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chore(deps): Bump maplibre-gl from 6.7.0 to 6.8.0 (#2156)
Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from 6.7.0 to 6.8.0. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/maplibre/maplibre-gl-js/releases">maplibre-gl's releases</a>.</em></p> <blockquote> <h2>v6.8.0</h2> <h3>✨ Features and improvements</h3> <ul> <li>Add <code>map.getStyleUrl()</code>, which returns the URL the style was loaded from, or <code>null</code> when the style was given as an object (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7109">#7109</a>) (by <a href="https://github.com/bradymadden97"><code>@bradymadden97</code></a> and <a href="https://github.com/giswqs"><code>@giswqs</code></a>)</li> <li>Sample terrain render-to-texture output through mipmaps with trilinear filtering, so draped layers stop shimmering and aliasing at high pitch (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8328">#8328</a>, continues <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7673">#7673</a>) (by <a href="https://github.com/AveryanAlex"><code>@AveryanAlex</code></a>)</li> <li>Build the <code>Intl.Segmenter</code> instances used for text shaping on first use instead of at import, shaving several milliseconds off loading MapLibre on the main thread (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8337">#8337</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Link shader programs before reading their compile status, so the driver can overlap the compiles and the main thread waits less on shader compilation (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8338">#8338</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Build the default <code>Marker</code> pin once and clone it per marker, so creating many default markers takes roughly half the constructor time (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8340">#8340</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Add SDF rendering support for fill patterns, using <code>fill-color</code> as the foreground color (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7747">#7747</a>) (by <a href="https://github.com/bradymadden97"><code>@bradymadden97</code></a> and <a href="https://github.com/deniial00"><code>@deniial00</code></a>)</li> <li>Warn once when the canvas is clamped to <code>maxCanvasSize</code>, which previously lowered the rendered resolution silently (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8200">#8200</a>) (by <a href="https://github.com/str0kes"><code>@str0kes</code></a>)</li> </ul> <h3>🐞 Bug fixes</h3> <ul> <li>Fix a marker's popup jumping to another world copy when the marker is moved across the antimeridian on a zoomed-out map (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/5655">#5655</a>, <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8326">#8326</a>, continues <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/5956">#5956</a>) (by <a href="https://github.com/yuiseki"><code>@yuiseki</code></a>)</li> <li>Fix terrain drape textures not being refreshed after zoom changes, causing stale rendering at the new zoom level (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8251">#8251</a>) (by <a href="https://github.com/patte"><code>@patte</code></a>)</li> <li>Fix a gap between the sky and the ground at high pitch while globe transitions to mercator (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7382">#7382</a>) (by <a href="https://github.com/birkskyum"><code>@birkskyum</code></a>)</li> <li>Treat an empty tile response (e.g. HTTP 204) as no data: raster-DEM tiles now load without elevation instead of failing with a <code>dem dimension mismatch</code> error, and empty raster tiles render as transparent (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/1551">#1551</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> <li>Validate the <code>before</code> layer in <code>map.moveLayer</code> before reordering, so passing the id of a layer that does not exist leaves the layer order untouched instead of dropping the moved layer out of it (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8301">#8301</a>) (by <a href="https://github.com/lazerg"><code>@lazerg</code></a>)</li> <li>Fix visible seams between hillshade tiles when using linear interpolation. (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8302">#8302</a>) (by <a href="https://github.com/Turbo87"><code>@Turbo87</code></a>)</li> <li>Fix the map freezing when a render task throws an error (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6093">#6093</a>) (by <a href="https://github.com/UberMouse"><code>@UberMouse</code></a>)</li> <li>Fix <code>getCameraAltitude()</code> returning <code>NaN</code> under <code>globe</code> and <code>vertical-perspective</code>, which disabled marker terrain occlusion and the camera terrain check; the altitude now follows the sphere (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6584">#6584</a>) (by <a href="https://github.com/bigmistqke"><code>@bigmistqke</code></a> and <a href="https://github.com/patte"><code>@patte</code></a>)</li> <li>Draw an elevated symbol on globe when the symbol itself is in view but the ground under it is behind the horizon; occlusion now follows the line of sight to the elevated point (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8253">#8253</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> <li>Fix <code>setTiles</code> producing stale tile URLs when <code>loadTile</code> runs in the same frame (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8323">#8323</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a> and <a href="https://github.com/nostrorom"><code>@nostrorom</code></a>)</li> <li>Keep the tile under an elevated symbol from being culled near the horizon, so a symbol with a large <code>symbol-height-offset</code> stays visible until it is behind the planet (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8316">#8316</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> </ul> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md">maplibre-gl's changelog</a>.</em></p> <blockquote> <h2>6.8.0</h2> <h3>✨ Features and improvements</h3> <ul> <li>Add <code>map.getStyleUrl()</code>, which returns the URL the style was loaded from, or <code>null</code> when the style was given as an object (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7109">#7109</a>) (by <a href="https://github.com/bradymadden97"><code>@bradymadden97</code></a> and <a href="https://github.com/giswqs"><code>@giswqs</code></a>)</li> <li>Sample terrain render-to-texture output through mipmaps with trilinear filtering, so draped layers stop shimmering and aliasing at high pitch (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8328">#8328</a>, continues <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7673">#7673</a>) (by <a href="https://github.com/AveryanAlex"><code>@AveryanAlex</code></a>)</li> <li>Build the <code>Intl.Segmenter</code> instances used for text shaping on first use instead of at import, shaving several milliseconds off loading MapLibre on the main thread (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8337">#8337</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Link shader programs before reading their compile status, so the driver can overlap the compiles and the main thread waits