added some technical issues

Emmanuel Belo
2014-07-04 00:52:49 -07:00
parent cc8c77dbac
commit 7813d1969f
+8
@@ -32,3 +32,11 @@ For now, we have:
# Architecture
This integration is developed in an open source layer built ontop of ol3js as ol3js is not bound to a specific 3D globe. This layer should allow to provide a common and efficient way to have ol3js and cesium working closely together.
## Technical issues
* How to keep both ol3js and cesium synchronized?
* Apply vector transformations (diff from current state) each time a context change?
* Compute from scratch a new state from the new context?
* Save computing resources
* disable rendering of the underlying map or globe if it's hidden by the overlayed one
* still preseve context synchronization