git-svn-id: http://svn.openlayers.org/trunk/openlayers@10011 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
991 lines
32 KiB
JavaScript
991 lines
32 KiB
JavaScript
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
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* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Renderer/Elements.js
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*/
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/**
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* Class: OpenLayers.Renderer.VML
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* Render vector features in browsers with VML capability. Construct a new
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* VML renderer with the <OpenLayers.Renderer.VML> constructor.
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*
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* Note that for all calculations in this class, we use toFixed() to round a
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* float value to an integer. This is done because it seems that VML doesn't
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* support float values.
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*
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* Inherits from:
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* - <OpenLayers.Renderer.Elements>
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*/
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OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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/**
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* Property: xmlns
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* {String} XML Namespace URN
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*/
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xmlns: "urn:schemas-microsoft-com:vml",
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/**
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* Property: symbolCache
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* {DOMElement} node holding symbols. This hash is keyed by symbol name,
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* and each value is a hash with a "path" and an "extent" property.
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*/
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symbolCache: {},
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/**
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* Property: offset
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* {Object} Hash with "x" and "y" properties
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*/
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offset: null,
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/**
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* Constructor: OpenLayers.Renderer.VML
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* Create a new VML renderer.
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*
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* Parameters:
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* containerID - {String} The id for the element that contains the renderer
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*/
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initialize: function(containerID) {
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if (!this.supported()) {
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return;
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}
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if (!document.namespaces.olv) {
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document.namespaces.add("olv", this.xmlns);
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var style = document.createStyleSheet();
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var shapes = ['shape','rect', 'oval', 'fill', 'stroke', 'imagedata', 'group','textbox'];
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for (var i = 0, len = shapes.length; i < len; i++) {
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style.addRule('olv\\:' + shapes[i], "behavior: url(#default#VML); " +
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"position: absolute; display: inline-block;");
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}
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}
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OpenLayers.Renderer.Elements.prototype.initialize.apply(this,
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arguments);
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this.offset = {x: 0, y: 0};
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},
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/**
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* APIMethod: destroy
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* Deconstruct the renderer.
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*/
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destroy: function() {
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OpenLayers.Renderer.Elements.prototype.destroy.apply(this, arguments);
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},
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/**
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* APIMethod: supported
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* Determine whether a browser supports this renderer.
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*
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* Returns:
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* {Boolean} The browser supports the VML renderer
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*/
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supported: function() {
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return !!(document.namespaces);
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},
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/**
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* Method: setExtent
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* Set the renderer's extent
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*
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* Parameters:
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* extent - {<OpenLayers.Bounds>}
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* resolutionChanged - {Boolean}
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*
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* Returns:
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* {Boolean} true to notify the layer that the new extent does not exceed
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* the coordinate range, and the features will not need to be redrawn.
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*/
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setExtent: function(extent, resolutionChanged) {
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OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
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arguments);
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var resolution = this.getResolution();
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var left = extent.left/resolution;
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var top = extent.top/resolution - this.size.h;
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if (resolutionChanged) {
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this.offset = {x: left, y: top};
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left = 0;
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top = 0;
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} else {
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left = left - this.offset.x;
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top = top - this.offset.y;
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}
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var org = left + " " + top;
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this.root.coordorigin = org;
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var roots = [this.root, this.vectorRoot, this.textRoot];
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var root;
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for(var i=0, len=roots.length; i<len; ++i) {
