git-svn-id: http://svn.openlayers.org/trunk/openlayers@7959 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
740 lines
24 KiB
JavaScript
740 lines
24 KiB
JavaScript
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
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* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Layer.js
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* @requires OpenLayers/Renderer.js
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* @requires OpenLayers/StyleMap.js
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* @requires OpenLayers/Feature/Vector.js
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*/
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/**
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* Class: OpenLayers.Layer.Vector
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* Instances of OpenLayers.Layer.Vector are used to render vector data from
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* a variety of sources. Create a new vector layer with the
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* <OpenLayers.Layer.Vector> constructor.
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*
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* Inherits from:
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* - <OpenLayers.Layer>
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*/
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OpenLayers.Layer.Vector = OpenLayers.Class(OpenLayers.Layer, {
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/**
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* Constant: EVENT_TYPES
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* {Array(String)} Supported application event types. Register a listener
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* for a particular event with the following syntax:
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* (code)
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* layer.events.register(type, obj, listener);
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* (end)
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*
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* Listeners will be called with a reference to an event object. The
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* properties of this event depends on exactly what happened.
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*
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* All event objects have at least the following properties:
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* - *object* {Object} A reference to layer.events.object.
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* - *element* {DOMElement} A reference to layer.events.element.
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*
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* Supported map event types (in addition to those from <OpenLayers.Layer>):
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* - *beforefeatureadded* Triggered before a feature is added. Listeners
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* will receive an object with a *feature* property referencing the
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* feature to be added.
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* - *featureadded* Triggered after a feature is added. The event
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* object passed to listeners will have a *feature* property with a
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* reference to the added feature.
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* - *featuresadded* Triggered after features are added. The event
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* object passed to listeners will have a *features* property with a
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* reference to an array of added features.
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* - *beforefeatureremoved* Triggered before a feature is removed. Listeners
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* will receive an object with a *feature* property referencing the
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* feature to be removed.
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* - *featureremoved* Triggerd after a feature is removed. The event
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* object passed to listeners will have a *feature* property with a
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* reference to the removed feature.
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* - *featuresremoved* Triggered after features are removed. The event
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* object passed to listeners will have a *features* property with a
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* reference to an array of removed features.
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* - *featureselected* Triggered after a feature is selected. Listeners
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* will receive an object with a *feature* property referencing the
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* selected feature.
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* - *featureunselected* Triggered after a feature is unselected.
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* Listeners will receive an object with a *feature* property
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* referencing the unselected feature.
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* - *beforefeaturemodified* Triggered when a feature is selected to
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* be modified. Listeners will receive an object with a *feature*
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* property referencing the selected feature.
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* - *featuremodified* Triggered when a feature has been modified.
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* Listeners will receive an object with a *feature* property referencing
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* the modified feature.
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* - *afterfeaturemodified* Triggered when a feature is finished being modified.
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* Listeners will receive an object with a *feature* property referencing
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* the modified feature.
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* - *refresh* Triggered when something wants a strategy to ask the protocol
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* for a new set of features.
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*/
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EVENT_TYPES: ["beforefeatureadded", "featureadded", "featuresadded",
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"beforefeatureremoved", "featureremoved", "featuresremoved",
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"beforefeatureselected", "featureselected", "featureunselected",
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"beforefeaturemodified", "featuremodified", "afterfeaturemodified",
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"refresh"],
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/**
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* APIProperty: isBaseLayer
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* {Boolean} The layer is a base layer. Default is true. Set this property
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* in the layer options
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*/
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isBaseLayer: false,
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/**
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* APIProperty: isFixed
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* {Boolean} Whether the layer remains in one place while dragging the
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* map.
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*/
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isFixed: false,
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/**
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* APIProperty: isVector
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* {Boolean} Whether the layer is a vector layer.
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*/
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isVector: true,
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/**
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* APIProperty: features
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* {Array(<OpenLayers.Feature.Vector>)}
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*/
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features: null,
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/**
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* Property: selectedFeatures
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* {Array(<OpenLayers.Feature.Vector>)}
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*/
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selectedFeatures: null,
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/**
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* Property: unrenderedFeatures
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* {Object} hash of features, keyed by feature.id, that the renderer
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* failed to draw
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*/
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unrenderedFeatures: null,
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/**
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* APIProperty: reportError
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* {Boolean} report friendly error message when loading of renderer
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* fails.
