The base webgl renderer module now has two types of utilities: * `writeXFeatureInstructions` will write a series of values in a given typed array, which represent how a given feature will be rendered; for points, this means position, size, color, etc. * `writeXFeatureToBuffers` will fill up the given index & vertex buffers with values based on the provided render instructions As such, the logic for rendering features is: user-input style > instructions array >(*) index/vertex buffers > draw (*) this transformation is intended to be done on a worker.
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9.5 KiB