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root = roots[i];
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var size = this.size.w + " " + this.size.h;
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root.coordsize = size;
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}
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// flip the VML display Y axis upside down so it
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// matches the display Y axis of the map
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this.root.style.flip = "y";
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return true;
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},
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/**
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* Method: setSize
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* Set the size of the drawing surface
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*
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* Parameters:
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* size - {<OpenLayers.Size>} the size of the drawing surface
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*/
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setSize: function(size) {
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OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
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// setting width and height on all roots to avoid flicker which we
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// would get with 100% width and height on child roots
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var roots = [
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this.rendererRoot,
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this.root,
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this.vectorRoot,
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this.textRoot
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];
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var w = this.size.w + "px";
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var h = this.size.h + "px";
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var root;
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for(var i=0, len=roots.length; i<len; ++i) {
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root = roots[i];
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root.style.width = w;
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root.style.height = h;
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}
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},
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/**
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* Method: getNodeType
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* Get the node type for a geometry and style
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*
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* Parameters:
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* geometry - {<OpenLayers.Geometry>}
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* style - {Object}
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*
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* Returns:
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* {String} The corresponding node type for the specified geometry
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*/
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getNodeType: function(geometry, style) {
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var nodeType = null;
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switch (geometry.CLASS_NAME) {
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case "OpenLayers.Geometry.Point":
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if (style.externalGraphic) {
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nodeType = "olv:rect";
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} else if (this.isComplexSymbol(style.graphicName)) {
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nodeType = "olv:shape";
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} else {
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nodeType = "olv:oval";
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}
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break;
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case "OpenLayers.Geometry.Rectangle":
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nodeType = "olv:rect";
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break;
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case "OpenLayers.Geometry.LineString":
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case "OpenLayers.Geometry.LinearRing":
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case "OpenLayers.Geometry.Polygon":
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case "OpenLayers.Geometry.Curve":
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case "OpenLayers.Geometry.Surface":
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nodeType = "olv:shape";
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break;
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default:
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break;
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}
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return nodeType;
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},
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/**
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* Method: setStyle
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* Use to set all the style attributes to a VML node.
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*
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* Parameters:
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* node - {DOMElement} An VML element to decorate
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* style - {Object}
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* options - {Object} Currently supported options include
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* 'isFilled' {Boolean} and
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* 'isStroked' {Boolean}
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* geometry - {<OpenLayers.Geometry>}
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*/
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setStyle: function(node, style, options, geometry) {
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style = style || node._style;
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options = options || node._options;
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var widthFactor = 1;
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if (node._geometryClass === "OpenLayers.Geometry.Point") {
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if (style.externalGraphic) {
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if (style.graphicTitle) {
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node.title=style.graphicTitle;
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}
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var width = style.graphicWidth || style.graphicHeight;
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var height = style.graphicHeight || style.graphicWidth;
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width = width ? width : style.pointRadius*2;
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height = height ? height : style.pointRadius*2;
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var resolution = this.getResolution();
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var xOffset = (style.graphicXOffset != undefined) ?
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style.graphicXOffset : -(0.5 * width);
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var yOffset = (style.graphicYOffset != undefined) ?
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style.graphicYOffset : -(0.5 * height);
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node.style.left = ((geometry.x/resolution - this.offset.x)+xOffset).toFixed();
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node.style.top = ((geometry.y/resolution - this.offset.y)-(yOffset+height)).toFixed();
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node.style.width = width + "px";
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node.style.height = height + "px";
