this.indices);
|
||||
|
||||
this.startIndices.push(this.indices.length);
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
*/
|
||||
import {getUid, inherits} from '../../index.js';
|
||||
import WebGLTextureReplay from '../webgl/TextureReplay.js';
|
||||
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
|
||||
import WebGLBuffer from '../../webgl/Buffer.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -80,12 +80,12 @@ WebGLImageReplay.prototype.finish = function(context) {
|
||||
this.hitDetectionGroupIndices.push(this.indices.length);
|
||||
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
|
||||
this.verticesBuffer = new WebGLBuffer(this.vertices);
|
||||
|
||||
const indices = this.indices;
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new _ol_webgl_Buffer_(indices);
|
||||
this.indicesBuffer = new WebGLBuffer(indices);
|
||||
|
||||
// create textures
|
||||
/** @type {Object.<string, WebGLTexture>} */
|
||||
|
||||
@@ -14,7 +14,7 @@ import WebGLReplay from '../webgl/Replay.js';
|
||||
import _ol_render_webgl_linestringreplay_defaultshader_ from '../webgl/linestringreplay/defaultshader.js';
|
||||
import _ol_render_webgl_linestringreplay_defaultshader_Locations_ from '../webgl/linestringreplay/defaultshader/Locations.js';
|
||||
import _ol_webgl_ from '../../webgl.js';
|
||||
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
|
||||
import WebGLBuffer from '../../webgl/Buffer.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -404,10 +404,10 @@ WebGLLineStringReplay.prototype.getCurrentIndex = function() {
|
||||
**/
|
||||
WebGLLineStringReplay.prototype.finish = function(context) {
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
|
||||
this.verticesBuffer = new WebGLBuffer(this.vertices);
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
|
||||
this.indicesBuffer = new WebGLBuffer(this.indices);
|
||||
|
||||
this.startIndices.push(this.indices.length);
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ import Stroke from '../../style/Stroke.js';
|
||||
import LinkedList from '../../structs/LinkedList.js';
|
||||
import RBush from '../../structs/RBush.js';
|
||||
import _ol_webgl_ from '../../webgl.js';
|
||||
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
|
||||
import WebGLBuffer from '../../webgl/Buffer.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -834,10 +834,10 @@ WebGLPolygonReplay.prototype.drawPolygon = function(polygonGeometry, feature) {
|
||||
**/
|
||||
WebGLPolygonReplay.prototype.finish = function(context) {
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
|
||||
this.verticesBuffer = new WebGLBuffer(this.vertices);
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
|
||||
this.indicesBuffer = new WebGLBuffer(this.indices);
|
||||
|
||||
this.startIndices.push(this.indices.length);
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ import _ol_render_replay_ from '../replay.js';
|
||||
import _ol_render_webgl_ from '../webgl.js';
|
||||
import WebGLTextureReplay from '../webgl/TextureReplay.js';
|
||||
import AtlasManager from '../../style/AtlasManager.js';
|
||||
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
|
||||
import WebGLBuffer from '../../webgl/Buffer.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -306,10 +306,10 @@ WebGLTextReplay.prototype.finish = function(context) {
|
||||
this.hitDetectionGroupIndices = this.groupIndices;
|
||||
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
|
||||
this.verticesBuffer = new WebGLBuffer(this.vertices);
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
|
||||
this.indicesBuffer = new WebGLBuffer(this.indices);
|
||||
|
||||
// create textures
|
||||
/** @type {Object.<string, WebGLTexture>} */
|
||||
|
||||
@@ -8,7 +8,7 @@ import _ol_render_webgl_texturereplay_defaultshader_ from '../webgl/texturerepla
|
||||
import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../webgl/texturereplay/defaultshader/Locations.js';
|
||||
import WebGLReplay from '../webgl/Replay.js';
|
||||
import _ol_webgl_ from '../../webgl.js';
|
||||
import _ol_webgl_Context_ from '../../webgl/Context.js';
|
||||
import WebGLContext from '../../webgl/Context.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -257,7 +257,7 @@ WebGLTextureReplay.prototype.createTextures = function(textures, images, texture
