dependabot[bot] 5822012b87 chore(deps): Bump maplibre-gl from 6.7.0 to 6.8.0 (#2156)
Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from
6.7.0 to 6.8.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/maplibre/maplibre-gl-js/releases">maplibre-gl's
releases</a>.</em></p>
<blockquote>
<h2>v6.8.0</h2>
<h3> Features and improvements</h3>
<ul>
<li>Add <code>map.getStyleUrl()</code>, which returns the URL the style
was loaded from, or <code>null</code> when the style was given as an
object (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7109">#7109</a>)
(by <a
href="https://github.com/bradymadden97"><code>@​bradymadden97</code></a>
and <a href="https://github.com/giswqs"><code>@​giswqs</code></a>)</li>
<li>Sample terrain render-to-texture output through mipmaps with
trilinear filtering, so draped layers stop shimmering and aliasing at
high pitch (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8328">#8328</a>,
continues <a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7673">#7673</a>)
(by <a
href="https://github.com/AveryanAlex"><code>@​AveryanAlex</code></a>)</li>
<li>Build the <code>Intl.Segmenter</code> instances used for text
shaping on first use instead of at import, shaving several milliseconds
off loading MapLibre on the main thread (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8337">#8337</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Link shader programs before reading their compile status, so the
driver can overlap the compiles and the main thread waits less on shader
compilation (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8338">#8338</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Build the default <code>Marker</code> pin once and clone it per
marker, so creating many default markers takes roughly half the
constructor time (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8340">#8340</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Add SDF rendering support for fill patterns, using
<code>fill-color</code> as the foreground color (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7747">#7747</a>)
(by <a
href="https://github.com/bradymadden97"><code>@​bradymadden97</code></a>
and <a
href="https://github.com/deniial00"><code>@​deniial00</code></a>)</li>
<li>Warn once when the canvas is clamped to <code>maxCanvasSize</code>,
which previously lowered the rendered resolution silently (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8200">#8200</a>)
(by <a
href="https://github.com/str0kes"><code>@​str0kes</code></a>)</li>
</ul>
<h3>🐞 Bug fixes</h3>
<ul>
<li>Fix a marker's popup jumping to another world copy when the marker
is moved across the antimeridian on a zoomed-out map (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/5655">#5655</a>,
<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8326">#8326</a>,
continues <a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/5956">#5956</a>)
(by <a
href="https://github.com/yuiseki"><code>@​yuiseki</code></a>)</li>
<li>Fix terrain drape textures not being refreshed after zoom changes,
causing stale rendering at the new zoom level (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8251">#8251</a>)
(by <a href="https://github.com/patte"><code>@​patte</code></a>)</li>
<li>Fix a gap between the sky and the ground at high pitch while globe
transitions to mercator (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7382">#7382</a>)
(by <a
href="https://github.com/birkskyum"><code>@​birkskyum</code></a>)</li>
<li>Treat an empty tile response (e.g. HTTP 204) as no data: raster-DEM
tiles now load without elevation instead of failing with a <code>dem
dimension mismatch</code> error, and empty raster tiles render as
transparent (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/1551">#1551</a>)
(by <a
href="https://github.com/clement-igonet"><code>@​clement-igonet</code></a>)</li>
<li>Validate the <code>before</code> layer in <code>map.moveLayer</code>
before reordering, so passing the id of a layer that does not exist
leaves the layer order untouched instead of dropping the moved layer out
of it (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8301">#8301</a>)
(by <a href="https://github.com/lazerg"><code>@​lazerg</code></a>)</li>
<li>Fix visible seams between hillshade tiles when using linear
interpolation. (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8302">#8302</a>)
(by <a
href="https://github.com/Turbo87"><code>@​Turbo87</code></a>)</li>
<li>Fix the map freezing when a render task throws an error (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6093">#6093</a>)
(by <a
href="https://github.com/UberMouse"><code>@​UberMouse</code></a>)</li>
<li>Fix <code>getCameraAltitude()</code> returning <code>NaN</code>
under <code>globe</code> and <code>vertical-perspective</code>, which
disabled marker terrain occlusion and the camera terrain check; the
altitude now follows the sphere (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6584">#6584</a>)
(by <a
