Updated Lausanne Sprint Notes (markdown)
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## Deliverable 1
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## March 3rd
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### Discussion about Deliverable 1 items
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* Animation - Functionally complete. Need to have some discussion about animating the view or otherwise allowing multiple maps to share animated state.
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* Kinetic Panning - Complete. Potentially some discussion needed on having other interactions stop animation.
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* DOM Renderer Refactoring - Complete. This could be made to work in non CSS3 environments. Look into reverting to old rescaling logic.
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* View Extraction - Complete. Some discussion on usability needed (have map act as user convenience layer?).
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* Tile Queue - Complete. Confirm tile events are properly handled.
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* WMTS - Source in progress. Capabilities parsing complete. Source needs to be configured with parsed caps structure.
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* Single Image WMS - Complete. Issue with empty strings (e.g. `{style: ''}`).
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* Vector Architecture - Discussion on merging.
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* Arg Parser / Permalink - Put together a state provider instead. Serialization to URL done at application level.
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* Attribution Control - Complete. Some work for vector layer.
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* Mouse Position - Complete.
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* Mouse/Touch Navigation - Mouse handling complete. Touch enhancements need review/merging. Ongoing work on mousewheel handling.
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* Zoom Slider - Make sure we can work with other widget frameworks first (right events and interaction w/ view).
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* Scale Line - Additional work needed calculate point resolution for all projections. Nearly ready for review/merge.
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* Zoom Control - Complete. Check double-click handling.
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* Zoom to Max Extent - Allow user to position arbitrary element. Discuss providing convenient collections with different alignment (e.g. top-left horizontal, bottom-right horizontal).
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* Data Source / Layer Architecture - Complete. Review tile source v. image source.
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* Aggregate Layer - Need to review requirements and existing art.
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## Usability Discussion
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### Usability Discussion
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* Improve dev/build story for application developers.
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* Provide ol event registration API. Perhaps entirely homegrown event system.
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