|
||||
if (uid in texturePerImage) {
|
||||
texture = texturePerImage[uid];
|
||||
} else {
|
||||
texture = _ol_webgl_Context_.createTexture(
|
||||
texture = WebGLContext.createTexture(
|
||||
gl, image, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
|
||||
texturePerImage[uid] = texture;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ import RendererType from '../Type.js';
|
||||
import WebGLLayerRenderer from '../webgl/Layer.js';
|
||||
import _ol_transform_ from '../../transform.js';
|
||||
import _ol_webgl_ from '../../webgl.js';
|
||||
import _ol_webgl_Context_ from '../../webgl/Context.js';
|
||||
import WebGLContext from '../../webgl/Context.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -88,7 +88,7 @@ WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
|
||||
const imageElement = image.getImage();
|
||||
const gl = this.mapRenderer.getGL();
|
||||
|
||||
return _ol_webgl_Context_.createTexture(
|
||||
return WebGLContext.createTexture(
|
||||
gl, imageElement, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
|
||||
};
|
||||
|
||||
|
||||
@@ -11,8 +11,8 @@ import _ol_renderer_webgl_defaultmapshader_Locations_ from '../webgl/defaultmaps
|
||||
import _ol_transform_ from '../../transform.js';
|
||||
import {create, fromTransform} from '../../vec/mat4.js';
|
||||
import _ol_webgl_ from '../../webgl.js';
|
||||
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
|
||||
import _ol_webgl_Context_ from '../../webgl/Context.js';
|
||||
import WebGLBuffer from '../../webgl/Buffer.js';
|
||||
import WebGLContext from '../../webgl/Context.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -35,7 +35,7 @@ const WebGLLayerRenderer = function(mapRenderer, layer) {
|
||||
* @private
|
||||
* @type {ol.webgl.Buffer}
|
||||
*/
|
||||
this.arrayBuffer_ = new _ol_webgl_Buffer_([
|
||||
this.arrayBuffer_ = new WebGLBuffer([
|
||||
-1, -1, 0, 0,
|
||||
1, -1, 1, 0,
|
||||
-1, 1, 0, 1,
|
||||
@@ -116,7 +116,7 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
|
||||
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
|
||||
);
|
||||
|
||||
const texture = _ol_webgl_Context_.createEmptyTexture(
|
||||
const texture = WebGLContext.createEmptyTexture(
|
||||
gl, framebufferDimension, framebufferDimension);
|
||||
|
||||
const framebuffer = gl.createFramebuffer();
|
||||
|
||||
@@ -18,7 +18,7 @@ import SourceState from '../../source/State.js';
|
||||
import LRUCache from '../../structs/LRUCache.js';
|
||||
import PriorityQueue from '../../structs/PriorityQueue.js';
|
||||
import _ol_webgl_ from '../../webgl.js';
|
||||
import _ol_webgl_Context_ from '../../webgl/Context.js';
|
||||
import WebGLContext from '../../webgl/Context.js';
|
||||
import ContextEventType from '../../webgl/ContextEventType.js';
|
||||
|
||||
|
||||
@@ -90,7 +90,7 @@ const WebGLMapRenderer = function(container, map) {
|
||||
* @private
|
||||
* @type {ol.webgl.Context}
|
||||
*/
|
||||
this.context_ = new _ol_webgl_Context_(this.canvas_, this.gl_);
|
||||
this.context_ = new WebGLContext(this.canvas_, this.gl_);
|
||||
|
||||
listen(this.canvas_, ContextEventType.LOST,
|
||||
this.handleWebGLContextLost, this);
|
||||
|
||||
@@ -18,7 +18,7 @@ import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayersha
|
||||
import {toSize} from '../../size.js';
|
||||
import _ol_transform_ from '../../transform.js';
|
||||
import _ol_webgl_ from '../../webgl.js';
|
||||
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
|
||||
import WebGLBuffer from '../../webgl/Buffer.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -53,7 +53,7 @@ const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
|
||||
* @private
|
||||
* @type {ol.webgl.Buffer}
|
||||
*/
|
||||
this.renderArrayBuffer_ = new _ol_webgl_Buffer_([
|
||||
this.renderArrayBuffer_ = new WebGLBuffer([
|
||||
0, 0, 0, 1,
|
||||
1, 0, 1, 1,
|
||||
0, 1, 0, 0,
|
||||
|
||||
@@ -3,13 +3,22 @@
|
||||
*/
|
||||
import _ol_webgl_ from '../webgl.js';
|
||||
|
||||
/**
|
||||
* @enum {number}
|
||||
*/
|
||||
const BufferUsage = {
|
||||
STATIC_DRAW: _ol_webgl_.STATIC_DRAW,
|
||||
STREAM_DRAW: _ol_webgl_.STREAM_DRAW,
|
||||
DYNAMIC_DRAW: _ol_webgl_.DYNAMIC_DRAW
|
||||
};
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {Array.<number>=} opt_arr Array.
|
||||
* @param {number=} opt_usage Usage.