href="https://github.com/bigmistqke"><code>@​bigmistqke</code></a> and
<a href="https://github.com/patte"><code>@​patte</code></a>)</li>
<li>Draw an elevated symbol on globe when the symbol itself is in view
but the ground under it is behind the horizon; occlusion now follows the
line of sight to the elevated point (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8253">#8253</a>)
(by <a
href="https://github.com/clement-igonet"><code>@​clement-igonet</code></a>)</li>
<li>Fix <code>setTiles</code> producing stale tile URLs when
<code>loadTile</code> runs in the same frame (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8323">#8323</a>)
(by <a
href="https://github.com/johncarmack1984"><code>@​johncarmack1984</code></a>
and <a
href="https://github.com/nostrorom"><code>@​nostrorom</code></a>)</li>
<li>Keep the tile under an elevated symbol from being culled near the
horizon, so a symbol with a large <code>symbol-height-offset</code>
stays visible until it is behind the planet (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8316">#8316</a>)
(by <a
href="https://github.com/clement-igonet"><code>@​clement-igonet</code></a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md">maplibre-gl's
changelog</a>.</em></p>
<blockquote>
<h2>6.8.0</h2>
<h3> Features and improvements</h3>
<ul>
<li>Add <code>map.getStyleUrl()</code>, which returns the URL the style
was loaded from, or <code>null</code> when the style was given as an
object (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7109">#7109</a>)
(by <a
href="https://github.com/bradymadden97"><code>@​bradymadden97</code></a>
and <a href="https://github.com/giswqs"><code>@​giswqs</code></a>)</li>
<li>Sample terrain render-to-texture output through mipmaps with
trilinear filtering, so draped layers stop shimmering and aliasing at
high pitch (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8328">#8328</a>,
continues <a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7673">#7673</a>)
(by <a
href="https://github.com/AveryanAlex"><code>@​AveryanAlex</code></a>)</li>
<li>Build the <code>Intl.Segmenter</code> instances used for text
shaping on first use instead of at import, shaving several milliseconds
off loading MapLibre on the main thread (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8337">#8337</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Link shader programs before reading their compile status, so the
driver can overlap the compiles and the main thread waits less on shader
compilation (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8338">#8338</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Build the default <code>Marker</code> pin once and clone it per
marker, so creating many default markers takes roughly half the
constructor time (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8340">#8340</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Add SDF rendering support for fill patterns, using
<code>fill-color</code> as the foreground color (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7747">#7747</a>)
(by <a
href="https://github.com/bradymadden97"><code>@​bradymadden97</code></a>
and <a
href="https://github.com/deniial00"><code>@​deniial00</code></a>)</li>
<li>Warn once when the canvas is clamped to <code>maxCanvasSize</code>,
which previously lowered the rendered resolution silently (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8200">#8200</a>)
(by <a
href="https://github.com/str0kes"><code>@​str0kes</code></a>)</li>
</ul>
<h3>🐞 Bug fixes</h3>
<ul>
<li>Fix a marker's popup jumping to another world copy when the marker
is moved across the antimeridian on a zoomed-out map (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/5655">#5655</a>,
<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8326">#8326</a>,
continues <a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/5956">#5956</a>)
(by <a
href="https://github.com/yuiseki"><code>@​yuiseki</code></a>)</li>
<li>Fix terrain drape textures not being refreshed after zoom changes,
causing stale rendering at the new zoom level (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8251">#8251</a>)
(by <a href="https://github.com/patte"><code>@​patte</code></a>)</li>
<li>Fix a gap between the sky and the ground at high pitch while globe
transitions to mercator (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7382">#7382</a>)
(by <a
href="https://github.com/birkskyum"><code>@​birkskyum</code></a>)</li>
<li>Treat an empty tile response (e.g. HTTP 204) as no data: raster-DEM
tiles now load without elevation instead of failing with a <code>dem
dimension mismatch</code> error, and empty raster tiles render as
transparent (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/1551">#1551</a>)
(by <a
href="https://github.com/clement-igonet"><code>@​clement-igonet</code></a>)</li>
<li>Read the map container's dimensions before mutating it in
<code>Map#_setupContainer</code>, avoiding a forced synchronous layout
