Module type for ol.webgl.Shader
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@@ -198,7 +198,7 @@ WebGLContext.prototype.getHitDetectionFramebuffer = function() {
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/**
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* Get shader from the cache if it's in the cache. Otherwise, create
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* the WebGL shader, compile it, and add entry to cache.
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* @param {ol.webgl.Shader} shaderObject Shader object.
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* @param {module:ol/webgl/Shader~WebGLShader} shaderObject Shader object.
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* @return {WebGLShader} Shader.
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*/
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WebGLContext.prototype.getShader = function(shaderObject) {
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