|
||||
* @struct
|
||||
*/
|
||||
const _ol_webgl_Buffer_ = function(opt_arr, opt_usage) {
|
||||
const WebGLBuffer = function(opt_arr, opt_usage) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
@@ -21,8 +30,7 @@ const _ol_webgl_Buffer_ = function(opt_arr, opt_usage) {
|
||||
* @private
|
||||
* @type {number}
|
||||
*/
|
||||
this.usage_ = opt_usage !== undefined ?
|
||||
opt_usage : _ol_webgl_Buffer_.Usage_.STATIC_DRAW;
|
||||
this.usage_ = opt_usage !== undefined ? opt_usage : BufferUsage;
|
||||
|
||||
};
|
||||
|
||||
@@ -30,7 +38,7 @@ const _ol_webgl_Buffer_ = function(opt_arr, opt_usage) {
|
||||
/**
|
||||
* @return {Array.<number>} Array.
|
||||
*/
|
||||
_ol_webgl_Buffer_.prototype.getArray = function() {
|
||||
WebGLBuffer.prototype.getArray = function() {
|
||||
return this.arr_;
|
||||
};
|
||||
|
||||
@@ -38,18 +46,8 @@ _ol_webgl_Buffer_.prototype.getArray = function() {
|
||||
/**
|
||||
* @return {number} Usage.
|
||||
*/
|
||||
_ol_webgl_Buffer_.prototype.getUsage = function() {
|
||||
WebGLBuffer.prototype.getUsage = function() {
|
||||
return this.usage_;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @enum {number}
|
||||
* @private
|
||||
*/
|
||||
_ol_webgl_Buffer_.Usage_ = {
|
||||
STATIC_DRAW: _ol_webgl_.STATIC_DRAW,
|
||||
STREAM_DRAW: _ol_webgl_.STREAM_DRAW,
|
||||
DYNAMIC_DRAW: _ol_webgl_.DYNAMIC_DRAW
|
||||
};
|
||||
export default _ol_webgl_Buffer_;
|
||||
export default WebGLBuffer;
|
||||
|
||||
@@ -18,7 +18,7 @@ import ContextEventType from '../webgl/ContextEventType.js';
|
||||
* @param {HTMLCanvasElement} canvas Canvas.
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
*/
|
||||
const _ol_webgl_Context_ = function(canvas, gl) {
|
||||
const WebGLContext = function(canvas, gl) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
@@ -91,7 +91,7 @@ const _ol_webgl_Context_ = function(canvas, gl) {
|
||||
|
||||
};
|
||||
|
||||
inherits(_ol_webgl_Context_, Disposable);
|
||||
inherits(WebGLContext, Disposable);
|
||||
|
||||
|
||||
/**
|
||||
@@ -101,7 +101,7 @@ inherits(_ol_webgl_Context_, Disposable);
|
||||
* @param {number} target Target.
|
||||
* @param {ol.webgl.Buffer} buf Buffer.
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.bindBuffer = function(target, buf) {
|
||||
WebGLContext.prototype.bindBuffer = function(target, buf) {
|
||||
const gl = this.getGL();
|
||||
const arr = buf.getArray();
|
||||
const bufferKey = String(getUid(buf));
|
||||
@@ -130,7 +130,7 @@ _ol_webgl_Context_.prototype.bindBuffer = function(target, buf) {
|
||||
/**
|
||||
* @param {ol.webgl.Buffer} buf Buffer.
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.deleteBuffer = function(buf) {
|
||||
WebGLContext.prototype.deleteBuffer = function(buf) {
|
||||
const gl = this.getGL();
|
||||
const bufferKey = String(getUid(buf));
|
||||
const bufferCacheEntry = this.bufferCache_[bufferKey];
|
||||
@@ -144,7 +144,7 @@ _ol_webgl_Context_.prototype.deleteBuffer = function(buf) {
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.disposeInternal = function() {
|
||||
WebGLContext.prototype.disposeInternal = function() {
|
||||
unlistenAll(this.canvas_);
|
||||
const gl = this.getGL();
|
||||
if (!gl.isContextLost()) {
|
||||
@@ -168,7 +168,7 @@ _ol_webgl_Context_.prototype.disposeInternal = function() {
|
||||
/**
|
||||
* @return {HTMLCanvasElement} Canvas.
