Destroyed Roadmap (markdown)
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* (done) Architecture for base types, map, renderers (excluding vector rendering), tile layers and sources, interactions, controls and overlays.
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* (done) Basic map; WebGL and DOM renderer.
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* (done) Basic tile layer types (OSM etc.).
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* (done) Basic map interactions and controls (zooming, dragging, rotating etc.).
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* (done) Support rotation both DOM and WebGL renderers.
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* (in progress) Implement more tile layer sources (WMS etc.).
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* (in progress) Animations (zoom level transitions, tile fade-in, etc.).
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* (in progress) User facing API.
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* (in progress) Full library build.
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* Rendering performance benchmarking and improvements (map zooming/dragging on mobile)
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* Support for custom builds (web based tool).
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* Implement pinch zoom.
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* Implement a popup overlay.
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* Implement geometries and geometry handling.
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* Implement vector rendering, including symbolization.
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* Implement vector formats (port from OpenLayers 2).
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* Implement other OGC formats (port from OpenLayers 2).
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* Architecture for camera.
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* Implement camera.
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* Virtual Globle (Cesium) integration.
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