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*/
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reportError: true,
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/**
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* APIProperty: style
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* {Object} Default style for the layer
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*/
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style: null,
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/**
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* Property: styleMap
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* {<OpenLayers.StyleMap>}
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*/
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styleMap: null,
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/**
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* Property: strategies
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* {Array(<OpenLayers.Strategy>})} Optional list of strategies for the layer.
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*/
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strategies: null,
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/**
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* Property: protocol
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* {<OpenLayers.Protocol>} Optional protocol for the layer.
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*/
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protocol: null,
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/**
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* Property: renderers
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* {Array(String)} List of supported Renderer classes. Add to this list to
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* add support for additional renderers. This list is ordered:
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* the first renderer which returns true for the 'supported()'
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* method will be used, if not defined in the 'renderer' option.
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*/
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renderers: ['SVG', 'VML', 'Canvas'],
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/**
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* Property: renderer
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* {<OpenLayers.Renderer>}
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*/
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renderer: null,
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/**
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* APIProperty: rendererOptions
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* {Object} Options for the renderer. See {<OpenLayers.Renderer>} for
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* supported options.
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*/
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rendererOptions: null,
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/**
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* APIProperty: geometryType
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* {String} geometryType allows you to limit the types of geometries this
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* layer supports. This should be set to something like
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* "OpenLayers.Geometry.Point" to limit types.
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*/
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geometryType: null,
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/**
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* Property: drawn
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* {Boolean} Whether the Vector Layer features have been drawn yet.
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*/
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drawn: false,
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/**
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* Constructor: OpenLayers.Layer.Vector
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* Create a new vector layer
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*
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* Parameters:
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* name - {String} A name for the layer
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* options - {Object} Optional object with non-default properties to set on
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* the layer.
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*
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* Returns:
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* {<OpenLayers.Layer.Vector>} A new vector layer
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*/
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initialize: function(name, options) {
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// concatenate events specific to vector with those from the base
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this.EVENT_TYPES =
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OpenLayers.Layer.Vector.prototype.EVENT_TYPES.concat(
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OpenLayers.Layer.prototype.EVENT_TYPES
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);
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OpenLayers.Layer.prototype.initialize.apply(this, arguments);
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// allow user-set renderer, otherwise assign one
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if (!this.renderer || !this.renderer.supported()) {
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this.assignRenderer();
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}
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// if no valid renderer found, display error
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if (!this.renderer || !this.renderer.supported()) {
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this.renderer = null;
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this.displayError();
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}
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if (!this.styleMap) {
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this.styleMap = new OpenLayers.StyleMap();
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}
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this.features = [];
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this.selectedFeatures = [];
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this.unrenderedFeatures = {};
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// Allow for custom layer behavior
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if(this.strategies){
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for(var i=0, len=this.strategies.length; i<len; i++) {
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this.strategies[i].setLayer(this);
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}
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}
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},
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/**
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* APIMethod: destroy
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* Destroy this layer
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*/
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destroy: function() {
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if (this.strategies) {
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var strategy, i, len;
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for(i=0, len=this.strategies.length; i<len; i++) {
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strategy = this.strategies[i];
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if(strategy.autoDestroy) {
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strategy.destroy();
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}
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}
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this.strategies = null;
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}
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if (this.protocol) {
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if(this.protocol.autoDestroy) {
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this.protocol.destroy();
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}
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this.protocol = null;
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}
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this.destroyFeatures();
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this.features = null;
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this.selectedFeatures = null;
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this.unrenderedFeatures = null;
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if (this.renderer) {
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this.renderer.destroy();
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}
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this.renderer = null;
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this.geometryType = null;
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this.drawn = null;
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OpenLayers.Layer.prototype.destroy.apply(this, arguments);
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},
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/**
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* Method: refresh
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* Ask the layer to request features again and redraw them. Triggers
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* the refresh event if the layer is in range and visible.
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*
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* Parameters:
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* obj - {Object} Optional object with properties for any listener of
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* the refresh event.
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*/
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refresh: function(obj) {
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if(this.inRange && this.visibility) {
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this.events.triggerEvent("refresh", obj);
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}
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},
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/**
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* Method: assignRenderer
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* Iterates through the available renderer implementations and selects
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* and assigns the first one whose "supported()" function returns true.
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*/
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assignRenderer: function() {
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for (var i=0, len=this.renderers.length; i<this.renderers.length; i++) {
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var rendererClass = OpenLayers.Renderer[this.renderers[i]];
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if (rendererClass && rendererClass.prototype.supported()) {
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this.renderer = new rendererClass(this.div,
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this.rendererOptions);
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break;
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}
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}
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},
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/**
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* Method: displayError
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* Let the user know their browser isn't supported.
