This would happen when WebGLPointsLayerRenderer.forEachFeatureAtCoordinate is called on "warped" worlds at -360/+360 degrees, and may produce false positives.
4.5 KiB
4.5 KiB
This would happen when WebGLPointsLayerRenderer.forEachFeatureAtCoordinate is called on "warped" worlds at -360/+360 degrees, and may produce false positives.