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node.style.flip = "y";
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// modify style/options for fill and stroke styling below
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style.fillColor = "none";
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options.isStroked = false;
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} else if (this.isComplexSymbol(style.graphicName)) {
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var cache = this.importSymbol(style.graphicName);
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node.path = cache.path;
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node.coordorigin = cache.left + "," + cache.bottom;
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var size = cache.size;
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node.coordsize = size + "," + size;
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this.drawCircle(node, geometry, style.pointRadius);
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node.style.flip = "y";
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} else {
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this.drawCircle(node, geometry, style.pointRadius);
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}
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}
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// fill
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if (options.isFilled) {
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node.fillcolor = style.fillColor;
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} else {
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node.filled = "false";
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}
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var fills = node.getElementsByTagName("fill");
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var fill = (fills.length == 0) ? null : fills[0];
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if (!options.isFilled) {
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if (fill) {
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node.removeChild(fill);
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}
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} else {
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if (!fill) {
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fill = this.createNode('olv:fill', node.id + "_fill");
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}
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fill.opacity = style.fillOpacity;
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if (node._geometryClass === "OpenLayers.Geometry.Point" &&
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style.externalGraphic) {
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// override fillOpacity
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if (style.graphicOpacity) {
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fill.opacity = style.graphicOpacity;
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}
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fill.src = style.externalGraphic;
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fill.type = "frame";
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if (!(style.graphicWidth && style.graphicHeight)) {
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fill.aspect = "atmost";
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}
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}
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if (fill.parentNode != node) {
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node.appendChild(fill);
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}
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}
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// additional rendering for rotated graphics or symbols
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if (typeof style.rotation != "undefined") {
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if (style.externalGraphic) {
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this.graphicRotate(node, xOffset, yOffset, style);
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// make the fill fully transparent, because we now have
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// the graphic as imagedata element. We cannot just remove
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// the fill, because this is part of the hack described
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// in graphicRotate
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fill.opacity = 0;
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} else if(node._geometryClass === "OpenLayers.Geometry.Point") {
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node.style.rotation = style.rotation;
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}
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}
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// stroke
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if (options.isStroked) {
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node.strokecolor = style.strokeColor;
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node.strokeweight = style.strokeWidth + "px";
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} else {
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node.stroked = false;
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}
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var strokes = node.getElementsByTagName("stroke");
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var stroke = (strokes.length == 0) ? null : strokes[0];
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if (!options.isStroked) {
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if (stroke) {
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node.removeChild(stroke);
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}
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} else {
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if (!stroke) {
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stroke = this.createNode('olv:stroke', node.id + "_stroke");
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node.appendChild(stroke);
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}
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stroke.opacity = style.strokeOpacity;
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stroke.endcap = !style.strokeLinecap || style.strokeLinecap == 'butt' ? 'flat' : style.strokeLinecap;
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stroke.dashstyle = this.dashStyle(style);
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}
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if (style.cursor != "inherit" && style.cursor != null) {
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node.style.cursor = style.cursor;
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}
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return node;
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},
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/**
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* Method: graphicRotate
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* If a point is to be styled with externalGraphic and rotation, VML fills
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* cannot be used to display the graphic, because rotation of graphic
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* fills is not supported by the VML implementation of Internet Explorer.
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* This method creates a olv:imagedata element inside the VML node,
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* DXImageTransform.Matrix and BasicImage filters for rotation and
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* opacity, and a 3-step hack to remove rendering artefacts from the
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* graphic and preserve the ability of graphics to trigger events.
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* Finally, OpenLayers methods are used to determine the correct
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* insertion point of the rotated image, because DXImageTransform.Matrix
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* does the rotation without the ability to specify a rotation center