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*/
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displayError: function() {
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if (this.reportError) {
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OpenLayers.Console.userError(OpenLayers.i18n("browserNotSupported",
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{'renderers':this.renderers.join("\n")}));
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}
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},
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/**
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* Method: setMap
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* The layer has been added to the map.
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*
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* If there is no renderer set, the layer can't be used. Remove it.
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* Otherwise, give the renderer a reference to the map and set its size.
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*
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* Parameters:
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* map - {<OpenLayers.Map>}
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*/
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setMap: function(map) {
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OpenLayers.Layer.prototype.setMap.apply(this, arguments);
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if (!this.renderer) {
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this.map.removeLayer(this);
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} else {
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this.renderer.map = this.map;
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this.renderer.setSize(this.map.getSize());
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}
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if(this.strategies) {
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var strategy, i, len;
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for(i=0, len=this.strategies.length; i<len; i++) {
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strategy = this.strategies[i];
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if(strategy.autoActivate) {
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strategy.activate();
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}
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}
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}
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},
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/**
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* Method: removeMap
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* The layer has been removed from the map.
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*
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* Parameters:
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* map - {<OpenLayers.Map>}
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*/
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removeMap: function(map) {
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if(this.strategies) {
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var strategy, i, len;
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for(i=0, len=this.strategies.length; i<len; i++) {
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strategy = this.strategies[i];
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if(strategy.autoActivate) {
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strategy.deactivate();
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}
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}
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}
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},
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/**
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* Method: onMapResize
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* Notify the renderer of the change in size.
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*
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*/
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onMapResize: function() {
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OpenLayers.Layer.prototype.onMapResize.apply(this, arguments);
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this.renderer.setSize(this.map.getSize());
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},
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/**
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* Method: moveTo
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* Reset the vector layer's div so that it once again is lined up with
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* the map. Notify the renderer of the change of extent, and in the
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* case of a change of zoom level (resolution), have the
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* renderer redraw features.
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*
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* If the layer has not yet been drawn, cycle through the layer's
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* features and draw each one.
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*
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* Parameters:
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* bounds - {<OpenLayers.Bounds>}
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* zoomChanged - {Boolean}
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* dragging - {Boolean}
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*/
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moveTo: function(bounds, zoomChanged, dragging) {
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OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
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var coordSysUnchanged = true;
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if (!dragging) {
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this.renderer.root.style.visibility = "hidden";
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this.div.style.left = -parseInt(this.map.layerContainerDiv.style.left) + "px";
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this.div.style.top = -parseInt(this.map.layerContainerDiv.style.top) + "px";
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var extent = this.map.getExtent();
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coordSysUnchanged = this.renderer.setExtent(extent, zoomChanged);
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this.renderer.root.style.visibility = "visible";
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// Force a reflow on gecko based browsers to prevent jump/flicker.
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// This seems to happen on only certain configurations; it was originally
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// noticed in FF 2.0 and Linux.
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if (navigator.userAgent.toLowerCase().indexOf("gecko") != -1) {
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this.div.scrollLeft = this.div.scrollLeft;
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}
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if(!zoomChanged && coordSysUnchanged) {
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var unrenderedFeatures = {};
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for(var i in this.unrenderedFeatures) {
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var feature = this.unrenderedFeatures[i];
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if(!this.drawFeature(feature)) {
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unrenderedFeatures[i] = feature;
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}
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}
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this.unrenderedFeatures = unrenderedFeatures;
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}
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}
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if (!this.drawn || zoomChanged || !coordSysUnchanged) {
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this.unrenderedFeatures = {};
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this.drawn = true;
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var feature;
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for(var i=0, len=this.features.length; i<len; i++) {
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if (i != (this.features.length - 1)) {
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this.renderer.locked = true;
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} else {
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this.renderer.locked = false;
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}
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feature = this.features[i];
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if (!this.drawFeature(feature)) {
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this.unrenderedFeatures[feature.id] = feature;
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};
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}
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}
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},
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/**
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* APIMethod: addFeatures
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* Add Features to the layer.