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.getCanvas = function() {
|
||||
WebGLContext.prototype.getCanvas = function() {
|
||||
return this.canvas_;
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ _ol_webgl_Context_.prototype.getCanvas = function() {
|
||||
* @return {WebGLRenderingContext} The rendering context.
|
||||
* @api
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.getGL = function() {
|
||||
WebGLContext.prototype.getGL = function() {
|
||||
return this.gl_;
|
||||
};
|
||||
|
||||
@@ -187,7 +187,7 @@ _ol_webgl_Context_.prototype.getGL = function() {
|
||||
* Get the frame buffer for hit detection.
|
||||
* @return {WebGLFramebuffer} The hit detection frame buffer.
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.getHitDetectionFramebuffer = function() {
|
||||
WebGLContext.prototype.getHitDetectionFramebuffer = function() {
|
||||
if (!this.hitDetectionFramebuffer_) {
|
||||
this.initHitDetectionFramebuffer_();
|
||||
}
|
||||
@@ -201,7 +201,7 @@ _ol_webgl_Context_.prototype.getHitDetectionFramebuffer = function() {
|
||||
* @param {ol.webgl.Shader} shaderObject Shader object.
|
||||
* @return {WebGLShader} Shader.
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.getShader = function(shaderObject) {
|
||||
WebGLContext.prototype.getShader = function(shaderObject) {
|
||||
const shaderKey = String(getUid(shaderObject));
|
||||
if (shaderKey in this.shaderCache_) {
|
||||
return this.shaderCache_[shaderKey];
|
||||
@@ -224,7 +224,7 @@ _ol_webgl_Context_.prototype.getShader = function(shaderObject) {
|
||||
* @param {ol.webgl.Vertex} vertexShaderObject Vertex shader.
|
||||
* @return {WebGLProgram} Program.
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.getProgram = function(
|
||||
WebGLContext.prototype.getProgram = function(
|
||||
fragmentShaderObject, vertexShaderObject) {
|
||||
const programKey =
|
||||
getUid(fragmentShaderObject) + '/' + getUid(vertexShaderObject);
|
||||
@@ -245,7 +245,7 @@ _ol_webgl_Context_.prototype.getProgram = function(
|
||||
/**
|
||||
* FIXME empy description for jsdoc
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.handleWebGLContextLost = function() {
|
||||
WebGLContext.prototype.handleWebGLContextLost = function() {
|
||||
clear(this.bufferCache_);
|
||||
clear(this.shaderCache_);
|
||||
clear(this.programCache_);
|
||||
@@ -259,7 +259,7 @@ _ol_webgl_Context_.prototype.handleWebGLContextLost = function() {
|
||||
/**
|
||||
* FIXME empy description for jsdoc
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.handleWebGLContextRestored = function() {
|
||||
WebGLContext.prototype.handleWebGLContextRestored = function() {
|
||||
};
|
||||
|
||||
|
||||
@@ -267,12 +267,12 @@ _ol_webgl_Context_.prototype.handleWebGLContextRestored = function() {
|
||||
* Creates a 1x1 pixel framebuffer for the hit-detection.
|
||||
* @private
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.initHitDetectionFramebuffer_ = function() {
|
||||
WebGLContext.prototype.initHitDetectionFramebuffer_ = function() {
|
||||
const gl = this.gl_;
|
||||
const framebuffer = gl.createFramebuffer();
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
|
||||
|
||||
const texture = _ol_webgl_Context_.createEmptyTexture(gl, 1, 1);
|
||||
const texture = WebGLContext.createEmptyTexture(gl, 1, 1);
|
||||
const renderbuffer = gl.createRenderbuffer();
|
||||
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
|
||||
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 1, 1);
|
||||
@@ -297,7 +297,7 @@ _ol_webgl_Context_.prototype.initHitDetectionFramebuffer_ = function() {
|
||||
* @return {boolean} Changed.
|
||||
* @api
|
||||
*/
|
||||
_ol_webgl_Context_.prototype.useProgram = function(program) {
|
||||
WebGLContext.prototype.useProgram = function(program) {
|
||||
if (program == this.currentProgram_) {
|
||||
return false;
|
||||
} else {
|
||||
@@ -316,7 +316,7 @@ _ol_webgl_Context_.prototype.useProgram = function(program) {
|
||||
* @return {WebGLTexture} The texture.
|
||||
* @private
|
||||
*/
|
||||
_ol_webgl_Context_.createTexture_ = function(gl, opt_wrapS, opt_wrapT) {
|
||||
WebGLContext.createTexture_ = function(gl, opt_wrapS, opt_wrapT) {
|
||||
const texture = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
@@ -343,9 +343,9 @@ _ol_webgl_Context_.createTexture_ = function(gl, opt_wrapS, opt_wrapT) {
|
||||
* @param {number=} opt_wrapT wrapT.