less on shader compilation (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8338">#8338</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Build the default <code>Marker</code> pin once and clone it per marker, so creating many default markers takes roughly half the constructor time (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8340">#8340</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Add SDF rendering support for fill patterns, using <code>fill-color</code> as the foreground color (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7747">#7747</a>) (by <a href="https://github.com/bradymadden97"><code>@bradymadden97</code></a> and <a href="https://github.com/deniial00"><code>@deniial00</code></a>)</li> <li>Warn once when the canvas is clamped to <code>maxCanvasSize</code>, which previously lowered the rendered resolution silently (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8200">#8200</a>) (by <a href="https://github.com/str0kes"><code>@str0kes</code></a>)</li> </ul> <h3>🐞 Bug fixes</h3> <ul> <li>Fix a marker's popup jumping to another world copy when the marker is moved across the antimeridian on a zoomed-out map (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/5655">#5655</a>, <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8326">#8326</a>, continues <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/5956">#5956</a>) (by <a href="https://github.com/yuiseki"><code>@yuiseki</code></a>)</li> <li>Fix terrain drape textures not being refreshed after zoom changes, causing stale rendering at the new zoom level (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8251">#8251</a>) (by <a href="https://github.com/patte"><code>@patte</code></a>)</li> <li>Fix a gap between the sky and the ground at high pitch while globe transitions to mercator (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7382">#7382</a>) (by <a href="https://github.com/birkskyum"><code>@birkskyum</code></a>)</li> <li>Treat an empty tile response (e.g. HTTP 204) as no data: raster-DEM tiles now load without elevation instead of failing with a <code>dem dimension mismatch</code> error, and empty raster tiles render as transparent (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/1551">#1551</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> <li>Read the map container's dimensions before mutating it in <code>Map#_setupContainer</code>, avoiding a forced synchronous layout reflow on every map initialization (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8307">#8307</a>) (by <a href="https://github.com/lazerg"><code>@lazerg</code></a>)</li> <li>Validate the <code>before</code> layer in <code>map.moveLayer</code> before reordering, so passing the id of a layer that does not exist leaves the layer order untouched instead of dropping the moved layer out of it (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8301">#8301</a>) (by <a href="https://github.com/lazerg"><code>@lazerg</code></a>)</li> <li>Fix visible seams between hillshade tiles when using linear interpolation. (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8302">#8302</a>) (by <a href="https://github.com/Turbo87"><code>@Turbo87</code></a>)</li> <li>Fix the map freezing when a render task throws an error (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6093">#6093</a>) (by <a href="https://github.com/UberMouse"><code>@UberMouse</code></a>)</li> <li>Fix <code>getCameraAltitude()</code> returning <code>NaN</code> under <code>globe</code> and <code>vertical-perspective</code>, which disabled marker terrain occlusion and the camera terrain check; the altitude now follows the sphere (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6584">#6584</a>) (by <a href="https://github.com/bigmistqke"><code>@bigmistqke</code></a> and <a href="https://github.com/patte"><code>@patte</code></a>)</li> <li>Draw an elevated symbol on globe when the symbol itself is in view but the ground under it is behind the horizon; occlusion now follows the line of sight to the elevated point (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8253">#8253</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> <li>Fix <code>setTiles</code> producing stale tile URLs when <code>loadTile</code> runs in the same frame (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8323">#8323</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a> and <a href="https://github.com/nostrorom"><code>@nostrorom</code></a>)</li> <li>Keep the tile under an elevated symbol from being culled near the horizon, so a symbol with a large <code>symbol-height-offset</code> stays visible until it is behind the planet (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8316">#8316</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/9df21da874e49ee4943aecb3350db9dfd98e7d1b"><code>9df21da</code></a> Bump js version to 6.8.0 (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8371">#8371</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/05302adadc681543ee15ff60290bb70b8348a978"><code>05302ad</code></a> fix: compute pixelsPerMeter in the transform helper so getCameraAltitude() wo...</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/cf1781cb5ea3af00f9f9665649431d89ebd0856e"><code>cf1781c</code></a> test: serve the browser tests' tiles and styles from local fixtures (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8367">#8367</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/055db89755ae902f4a1840308b270bc0313b0784"><code>055db89</code></a> refactor: unify bucket dependency finalization through addFeatures (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8347">#8347</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/045a3ce58615fcb0ac155ac309bf9dbf23d1cbd6"><code>045a3ce</code></a> Warn when the canvas is clamped to maxCanvasSize (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8275">#8275</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/d2d0371abacb40e6b8f3136af1eba5e93deecdb1"><code>d2d0371</code></a> Keep tiles under elevated symbols from being culled near the horizon (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8319">#8319</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/0b33607be5d0ac25844696a7ba2eac1d8ea9dfe3"><code>0b33607</code></a> chore(deps-dev): bump puppeteer from 25.9.0 to 25.10.0 (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8359">#8359</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/86d30b0234131b16d1b77681c946be53f88dc91a"><code>86d30b0</code></a> chore(deps-dev): bump devtools-protocol from 0.0.1687809 to 0.0.1692173 (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8354">#8354</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/9a0884f180d7f591323183ff6694af0a2805803e"><code>9a0884f</code></a> chore(deps-dev): bump cspell from 10.2.0 to 10.2.1 (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8360">#8360</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/3d42c642babf9d31d8fea3967f62c78d1facc2c5"><code>3d42c64</code></a> chore(deps-dev): bump postcss from 8.5.26 to 8.5.28 (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8362">#8362</a>)</li> <li>Additional commits viewable in <a href="https://github.com/maplibre/maplibre-gl-js/compare/v6.7.0...v6.8.0">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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