// This file is automatically generated, do not edit. // Run `make shaders` to generate, and commit the result. import {DEBUG_WEBGL} from '../../index.js'; import _ol_webgl_Fragment_ from '../../webgl/Fragment.js'; import _ol_webgl_Vertex_ from '../../webgl/Vertex.js'; var {{namespace}} = {}; {{namespace}}.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ? 'precision mediump float;\n{{{originalFragmentSource}}}' : 'precision mediump float;{{{fragmentSource}}}'); {{namespace}}.vertex = new _ol_webgl_Vertex_(DEBUG_WEBGL ? '{{{originalVertexSource}}}' : '{{{vertexSource}}}'); export default {{namespace}};