added some technical issues

Emmanuel Belo
2014-07-04 00:52:49 -07:00
parent cc8c77dbac
commit 7813d1969f
+9 -1
@@ -31,4 +31,12 @@ For now, we have:
# Architecture
This integration is developed in an open source layer built ontop of ol3js as ol3js is not bound to a specific 3D globe. This layer should allow to provide a common and efficient way to have ol3js and cesium working closely together.
This integration is developed in an open source layer built ontop of ol3js as ol3js is not bound to a specific 3D globe. This layer should allow to provide a common and efficient way to have ol3js and cesium working closely together.
## Technical issues
* How to keep both ol3js and cesium synchronized?
* Apply vector transformations (diff from current state) each time a context change?
* Compute from scratch a new state from the new context?
* Save computing resources
* disable rendering of the underlying map or globe if it's hidden by the overlayed one
* still preseve context synchronization