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* point.
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*
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* Parameters:
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* node - {DOMElement}
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* xOffset - {Number} rotation center relative to image, x coordinate
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* yOffset - {Number} rotation center relative to image, y coordinate
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* style - {Object}
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*/
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graphicRotate: function(node, xOffset, yOffset, style) {
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var style = style || node._style;
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var options = node._options;
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var aspectRatio, size;
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if (!(style.graphicWidth && style.graphicHeight)) {
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// load the image to determine its size
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var img = new Image();
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img.onreadystatechange = OpenLayers.Function.bind(function() {
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if(img.readyState == "complete" ||
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img.readyState == "interactive") {
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aspectRatio = img.width / img.height;
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size = Math.max(style.pointRadius * 2,
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style.graphicWidth || 0,
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style.graphicHeight || 0);
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xOffset = xOffset * aspectRatio;
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style.graphicWidth = size * aspectRatio;
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style.graphicHeight = size;
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this.graphicRotate(node, xOffset, yOffset, style);
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}
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}, this);
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img.src = style.externalGraphic;
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// will be called again by the onreadystate handler
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return;
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} else {
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size = Math.max(style.graphicWidth, style.graphicHeight);
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aspectRatio = style.graphicWidth / style.graphicHeight;
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}
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var width = Math.round(style.graphicWidth || size * aspectRatio);
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var height = Math.round(style.graphicHeight || size);
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node.style.width = width + "px";
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node.style.height = height + "px";
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// Three steps are required to remove artefacts for images with
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// transparent backgrounds (resulting from using DXImageTransform
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// filters on svg objects), while preserving awareness for browser
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// events on images:
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// - Use the fill as usual (like for unrotated images) to handle
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// events
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// - specify an imagedata element with the same src as the fill
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// - style the imagedata element with an AlphaImageLoader filter
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// with empty src
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var image = document.getElementById(node.id + "_image");
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if (!image) {
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image = this.createNode("olv:imagedata", node.id + "_image");
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node.appendChild(image);
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}
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image.style.width = width + "px";
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image.style.height = height + "px";
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image.src = style.externalGraphic;
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image.style.filter =
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"progid:DXImageTransform.Microsoft.AlphaImageLoader(" +
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"src='', sizingMethod='scale')";
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var rotation = style.rotation * Math.PI / 180;
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var sintheta = Math.sin(rotation);
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var costheta = Math.cos(rotation);
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// do the rotation on the image
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var filter =
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"progid:DXImageTransform.Microsoft.Matrix(M11=" + costheta +
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",M12=" + (-sintheta) + ",M21=" + sintheta + ",M22=" + costheta +
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",SizingMethod='auto expand')\n";
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// set the opacity (needed for the imagedata)
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var opacity = style.graphicOpacity || style.fillOpacity;
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if (opacity && opacity != 1) {
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filter +=
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"progid:DXImageTransform.Microsoft.BasicImage(opacity=" +
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opacity+")\n";
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}
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node.style.filter = filter;
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// do the rotation again on a box, so we know the insertion point
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var centerPoint = new OpenLayers.Geometry.Point(-xOffset, -yOffset);
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var imgBox = new OpenLayers.Bounds(0, 0, width, height).toGeometry();
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imgBox.rotate(style.rotation, centerPoint);
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var imgBounds = imgBox.getBounds();
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node.style.left = Math.round(
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parseInt(node.style.left) + imgBounds.left) + "px";
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node.style.top = Math.round(
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parseInt(node.style.top) - imgBounds.bottom) + "px";
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},
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/**
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* Method: postDraw
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* Some versions of Internet Explorer seem to be unable to set fillcolor
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* and strokecolor to "none" correctly before the fill node is appended to
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* a visible vml node. This method takes care of that and sets fillcolor
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* and strokecolor again if needed.
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*
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* Parameters:
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* node - {DOMElement}
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*/
