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openlayers/src/ol/webgl/shader.mustache
2017-12-12 12:34:23 -07:00

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// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../index.js';
import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
var {{namespace}} = {};
{{namespace}}.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\n{{{originalFragmentSource}}}' :
'precision mediump float;{{{fragmentSource}}}');
{{namespace}}.vertex = new _ol_webgl_Vertex_(DEBUG_WEBGL ?
'{{{originalVertexSource}}}' :
'{{{vertexSource}}}');
export default {{namespace}};