Merge pull request #6968 from ahocevar/spin-animation

Shortest arc rotation animation improvements and upgrade notes
This commit is contained in:
Andreas Hocevar
2017-06-28 17:11:01 +02:00
committed by GitHub
4 changed files with 58 additions and 8 deletions

View File

@@ -2,6 +2,26 @@
### Next release
#### `ol.animate` now takes the shortest arc for rotation animation
Usually rotation animations should animate along the shortest arc. There are rare occasions where a spinning animation effect is desired. So if you previously had something like
```js
map.getView().animate({
rotation: 2 * Math.PI,
duration: 2000
});
```
we recommend to split the animation into two parts and use different easing functions. The code below results in the same effect as the snippet above did with previous versions:
```js
map.getView().animate({
rotation: Math.PI,
easing: ol.easing.easeIn
}, {
rotation: 2 * Math.PI,
easing: ol.easing.easeOut
});
```
### v4.2.0
#### Return values of two `ol.style.RegularShape` getters have changed

View File

@@ -1,5 +1,6 @@
goog.require('ol.Map');
goog.require('ol.View');
goog.require('ol.easing');
goog.require('ol.layer.Tile');
goog.require('ol.proj');
goog.require('ol.source.OSM');
@@ -73,9 +74,16 @@ onClick('rotate-right', function() {
});
onClick('rotate-around-rome', function() {
// Rotation animation takes the shortest arc, so animate in two parts
var rotation = view.getRotation();
view.animate({
rotation: view.getRotation() + 2 * Math.PI,
anchor: rome
rotation: rotation + Math.PI,
anchor: rome,
easing: ol.easing.easeIn
}, {
rotation: rotation + 2 * Math.PI,
anchor: rome,
easing: ol.easing.easeOut
});
});
@@ -103,10 +111,19 @@ onClick('bounce-to-istanbul', function() {
});
onClick('spin-to-rome', function() {
// Rotation animation takes the shortest arc, so animate in two parts
var center = view.getCenter();
view.animate({
center: [
center[0] + (rome[0] - center[0]) / 2,
center[1] + (rome[1] - center[1]) / 2
],
rotation: Math.PI,
easing: ol.easing.easeIn
}, {
center: rome,
rotation: 2 * Math.PI,
duration: 2000
easing: ol.easing.easeOut
});
});

View File

@@ -296,9 +296,7 @@ ol.View.prototype.animate = function(var_args) {
if (options.rotation !== undefined) {
animation.sourceRotation = rotation;
var delta =
ol.math.modulo(options.rotation - rotation + Math.PI, 2 * Math.PI) -
Math.PI;
var delta = ol.math.modulo(options.rotation - rotation + Math.PI, 2 * Math.PI) - Math.PI;
animation.targetRotation = rotation + delta;
rotation = animation.targetRotation;
}
@@ -399,7 +397,7 @@ ol.View.prototype.updateAnimations_ = function() {
}
if (animation.sourceRotation !== undefined && animation.targetRotation !== undefined) {
var rotation = progress === 1 ?
animation.targetRotation :
ol.math.modulo(animation.targetRotation + Math.PI, 2 * Math.PI) - Math.PI :
animation.sourceRotation + progress * (animation.targetRotation - animation.sourceRotation);
if (animation.anchor) {
this.set(ol.ViewProperty.CENTER,

View File

@@ -494,7 +494,7 @@ describe('ol.View', function() {
});
});
it('takes the shortest angle to the target rotation', function(done) {
it('takes the shortest arc to the target rotation', function(done) {
var view = new ol.View({
center: [0, 0],
zoom: 0,
@@ -509,6 +509,21 @@ describe('ol.View', function() {
});
});
it('normalizes rotation to angles between -180 and 180 degrees after the anmiation', function(done) {
var view = new ol.View({
center: [0, 0],
zoom: 0,
rotation: Math.PI / 180 * 1
});
view.animate({
rotation: Math.PI / 180 * -181,
duration: 0
}, function() {
expect(view.getRotation()).to.roughlyEqual(Math.PI / 180 * 179, 1e-12);
done();
});
});
it('calls a callback when animation completes', function(done) {
var view = new ol.View({
center: [0, 0],