Merge pull request #5714 from tsauerwein/renderBuffer-docs
Add FAQ entry about renderBuffer
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doc/faq.md
19
doc/faq.md
@@ -20,6 +20,7 @@ Table of contents:
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* [Why is the order of a coordinate [lon,lat], and not [lat,lon]?](#why-is-the-order-of-a-coordinate-lon-lat-and-not-lat-lon-)
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* [Why aren't there any features in my source?](#why-aren-t-there-any-features-in-my-source-)
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* [How do I force a re-render of the map?](#how-do-i-force-a-re-render-of-the-map-)
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* [Why are my features not found?](#why-are-my-features-not-found-)
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* [How do I create a custom build of OpenLayers?](#how-do-i-create-a-custom-build-of-openlayers-)
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* [Do I need to write my own code using Closure library?](#do-i-need-to-write-my-own-code-using-closure-library-)
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* [Do I need to compress my code with Closure compiler?](#do-i-need-to-compress-my-code-with-closure-compiler-)
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@@ -316,6 +317,24 @@ map.render();
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map.renderSync();
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```
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## Why are my features not found?
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You are using `ol.Map#forEachFeatureAtPixel` or `ol.Map#hasFeatureAtPixel`, but
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it sometimes does not work for large icons or labels? The *hit detection* only
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checks features that are within a certain distance of the given position. For large
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icons, the actual geometry of a feature might be too far away and is not considered.
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In this case, set the `renderBuffer` property of `ol.layer.Vector` (the default
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value is 100px):
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```javascript
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var vectorLayer = new ol.layer.Vector({
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...
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renderBuffer: 200
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});
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```
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The recommended value is the size of the largest symbol, line width or label.
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## How do I create a custom build of OpenLayers?
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