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*
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* Parameters:
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* features - {Array(<OpenLayers.Feature.Vector>)}
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* options - {Object}
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*/
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addFeatures: function(features, options) {
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if (!(features instanceof Array)) {
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features = [features];
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}
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var notify = !options || !options.silent;
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for (var i=0, len=features.length; i<len; i++) {
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if (i != (features.length - 1)) {
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this.renderer.locked = true;
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} else {
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this.renderer.locked = false;
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}
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var feature = features[i];
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if (this.geometryType &&
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!(feature.geometry instanceof this.geometryType)) {
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var throwStr = OpenLayers.i18n('componentShouldBe',
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{'geomType':this.geometryType.prototype.CLASS_NAME});
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throw throwStr;
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}
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this.features.push(feature);
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//give feature reference to its layer
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feature.layer = this;
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if (!feature.style && this.style) {
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feature.style = OpenLayers.Util.extend({}, this.style);
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}
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if (notify) {
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this.events.triggerEvent("beforefeatureadded", {
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feature: feature
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});
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this.preFeatureInsert(feature);
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}
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if (this.drawn) {
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if(!this.drawFeature(feature)) {
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this.unrenderedFeatures[feature.id] = feature;
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}
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}
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if (notify) {
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this.events.triggerEvent("featureadded", {
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feature: feature
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});
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this.onFeatureInsert(feature);
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}
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}
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if(notify) {
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this.events.triggerEvent("featuresadded", {features: features});
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}
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},
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/**
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* APIMethod: removeFeatures
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*
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* Parameters:
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* features - {Array(<OpenLayers.Feature.Vector>)}
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* options - {Object}
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*/
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removeFeatures: function(features, options) {
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if(!features || features.length === 0) {
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return;
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}
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if (!(features instanceof Array)) {
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features = [features];
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}
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var notify = !options || !options.silent;
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for (var i = features.length - 1; i >= 0; i--) {
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// We remain locked so long as we're not at 0
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// and the 'next' feature has a geometry. We do the geometry check
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// because if all the features after the current one are 'null', we
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// won't call eraseGeometry, so we break the 'renderer functions
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// will always be called with locked=false *last*' rule. The end result
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// is a possible gratiutious unlocking to save a loop through the rest
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// of the list checking the remaining features every time. So long as
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// null geoms are rare, this is probably okay.
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if (i != 0 && features[i-1].geometry) {
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this.renderer.locked = true;
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} else {
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this.renderer.locked = false;
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}
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var feature = features[i];
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delete this.unrenderedFeatures[feature.id];
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if (notify) {
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this.events.triggerEvent("beforefeatureremoved", {
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feature: feature
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});
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}
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this.features = OpenLayers.Util.removeItem(this.features, feature);
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// feature has no layer at this point
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feature.layer = null;
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if (feature.geometry) {
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this.renderer.eraseGeometry(feature.geometry);
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}
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|
|
|
//in the case that this feature is one of the selected features,
|
|
// remove it from that array as well.
|
|
if (OpenLayers.Util.indexOf(this.selectedFeatures, feature) != -1){
|
|
OpenLayers.Util.removeItem(this.selectedFeatures, feature);
|
|
}
|
|
|
|
if (notify) {
|
|
this.events.triggerEvent("featureremoved", {
|
|
feature: feature
|
|
});
|
|
}
|
|
}
|
|
|
|
if (notify) {
|
|
this.events.triggerEvent("featuresremoved", {features: features});
|
|
}
|
|
},
|
|
|
|
/**
|
|
* APIMethod: destroyFeatures
|
|
* Erase and destroy features on the layer.
|
|
*
|
|
* Parameters:
|
|
* features - {Array(<OpenLayers.Feature.Vector>)} An optional array of
|
|
* features to destroy. If not supplied, all features on the layer
|
|
* will be destroyed.
|
|
* options - {Object}
|
|
*/
|
|
destroyFeatures: function(features, options) {
|
|
var all = (features == undefined); // evaluates to true if
|
|
// features is null
|
|
if(all) {
|
|
features = this.features;
|
|
}
|
|
if(features) {
|
|
this.removeFeatures(features, options);
|
|
for(var i=features.length-1; i>=0; i--) {
|
|
features[i].destroy();
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* APIMethod: drawFeature
|
|
* Draw (or redraw) a feature on the layer. If the optional style argument
|
|
* is included, this style will be used. If no style is included, the
|
|
* feature's style will be used. If the feature doesn't have a style,
|
|
* the layer's style will be used.
|
|
*
|
|
* Parameters:
|
|
* feature - {<OpenLayers.Feature.Vector>}
|
|
* style - {Object} Symbolizer hash or {String} renderIntent
|
|
*
|
|
* Returns:
|
|
* {Boolean} true if the renderer was able to draw the feature, false
|
|
* otherwise
|
|
*/
|
|
drawFeature: function(feature, style) {
|
|
if (typeof style != "object") {
|
|
var renderIntent = typeof style == "string" ?