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postDraw: function(node) {
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var fillColor = node._style.fillColor;
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var strokeColor = node._style.strokeColor;
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if (fillColor == "none" &&
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node.fillcolor != fillColor) {
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node.fillcolor = fillColor;
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}
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if (strokeColor == "none" &&
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node.strokecolor != strokeColor) {
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node.strokecolor = strokeColor;
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}
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},
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/**
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* Method: setNodeDimension
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* Get the geometry's bounds, convert it to our vml coordinate system,
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* then set the node's position, size, and local coordinate system.
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*
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* Parameters:
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* node - {DOMElement}
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* geometry - {<OpenLayers.Geometry>}
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*/
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setNodeDimension: function(node, geometry) {
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var bbox = geometry.getBounds();
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if(bbox) {
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var resolution = this.getResolution();
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var scaledBox =
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new OpenLayers.Bounds((bbox.left/resolution - this.offset.x).toFixed(),
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(bbox.bottom/resolution - this.offset.y).toFixed(),
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(bbox.right/resolution - this.offset.x).toFixed(),
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(bbox.top/resolution - this.offset.y).toFixed());
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// Set the internal coordinate system to draw the path
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node.style.left = scaledBox.left + "px";
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node.style.top = scaledBox.top + "px";
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node.style.width = scaledBox.getWidth() + "px";
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node.style.height = scaledBox.getHeight() + "px";
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node.coordorigin = scaledBox.left + " " + scaledBox.top;
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node.coordsize = scaledBox.getWidth()+ " " + scaledBox.getHeight();
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}
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},
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/**
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* Method: dashStyle
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*
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* Parameters:
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* style - {Object}
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*
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* Returns:
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* {String} A VML compliant 'stroke-dasharray' value
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*/
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dashStyle: function(style) {
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var dash = style.strokeDashstyle;
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switch (dash) {
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case 'solid':
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case 'dot':
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case 'dash':
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case 'dashdot':
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case 'longdash':
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case 'longdashdot':
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return dash;
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default:
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// very basic guessing of dash style patterns
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var parts = dash.split(/[ ,]/);
|
|
if (parts.length == 2) {
|
|
if (1*parts[0] >= 2*parts[1]) {
|
|
return "longdash";
|
|
}
|
|
return (parts[0] == 1 || parts[1] == 1) ? "dot" : "dash";
|
|
} else if (parts.length == 4) {
|
|
return (1*parts[0] >= 2*parts[1]) ? "longdashdot" :
|
|
"dashdot";
|
|
}
|
|
return "solid";
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Method: createNode
|
|
* Create a new node
|
|
*
|
|
* Parameters:
|
|
* type - {String} Kind of node to draw
|
|
* id - {String} Id for node
|
|
*
|
|
* Returns:
|
|
* {DOMElement} A new node of the given type and id
|
|
*/
|
|
createNode: function(type, id) {
|
|
var node = document.createElement(type);
|
|
if (id) {
|
|
node.id = id;
|
|
}
|
|
|
|
// IE hack to make elements unselectable, to prevent 'blue flash'
|
|
// while dragging vectors; #1410
|
|
node.unselectable = 'on';
|
|
node.onselectstart = OpenLayers.Function.False;
|
|
|
|
return node;
|
|
},
|
|
|
|
/**
|
|
* Method: nodeTypeCompare
|
|
* Determine whether a node is of a given type
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement} An VML element
|
|
* type - {String} Kind of node
|
|
*
|
|
* Returns:
|
|
* {Boolean} Whether or not the specified node is of the specified type
|
|
*/
|
|
nodeTypeCompare: function(node, type) {
|
|
|
|
//split type
|
|
var subType = type;
|
|
var splitIndex = subType.indexOf(":");
|
|
if (splitIndex != -1) {
|
|
subType = subType.substr(splitIndex+1);
|
|
}
|
|
|
|
//split nodeName
|
|
var nodeName = node.nodeName;
|
|
splitIndex = nodeName.indexOf(":");
|
|
if (splitIndex != -1) {
|
|
nodeName = nodeName.substr(splitIndex+1);
|
|
}
|
|
|
|
return (subType == nodeName);
|
|
},
|
|
|
|
/**
|
|
* Method: createRenderRoot
|
|
* Create the renderer root
|
|
*
|
|
* Returns:
|
|
* {DOMElement} The specific render engine's root element
|
|
*/
|
|
createRenderRoot: function() {
|
|
return this.nodeFactory(this.container.id + "_vmlRoot", "div");
|
|
},
|
|
|
|
/**
|
|
* Method: createRoot
|
|
* Create the main root element
|
|
*
|
|
* Parameters:
|
|
* suffix - {String} suffix to append to the id
|
|
*
|
|
* Returns:
|
|
* {DOMElement}
|
|
*/
|
|
createRoot: function(suffix) {
|
|
return this.nodeFactory(this.container.id + suffix, "olv:group");
|
|
},
|
|
|
|
/**************************************
|
|
* *
|
|
* GEOMETRY DRAWING FUNCTIONS *
|
|
* *
|
|
**************************************/
|
|
|
|
/**
|
|
* Method: drawPoint
|
|
* Render a point
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement}
|
|
* geometry - {<OpenLayers.Geometry>}
|
|
*
|
|
* Returns:
|
|
* {DOMElement} or false if the point could not be drawn
|
|
*/
|
|
drawPoint: function(node, geometry) {
|
|
return this.drawCircle(node, geometry, 1);
|
|
},
|
|
|
|
/**
|
|
* Method: drawCircle
|
|
* Render a circle.
|
|
* Size and Center a circle given geometry (x,y center) and radius
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement}
|
|
* geometry - {<OpenLayers.Geometry>}
|
|
* radius - {float}
|
|
*
|
|
* Returns:
|
|
* {DOMElement} or false if the circle could not ne drawn
|
|
*/
|
|
drawCircle: function(node, geometry, radius) {
|
|
if(!isNaN(geometry.x)&& !isNaN(geometry.y)) {
|
|
var resolution = this.getResolution();
|
|
|
|
node.style.left = ((geometry.x /resolution - this.offset.x).toFixed() - radius) + "px";
|
|
node.style.top = ((geometry.y /resolution - this.offset.y).toFixed() - radius) + "px";
|
|
|
|
var diameter = radius * 2;
|
|
|
|
node.style.width = diameter + "px";
|
|
node.style.height = diameter + "px";
|
|
return node;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
|
|
/**
|
|
* Method: drawLineString
|
|
* Render a linestring.
