101 lines
2.2 KiB
HTML
101 lines
2.2 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd"
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>
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<html lang="en">
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<head>
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<title>Test dojox.fx.ext-dojo.reverse</title>
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<style>
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@import "../../../dijit/tests/css/dijitTests.css";
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body{
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font-family:sans-serif;
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}
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p{
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width:700px;
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font-size:12px;
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}
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.wrap{
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}
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.lft{
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width:300px;
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height:300px;
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border:1px solid #666;
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position:relative;
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float:left;
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}
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#ball{
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width:50px;
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height:50px;
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margin:0px auto;
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top:125px;
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position:relative;
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border:1px solid #000;
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background:#0000ff;
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}
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</style>
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<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug:true, parseOnLoad: true" ></script>
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<script>
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dojo.require("dojox.fx.ext-dojo.reverse");
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dojo.addOnLoad(function(){
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var ani = dojo.animateProperty({
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node:dojo.byId("ball"),
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duration:1000,
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easing:dojo.fx.easing.bounceOut,
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properties:{
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width:{
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start:50,
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end:150,
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units:"px"
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},
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height:{
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start:50,
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end:150,
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units:"px"
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},
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top:{
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start:125,
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end:75,
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units:"px"
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},
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opacity:{
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start:1,
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end:.2
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},
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backgroundColor:{
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start:"#0000ff",
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end:"#ff0000"
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}
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}
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});
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ani.play();
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dojo.connect(dojo.byId("btn"), "click", function(){
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ani.reverse();
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})
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});
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</script>
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</head>
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<body>
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<h1>Test dojo.fx.reverse</h1>
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<p>
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This is a test for the dojo.Animation extension, dojox.fx.ext-dojo.reverse.
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To use, simply require <em>dojox.fx.ext-dojo.reverse</em> and a reverse() method
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will be added to all dojo.Animations.
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</p>
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<p>
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dojox.fx.ext-dojo.reverse can be used at any time during the animation. It does not
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need to be called when it ends. It also reverses the easing — if dojo.fx.easing.quadIn
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is used, dojo.fx.easing.quadOut will be used when animating backwards.
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</p>
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<button id="btn">Reverse</button>
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<div class="wrap">
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<div class="lft">
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<div id="ball"></div>
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</div>
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</div>
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</body>
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</html>
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