|
||||
* @return {WebGLTexture} The texture.
|
||||
*/
|
||||
_ol_webgl_Context_.createEmptyTexture = function(
|
||||
WebGLContext.createEmptyTexture = function(
|
||||
gl, width, height, opt_wrapS, opt_wrapT) {
|
||||
const texture = _ol_webgl_Context_.createTexture_(gl, opt_wrapS, opt_wrapT);
|
||||
const texture = WebGLContext.createTexture_(gl, opt_wrapS, opt_wrapT);
|
||||
gl.texImage2D(
|
||||
gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE,
|
||||
null);
|
||||
@@ -361,11 +361,11 @@ _ol_webgl_Context_.createEmptyTexture = function(
|
||||
* @param {number=} opt_wrapT wrapT.
|
||||
* @return {WebGLTexture} The texture.
|
||||
*/
|
||||
_ol_webgl_Context_.createTexture = function(gl, image, opt_wrapS, opt_wrapT) {
|
||||
const texture = _ol_webgl_Context_.createTexture_(gl, opt_wrapS, opt_wrapT);
|
||||
WebGLContext.createTexture = function(gl, image, opt_wrapS, opt_wrapT) {
|
||||
const texture = WebGLContext.createTexture_(gl, opt_wrapS, opt_wrapT);
|
||||
gl.texImage2D(
|
||||
gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
|
||||
return texture;
|
||||
};
|
||||
export default _ol_webgl_Context_;
|
||||
export default WebGLContext;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
*/
|
||||
import {inherits} from '../index.js';
|
||||
import _ol_webgl_ from '../webgl.js';
|
||||
import _ol_webgl_Shader_ from '../webgl/Shader.js';
|
||||
import WebGLShader from '../webgl/Shader.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -12,10 +12,10 @@ import _ol_webgl_Shader_ from '../webgl/Shader.js';
|
||||
* @struct
|
||||
*/
|
||||
const _ol_webgl_Fragment_ = function(source) {
|
||||
_ol_webgl_Shader_.call(this, source);
|
||||
WebGLShader.call(this, source);
|
||||
};
|
||||
|
||||
inherits(_ol_webgl_Fragment_, _ol_webgl_Shader_);
|
||||
inherits(_ol_webgl_Fragment_, WebGLShader);
|
||||
|
||||
|
||||
/**
|
||||
|
||||
@@ -9,7 +9,7 @@ import {FALSE} from '../functions.js';
|
||||
* @param {string} source Source.
|
||||
* @struct
|
||||
*/
|
||||
const _ol_webgl_Shader_ = function(source) {
|
||||
const WebGLShader = function(source) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
@@ -24,13 +24,13 @@ const _ol_webgl_Shader_ = function(source) {
|
||||
* @abstract
|
||||
* @return {number} Type.
|
||||
*/
|
||||
_ol_webgl_Shader_.prototype.getType = function() {};
|
||||
WebGLShader.prototype.getType = function() {};
|
||||
|
||||
|
||||
/**
|
||||
* @return {string} Source.
|
||||
*/
|
||||
_ol_webgl_Shader_.prototype.getSource = function() {
|
||||
WebGLShader.prototype.getSource = function() {
|
||||
return this.source_;
|
||||
};
|
||||
|
||||
@@ -38,5 +38,5 @@ _ol_webgl_Shader_.prototype.getSource = function() {
|
||||
/**
|
||||
* @return {boolean} Is animated?
|
||||
*/
|
||||
_ol_webgl_Shader_.prototype.isAnimated = FALSE;
|
||||
export default _ol_webgl_Shader_;
|
||||
WebGLShader.prototype.isAnimated = FALSE;
|
||||
export default WebGLShader;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
*/
|
||||
import {inherits} from '../index.js';
|
||||
import _ol_webgl_ from '../webgl.js';
|
||||
import _ol_webgl_Shader_ from '../webgl/Shader.js';
|
||||
import WebGLShader from '../webgl/Shader.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
@@ -12,10 +12,10 @@ import _ol_webgl_Shader_ from '../webgl/Shader.js';
|
||||
* @struct
|
||||
*/
|
||||
const _ol_webgl_Vertex_ = function(source) {
|
||||
_ol_webgl_Shader_.call(this, source);
|
||||
WebGLShader.call(this, source);
|
||||
};
|
||||
|
||||
inherits(_ol_webgl_Vertex_, _ol_webgl_Shader_);
|
||||
inherits(_ol_webgl_Vertex_, WebGLShader);
|
||||
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user