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement}
|
|
* geometry - {<OpenLayers.Geometry>}
|
|
*
|
|
* Returns:
|
|
* {DOMElement}
|
|
*/
|
|
drawLineString: function(node, geometry) {
|
|
return this.drawLine(node, geometry, false);
|
|
},
|
|
|
|
/**
|
|
* Method: drawLinearRing
|
|
* Render a linearring
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement}
|
|
* geometry - {<OpenLayers.Geometry>}
|
|
*
|
|
* Returns:
|
|
* {DOMElement}
|
|
*/
|
|
drawLinearRing: function(node, geometry) {
|
|
return this.drawLine(node, geometry, true);
|
|
},
|
|
|
|
/**
|
|
* Method: DrawLine
|
|
* Render a line.
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement}
|
|
* geometry - {<OpenLayers.Geometry>}
|
|
* closeLine - {Boolean} Close the line? (make it a ring?)
|
|
*
|
|
* Returns:
|
|
* {DOMElement}
|
|
*/
|
|
drawLine: function(node, geometry, closeLine) {
|
|
|
|
this.setNodeDimension(node, geometry);
|
|
|
|
var resolution = this.getResolution();
|
|
var numComponents = geometry.components.length;
|
|
var parts = new Array(numComponents);
|
|
|
|
var comp, x, y;
|
|
for (var i = 0; i < numComponents; i++) {
|
|
comp = geometry.components[i];
|
|
x = (comp.x/resolution - this.offset.x);
|
|
y = (comp.y/resolution - this.offset.y);
|
|
parts[i] = " " + x.toFixed() + "," + y.toFixed() + " l ";
|
|
}
|
|
var end = (closeLine) ? " x e" : " e";
|
|
node.path = "m" + parts.join("") + end;
|
|
return node;
|
|
},
|
|
|
|
/**
|
|
* Method: drawPolygon
|
|
* Render a polygon
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement}
|
|
* geometry - {<OpenLayers.Geometry>}
|
|
*
|
|
* Returns:
|
|
* {DOMElement}
|
|
*/
|
|
drawPolygon: function(node, geometry) {
|
|
this.setNodeDimension(node, geometry);
|
|
|
|
var resolution = this.getResolution();
|
|
|
|
var path = [];
|
|
var linearRing, i, j, len, ilen, comp, x, y;
|
|
for (j = 0, len=geometry.components.length; j<len; j++) {
|
|
linearRing = geometry.components[j];
|
|
|
|
path.push("m");
|
|
for (i=0, ilen=linearRing.components.length; i<ilen; i++) {
|
|
comp = linearRing.components[i];
|
|
x = comp.x / resolution - this.offset.x;
|
|
y = comp.y / resolution - this.offset.y;
|
|
path.push(" " + x.toFixed() + "," + y.toFixed());
|
|
if (i==0) {
|
|
path.push(" l");
|
|
}
|
|
}
|
|
path.push(" x ");
|
|
}
|
|
path.push("e");
|
|
node.path = path.join("");
|
|
return node;
|
|
},
|
|
|
|
/**
|
|
* Method: drawRectangle
|
|
* Render a rectangle
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement}
|
|
* geometry - {<OpenLayers.Geometry>}
|
|
*
|
|
* Returns:
|
|
* {DOMElement}
|
|
*/
|
|
drawRectangle: function(node, geometry) {
|
|
var resolution = this.getResolution();
|
|
|
|
node.style.left = (geometry.x/resolution - this.offset.x) + "px";
|
|
node.style.top = (geometry.y/resolution - this.offset.y) + "px";
|
|
node.style.width = geometry.width/resolution + "px";
|
|
node.style.height = geometry.height/resolution + "px";
|
|
|
|
return node;
|
|
},
|
|
|
|
/**
|
|
* Method: drawText
|
|
* This method is only called by the renderer itself.
