Clear framebuffer before writing tiles

This commit is contained in:
Tom Payne
2012-07-18 00:09:54 +02:00
parent 4ca1fd00c7
commit a421943eb1

View File

@@ -269,6 +269,8 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
}
gl.clearColor(0, 0, 0, 0);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.disable(goog.webgl.BLEND);
var program = map.getProgram(this.fragmentShader_, this.vertexShader_);