reflow on every map initialization (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8307">#8307</a>)
(by <a href="https://github.com/lazerg"><code>@​lazerg</code></a>)</li>
<li>Validate the <code>before</code> layer in <code>map.moveLayer</code>
before reordering, so passing the id of a layer that does not exist
leaves the layer order untouched instead of dropping the moved layer out
of it (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8301">#8301</a>)
(by <a href="https://github.com/lazerg"><code>@​lazerg</code></a>)</li>
<li>Fix visible seams between hillshade tiles when using linear
interpolation. (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8302">#8302</a>)
(by <a
href="https://github.com/Turbo87"><code>@​Turbo87</code></a>)</li>
<li>Fix the map freezing when a render task throws an error (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6093">#6093</a>)
(by <a
href="https://github.com/UberMouse"><code>@​UberMouse</code></a>)</li>
<li>Fix <code>getCameraAltitude()</code> returning <code>NaN</code>
under <code>globe</code> and <code>vertical-perspective</code>, which
disabled marker terrain occlusion and the camera terrain check; the
altitude now follows the sphere (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6584">#6584</a>)
(by <a
href="https://github.com/bigmistqke"><code>@​bigmistqke</code></a> and
<a href="https://github.com/patte"><code>@​patte</code></a>)</li>
<li>Draw an elevated symbol on globe when the symbol itself is in view
but the ground under it is behind the horizon; occlusion now follows the
line of sight to the elevated point (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8253">#8253</a>)
(by <a
href="https://github.com/clement-igonet"><code>@​clement-igonet</code></a>)</li>
<li>Fix <code>setTiles</code> producing stale tile URLs when
<code>loadTile</code> runs in the same frame (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8323">#8323</a>)
(by <a
href="https://github.com/johncarmack1984"><code>@​johncarmack1984</code></a>
and <a
href="https://github.com/nostrorom"><code>@​nostrorom</code></a>)</li>
<li>Keep the tile under an elevated symbol from being culled near the
horizon, so a symbol with a large <code>symbol-height-offset</code>
stays visible until it is behind the planet (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8316">#8316</a>)
(by <a
href="https://github.com/clement-igonet"><code>@​clement-igonet</code></a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/9df21da874e49ee4943aecb3350db9dfd98e7d1b"><code>9df21da</code></a>
Bump js version to 6.8.0 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8371">#8371</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/05302adadc681543ee15ff60290bb70b8348a978"><code>05302ad</code></a>
fix: compute pixelsPerMeter in the transform helper so
getCameraAltitude() wo...</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/cf1781cb5ea3af00f9f9665649431d89ebd0856e"><code>cf1781c</code></a>
test: serve the browser tests' tiles and styles from local fixtures (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8367">#8367</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/055db89755ae902f4a1840308b270bc0313b0784"><code>055db89</code></a>
refactor: unify bucket dependency finalization through addFeatures (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8347">#8347</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/045a3ce58615fcb0ac155ac309bf9dbf23d1cbd6"><code>045a3ce</code></a>
Warn when the canvas is clamped to maxCanvasSize (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8275">#8275</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/d2d0371abacb40e6b8f3136af1eba5e93deecdb1"><code>d2d0371</code></a>
Keep tiles under elevated symbols from being culled near the horizon (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8319">#8319</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/0b33607be5d0ac25844696a7ba2eac1d8ea9dfe3"><code>0b33607</code></a>
chore(deps-dev): bump puppeteer from 25.9.0 to 25.10.0 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8359">#8359</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/86d30b0234131b16d1b77681c946be53f88dc91a"><code>86d30b0</code></a>
chore(deps-dev): bump devtools-protocol from 0.0.1687809 to 0.0.1692173
(<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8354">#8354</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/9a0884f180d7f591323183ff6694af0a2805803e"><code>9a0884f</code></a>
chore(deps-dev): bump cspell from 10.2.0 to 10.2.1 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8360">#8360</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/3d42c642babf9d31d8fea3967f62c78d1facc2c5"><code>3d42c64</code></a>
chore(deps-dev): bump postcss from 8.5.26 to 8.5.28 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8362">#8362</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/maplibre/maplibre-gl-js/compare/v6.7.0...v6.8.0">compare
view</a></li>
</ul>
</details>
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Maputnik logo