|
|
*
|
|
* Parameters:
|
|
* featureId - {String}
|
|
* style -
|
|
* location - {<OpenLayers.Geometry.Point>}
|
|
*/
|
|
drawText: function(featureId, style, location) {
|
|
var label = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX, "olv:rect");
|
|
var textbox = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX + "_textbox", "olv:textbox");
|
|
|
|
var resolution = this.getResolution();
|
|
label.style.left = (location.x/resolution - this.offset.x).toFixed() + "px";
|
|
label.style.top = (location.y/resolution - this.offset.y).toFixed() + "px";
|
|
label.style.flip = "y";
|
|
|
|
textbox.innerText = style.label;
|
|
|
|
if (style.fontColor) {
|
|
textbox.style.color = style.fontColor;
|
|
}
|
|
if (style.fontOpacity) {
|
|
textbox.style.filter = 'alpha(opacity=' + (style.fontOpacity * 100) + ')';
|
|
}
|
|
if (style.fontFamily) {
|
|
textbox.style.fontFamily = style.fontFamily;
|
|
}
|
|
if (style.fontSize) {
|
|
textbox.style.fontSize = style.fontSize;
|
|
}
|
|
if (style.fontWeight) {
|
|
textbox.style.fontWeight = style.fontWeight;
|
|
}
|
|
if(style.labelSelect === true) {
|
|
label._featureId = featureId;
|
|
textbox._featureId = featureId;
|
|
textbox._geometry = location;
|
|
textbox._geometryClass = location.CLASS_NAME;
|
|
}
|
|
textbox.style.whiteSpace = "nowrap";
|
|
// fun with IE: IE7 in standards compliant mode does not display any
|
|
// text with a left inset of 0. So we set this to 1px and subtract one
|
|
// pixel later when we set label.style.left
|
|
textbox.inset = "1px,0px,0px,0px";
|
|
|
|
if(!label.parentNode) {
|
|
label.appendChild(textbox);
|
|
this.textRoot.appendChild(label);
|
|
}
|
|
|
|
var align = style.labelAlign || "cm";
|
|
var xshift = textbox.clientWidth *
|
|
(OpenLayers.Renderer.VML.LABEL_SHIFT[align.substr(0,1)]);
|
|
var yshift = textbox.clientHeight *
|
|
(OpenLayers.Renderer.VML.LABEL_SHIFT[align.substr(1,1)]);
|
|
label.style.left = parseInt(label.style.left)-xshift-1+"px";
|
|
label.style.top = parseInt(label.style.top)+yshift+"px";
|
|
|
|
},
|
|
|
|
/**
|
|
* Method: drawSurface
|
|
*
|
|
* Parameters:
|
|
* node - {DOMElement}
|
|
* geometry - {<OpenLayers.Geometry>}
|
|
*
|
|
* Returns:
|
|
* {DOMElement}
|
|
*/
|
|
drawSurface: function(node, geometry) {
|
|
|
|
this.setNodeDimension(node, geometry);
|
|
|
|
var resolution = this.getResolution();
|
|
|
|
var path = [];
|
|
var comp, x, y;
|
|
for (var i=0, len=geometry.components.length; i<len; i++) {
|
|
comp = geometry.components[i];
|
|
x = comp.x / resolution - this.offset.x;
|
|
y = comp.y / resolution - this.offset.y;
|
|
if ((i%3)==0 && (i/3)==0) {
|
|
path.push("m");
|
|
} else if ((i%3)==1) {
|
|
path.push(" c");
|
|
}
|
|
path.push(" " + x + "," + y);
|
|
}
|
|
path.push(" x e");
|
|
|
|
node.path = path.join("");
|
|
return node;
|
|
},
|
|
|
|
/**
|
|
* Method: moveRoot
|
|
* moves this renderer's root to a different renderer.