|
|
style : feature.renderIntent;
|
|
style = feature.style || this.style;
|
|
if (!style) {
|
|
style = this.styleMap.createSymbolizer(feature, renderIntent);
|
|
}
|
|
}
|
|
|
|
return this.renderer.drawFeature(feature, style);
|
|
},
|
|
|
|
/**
|
|
* Method: eraseFeatures
|
|
* Erase features from the layer.
|
|
*
|
|
* Parameters:
|
|
* features - {Array(<OpenLayers.Feature.Vector>)}
|
|
*/
|
|
eraseFeatures: function(features) {
|
|
this.renderer.eraseFeatures(features);
|
|
},
|
|
|
|
/**
|
|
* Method: getFeatureFromEvent
|
|
* Given an event, return a feature if the event occurred over one.
|
|
* Otherwise, return null.
|
|
*
|
|
* Parameters:
|
|
* evt - {Event}
|
|
*
|
|
* Returns:
|
|
* {<OpenLayers.Feature.Vector>} A feature if one was under the event.
|
|
*/
|
|
getFeatureFromEvent: function(evt) {
|
|
if (!this.renderer) {
|
|
OpenLayers.Console.error(OpenLayers.i18n("getFeatureError"));
|
|
return null;
|
|
}
|
|
var featureId = this.renderer.getFeatureIdFromEvent(evt);
|
|
return this.getFeatureById(featureId);
|
|
},
|
|
|
|
/**
|
|
* APIMethod: getFeatureById
|
|
* Given a feature id, return the feature if it exists in the features array
|
|
*
|
|
* Parameters:
|
|
* featureId - {String}
|
|
*
|
|
* Returns:
|
|
* {<OpenLayers.Feature.Vector>} A feature corresponding to the given
|
|
* featureId
|
|
*/
|
|
getFeatureById: function(featureId) {
|
|
//TBD - would it be more efficient to use a hash for this.features?
|
|
var feature = null;
|
|
for(var i=0, len=this.features.length; i<len; ++i) {
|
|
if(this.features[i].id == featureId) {
|
|
feature = this.features[i];
|
|
break;
|
|
}
|
|
}
|
|
return feature;
|
|
},
|
|
|
|
/**
|
|
* Unselect the selected features
|
|
* i.e. clears the featureSelection array
|
|
* change the style back
|
|
clearSelection: function() {
|
|
|
|
var vectorLayer = this.map.vectorLayer;
|
|
for (var i = 0; i < this.map.featureSelection.length; i++) {
|
|
var featureSelection = this.map.featureSelection[i];
|
|
vectorLayer.drawFeature(featureSelection, vectorLayer.style);
|
|
}
|
|
this.map.featureSelection = [];
|
|
},
|
|
*/
|
|
|
|
|
|
/**
|
|
* APIMethod: onFeatureInsert
|
|
* method called after a feature is inserted.
|
|
* Does nothing by default. Override this if you
|
|
* need to do something on feature updates.
|
|
*
|
|
* Paarameters:
|
|
* feature - {<OpenLayers.Feature.Vector>}
|
|
*/
|
|
onFeatureInsert: function(feature) {
|
|
},
|
|
|
|
/**
|
|
* APIMethod: preFeatureInsert
|
|
* method called before a feature is inserted.
|
|
* Does nothing by default. Override this if you
|
|
* need to do something when features are first added to the
|
|
* layer, but before they are drawn, such as adjust the style.
|
|
*
|
|
* Parameters:
|
|
* feature - {<OpenLayers.Feature.Vector>}
|
|
*/
|
|
preFeatureInsert: function(feature) {
|
|
},
|
|
|
|
/**
|
|
* APIMethod: getDataExtent
|
|
* Calculates the max extent which includes all of the features.
|
|
*
|
|
* Returns:
|
|
* {<OpenLayers.Bounds>}
|
|
*/
|
|
getDataExtent: function () {
|
|
var maxExtent = null;
|
|
if( this.features && (this.features.length > 0)){
|
|
var maxExtent = this.features[0].geometry.getBounds();
|
|
for(var i=0, len=this.features.length; i<len; i++){
|
|
maxExtent.extend(this.features[i].geometry.getBounds());
|
|
}
|
|
}
|
|
|
|
return maxExtent;
|
|
},
|
|
|
|
CLASS_NAME: "OpenLayers.Layer.Vector"
|
|
});
|