git-svn-id: http://svn.openlayers.org/tags/openlayers/release-2.5-rc4@4799 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
242 lines
7.0 KiB
JavaScript
242 lines
7.0 KiB
JavaScript
/* Copyright (c) 2006-2007 MetaCarta, Inc., published under the BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
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* for the full text of the license. */
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/**
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* Class: OpenLayers.Control
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* Controls affect the display or behavior of the map. They allow everything
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* from panning and zooming to displaying a scale indicator. Controls by
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* default are added to the map they are contained within however it is
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* possible to add a control to an external div by passing the div in the
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* options parameter.
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*
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* Example:
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* The following example shows how to add many of the common controls
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* to a map.
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*
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* > var map = new OpenLayers.Map('map', { controls: [] });
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* >
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* > map.addControl(new OpenLayers.Control.PanZoomBar());
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* > map.addControl(new OpenLayers.Control.MouseToolbar());
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* > map.addControl(new OpenLayers.Control.LayerSwitcher({'ascending':false}));
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* > map.addControl(new OpenLayers.Control.Permalink());
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* > map.addControl(new OpenLayers.Control.Permalink('permalink'));
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* > map.addControl(new OpenLayers.Control.MousePosition());
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* > map.addControl(new OpenLayers.Control.OverviewMap());
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* > map.addControl(new OpenLayers.Control.KeyboardDefaults());
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*
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* The next code fragment is a quick example of how to intercept
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* shift-mouse click to display the extent of the bounding box
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* dragged out by the user. Usually controls are not created
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* in exactly this manner. See the source for a more complete
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* example:
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*
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* > var control = new OpenLayers.Control();
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* > OpenLayers.Util.extend(control, {
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* > draw: function () {
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* > // this Handler.Box will intercept the shift-mousedown
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* > // before Control.MouseDefault gets to see it
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* > this.box = new OpenLayers.Handler.Box( control,
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* > {"done": this.notice},
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* > {keyMask: OpenLayers.Handler.MOD_SHIFT});
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* > this.box.activate();
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* > },
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* >
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* > notice: function (bounds) {
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* > alert(bounds);
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* > }
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* > });
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* > map.addControl(control);
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*
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*/
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OpenLayers.Control = OpenLayers.Class({
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/**
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* Property: id
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* {String}
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*/
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id: null,
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/**
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* Property: map
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* {<OpenLayers.Map>} this gets set in the addControl() function in
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* OpenLayers.Map
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*/
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map: null,
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/**
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* Property: div
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* {DOMElement}
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*/
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div: null,
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/**
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* Property: type
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* {OpenLayers.Control.TYPES} Controls can have a 'type'. The type
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* determines the type of interactions which are possible with them when
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* they are placed into a toolbar.
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*/
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type: null,
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/**
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* Property: displayClass
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* {string} This property is used for CSS related to the drawing of the
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* Control.
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*/
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displayClass: "",
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/**
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* Property: active
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* {boolean} null
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*/
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active: null,
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/**
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* Property: handler
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* {<OpenLayers.Handler>} null
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*/
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handler: null,
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/**
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* Constructor: OpenLayers.Control
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* Create an OpenLayers Control. The options passed as a parameter
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* directly extend the control. For example passing the following:
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*
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* > var control = new OpenLayers.Control({div: myDiv});
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*
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* Overrides the default div attribute value of null.
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*
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* Parameters:
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* options - {Object}
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*/
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initialize: function (options) {
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// We do this before the extend so that instances can override
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// className in options.
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this.displayClass =
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this.CLASS_NAME.replace("OpenLayers.", "ol").replace(/\./g, "");
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OpenLayers.Util.extend(this, options);
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this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
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},
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/**
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* Method: destroy
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* The destroy method is used to perform any clean up before the control
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* is dereferenced. Typically this is where event listeners are removed
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* to prevent memory leaks.
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*/
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destroy: function () {
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// eliminate circular references
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if (this.handler) {
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this.handler.destroy();
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}
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this.map = null;
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},
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/**
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* Method: setMap
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* Set the map property for the control. This is done through an accessor
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* so that subclasses can override this and take special action once
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* they have their map variable set.
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*
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* Parameters:
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* map - {<OpenLayers.Map>}
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*/
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setMap: function(map) {
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this.map = map;
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if (this.handler) {
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this.handler.setMap(map);
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}
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},
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/**
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* Method: draw
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* The draw method is called when the control is ready to be displayed
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* on the page. If a div has not been created one is created. Controls
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* with a visual component will almost always want to override this method
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* to customize the look of control.
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*
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* Parameters:
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* px - {<OpenLayers.Pixel>} The top-left pixel position of the control
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* or null.
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*
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* Returns:
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* {DOMElement} A reference to the DIV DOMElement containing the control
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*/
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draw: function (px) {
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if (this.div == null) {
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this.div = OpenLayers.Util.createDiv();
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this.div.id = this.id;
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this.div.className = this.displayClass;
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}
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if (px != null) {
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this.position = px.clone();
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}
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this.moveTo(this.position);
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return this.div;
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},
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/**
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* Method: moveTo
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* Sets the left and top style attributes to the passed in pixel
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* coordinates.
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*
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* Parameters:
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* px - {<OpenLayers.Pixel>}
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*/
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moveTo: function (px) {
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if ((px != null) && (this.div != null)) {
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this.div.style.left = px.x + "px";
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this.div.style.top = px.y + "px";
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}
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},
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/**
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* Method: activate
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* Explicitly activates a control and it's associated
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* handler if one has been set. Controls can be
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* deactivated by calling the deactivate() method.
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*
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* Returns:
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* {Boolean} True if the control was successfully activated or
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* false if the control was already active.
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*/
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activate: function () {
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if (this.active) {
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return false;
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}
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if (this.handler) {
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this.handler.activate();
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}
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this.active = true;
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return true;
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},
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/**
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* Method: deactivate
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* Deactivates a control and it's associated handler if any. The exact
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* effect of this depends on the control itself.
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*
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* Returns:
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* {Boolean} True if the control was effectively deactivated or false
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* if the control was already inactive.
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*/
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deactivate: function () {
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if (this.active) {
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if (this.handler) {
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this.handler.deactivate();
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}
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this.active = false;
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return true;
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}
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return false;
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},
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CLASS_NAME: "OpenLayers.Control"
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});
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OpenLayers.Control.TYPE_BUTTON = 1;
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OpenLayers.Control.TYPE_TOGGLE = 2;
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OpenLayers.Control.TYPE_TOOL = 3;
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