|
|
*
|
|
* Parameters:
|
|
* renderer - {<OpenLayers.Renderer>} target renderer for the moved root
|
|
* root - {DOMElement} optional root node. To be used when this renderer
|
|
* holds roots from multiple layers to tell this method which one to
|
|
* detach
|
|
*
|
|
* Returns:
|
|
* {Boolean} true if successful, false otherwise
|
|
*/
|
|
moveRoot: function(renderer) {
|
|
var layer = this.map.getLayer(renderer.container.id);
|
|
if(layer instanceof OpenLayers.Layer.Vector.RootContainer) {
|
|
layer = this.map.getLayer(this.container.id);
|
|
}
|
|
layer && layer.renderer.clear();
|
|
OpenLayers.Renderer.Elements.prototype.moveRoot.apply(this, arguments);
|
|
layer && layer.redraw();
|
|
},
|
|
|
|
/**
|
|
* Method: importSymbol
|
|
* add a new symbol definition from the rendererer's symbol hash
|
|
*
|
|
* Parameters:
|
|
* graphicName - {String} name of the symbol to import
|
|
*
|
|
* Returns:
|
|
* {Object} - hash of {DOMElement} "symbol" and {Number} "size"
|
|
*/
|
|
importSymbol: function (graphicName) {
|
|
var id = this.container.id + "-" + graphicName;
|
|
|
|
// check if symbol already exists in the cache
|
|
var cache = this.symbolCache[id];
|
|
if (cache) {
|
|
return cache;
|
|
}
|
|
|
|
var symbol = OpenLayers.Renderer.symbol[graphicName];
|
|
if (!symbol) {
|
|
throw new Error(graphicName + ' is not a valid symbol name');
|
|
return;
|
|
}
|
|
|
|
var symbolExtent = new OpenLayers.Bounds(
|
|
Number.MAX_VALUE, Number.MAX_VALUE, 0, 0);
|
|
|
|
var pathitems = ["m"];
|
|
for (var i=0; i<symbol.length; i=i+2) {
|
|
x = symbol[i];
|
|
y = symbol[i+1];
|
|
symbolExtent.left = Math.min(symbolExtent.left, x);
|
|
symbolExtent.bottom = Math.min(symbolExtent.bottom, y);
|
|
symbolExtent.right = Math.max(symbolExtent.right, x);
|
|
symbolExtent.top = Math.max(symbolExtent.top, y);
|
|
|
|
pathitems.push(x);
|
|
pathitems.push(y);
|
|
if (i == 0) {
|
|
pathitems.push("l");
|
|
}
|
|
}
|
|
pathitems.push("x e");
|
|
var path = pathitems.join(" ");
|
|
|
|
var diff = (symbolExtent.getWidth() - symbolExtent.getHeight()) / 2;
|
|
if(diff > 0) {
|
|
symbolExtent.bottom = symbolExtent.bottom - diff;
|
|
symbolExtent.top = symbolExtent.top + diff;
|
|
} else {
|
|
symbolExtent.left = symbolExtent.left + diff;
|
|
symbolExtent.right = symbolExtent.right - diff;
|
|
}
|
|
|
|
cache = {
|
|
path: path,
|
|
size: symbolExtent.getWidth(), // equals getHeight() now
|
|
left: symbolExtent.left,
|
|
bottom: symbolExtent.bottom
|
|
};
|
|
this.symbolCache[id] = cache;
|
|
|
|
return cache;
|
|
},
|
|
|
|
CLASS_NAME: "OpenLayers.Renderer.VML"
|
|
});
|
|
|
|
/**
|
|
* Constant: OpenLayers.Renderer.VML.LABEL_SHIFT
|
|
* {Object}
|
|
*/
|
|
OpenLayers.Renderer.VML.LABEL_SHIFT = {
|
|
"l": 0,
|
|
"c": .5,
|
|
"r": 1,
|
|
"t": 0,
|
|
"m": .5,
|
|
"b": 1
|
|
};
|