Clear framebuffer before writing tiles
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@@ -269,6 +269,8 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
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gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
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}
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gl.clearColor(0, 0, 0, 0);
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gl.clear(goog.webgl.COLOR_BUFFER_BIT);
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gl.disable(goog.webgl.BLEND);
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var program = map.getProgram(this.fragmentShader_, this.vertexShader_);
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