Maputnik

GitHub CI status License

A free and open visual editor for the MapLibre GL styles targeted at developers and map designers.

Usage

docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main

To see the CLI options (for example file watching or style serving) run:

docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main --help

You might need to mount a volume (-v) to be able to use these options.

Documentation

The documentation can be found in the Wiki. You are welcome to collaborate!

Design Map from Scratch

Develop

Maputnik is written in typescript and is using React and MapLibre GL JS.

We ensure building and developing Maputnik works with the current active LTS Node.js version and above.

Check out our Internationalization guide for UI text related changes.

Getting Involved

Join the #maplibre or #maputnik slack channel at OSMUS: get an invite at https://slack.openstreetmap.us/ Read the the below guide in order to get familiar with how we do things around here.

Install the deps, start the dev server and open the web browser on http://localhost:8888/.

# install dependencies
npm install
# start dev server
npm run start

If you want Maputnik to be accessible externally use the --host option:

# start externally accessible dev server
npm run start -- --host 0.0.0.0

The build process will watch for changes to the filesystem, rebuild and autoreload the editor.

npm run build

Lint the JavaScript code.

# run linter
npm run lint
npm run lint-css
npm run sort-styles

Tests

End-to-end tests

For E2E testing we use Playwright. The tests live in the e2e directory and drive the app through the MaputnikDriver page object.

The first time you run the tests, install the browser:

npx playwright install chromium

Playwright automatically starts the dev server (npm run start) for you, so you can just run:

npm run test

Some useful options:

# see the tests run in a headed browser
npm run test -- --headed

# run a single spec / filter by title
npm run test -- e2e/map.spec.ts
npm run test -- -g "zoom level"

# open the interactive UI mode
npx playwright test --ui

Running the E2E tests also produces a code-coverage report in coverage/ (collected via istanbul instrumentation of the dev server).

Unit & component tests

Unit tests and component tests run with Vitest; component tests (*.browser.test.tsx) use Vitest's browser mode with the Playwright provider.

npm run test-unit

Release process

  1. Review CHANGELOG.md
    • Double-check that all changes included in the release are appropriately documented.
    • To-be-released changes should be under the "main" header.
    • Commit any final changes to the changelog.
  2. Run Create bump version PR by manual workflow dispatch and set the version number in the input. This will create a PR that changes the changelog and package.json file to review and merge.
  3. Once merged, an automatic process will kick in and creates a GitHub release and uploads release assets.

Sponsors

Thanks to the supporters of the Kickstarter campaign. This project would not be possible without these commercial and individual sponsors. You can see this file's history for previous sponsors of the original Maputnik repo. Read more about the MapLibre Sponsorship Program at https://maplibre.org/sponsors/.

License

Maputnik is licensed under MIT and is Copyright (c) Lukas Martinelli and Maplibre contributors. As contributor please take extra care of not violating any Mapbox trademarks. Do not get inspired by other map studios and make your own decisions for a good style editor.

S
Description
An open source visual editor for the 'Mapbox Style Specification'
Readme 458 MiB
Languages
JavaScript 88.5%
SCSS 9.3%
CSS 1.2%
HTML 0.9%
Dockerfile 0.1%