Updated Lausanne Sprint Notes (markdown)

tschaub
2013-03-03 02:42:04 -08:00
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## Deliverable 1
## March 3rd
### Discussion about Deliverable 1 items
* Animation - Functionally complete. Need to have some discussion about animating the view or otherwise allowing multiple maps to share animated state.
* Kinetic Panning - Complete. Potentially some discussion needed on having other interactions stop animation.
* DOM Renderer Refactoring - Complete. This could be made to work in non CSS3 environments. Look into reverting to old rescaling logic.
* View Extraction - Complete. Some discussion on usability needed (have map act as user convenience layer?).
* Tile Queue - Complete. Confirm tile events are properly handled.
* WMTS - Source in progress. Capabilities parsing complete. Source needs to be configured with parsed caps structure.
* Single Image WMS - Complete. Issue with empty strings (e.g. `{style: ''}`).
* Vector Architecture - Discussion on merging.
* Arg Parser / Permalink - Put together a state provider instead. Serialization to URL done at application level.
* Attribution Control - Complete. Some work for vector layer.
* Mouse Position - Complete.
* Mouse/Touch Navigation - Mouse handling complete. Touch enhancements need review/merging. Ongoing work on mousewheel handling.
* Zoom Slider - Make sure we can work with other widget frameworks first (right events and interaction w/ view).
* Scale Line - Additional work needed calculate point resolution for all projections. Nearly ready for review/merge.
* Zoom Control - Complete. Check double-click handling.
* Zoom to Max Extent - Allow user to position arbitrary element. Discuss providing convenient collections with different alignment (e.g. top-left horizontal, bottom-right horizontal).
* Data Source / Layer Architecture - Complete. Review tile source v. image source.
* Aggregate Layer - Need to review requirements and existing art.
## Usability Discussion
### Usability Discussion
* Improve dev/build story for application developers.
* Provide ol event registration API. Perhaps entirely homegrown event system.