61c528f3af33a92f72720902c18d8842183069ab
flag on the Events object is set to true. This ends up meaning that we save a lot of unneccesary getMousePosition calls because (for example) the layer doesn't need to include the .xy property. In addition, we add in speed improvements via caching to the getMousePosition, courtesy the work from pgiraud (which was worked on further by tcoulter) -- this results in significantly improved getMousePosition performance improvements in 'real life' situations that are more like the cases that people use OpenLayers, with a higher number of containing divs (and also clearly demonstrate a gain in performance even in the simple case.) The end result is: * In typical map movement over the map, (n / n+1) fewer calls to getMousePosition, where n is the number of active layers when dragging over the map. * In the simple case, 40% faster getMousePosition performance -- and in more complex cases, significantly more performance improvements. To drop the former improvement, which may affect some applications (as described in the includeXY documentation) simply set: OpenLayers.Events.prototype.includeXY = true; This will restore the 'every element has an xy property always' behavior that was the case beore this patch. r=me,tschaub, work by pgiraud related to (See #1509), and (Closes #1459) git-svn-id: http://svn.openlayers.org/trunk/openlayers@7615 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
modify feature control must use silent:true when removing/destroying vertices, p=me, r=crschmidt (closes #1562)
make the zIndex of the map div 0 (unless otherwise specified by user). this fixes zindexing issues in FF3. (Closes #1635)
OpenLayers
-=-=-=-=-=-
Copyright (c) 2005-2006 MetaCarta, Inc.
OpenLayers is a JavaScript library for building map applications
on the web. OpenLayers is made available under a BSD-license.
Please see license.txt in this distribution for more details.
------------------
Getting OpenLayers
------------------
OpenLayers lives at http://www.openlayers.org/.
You can get OpenLayers from
http://trac.openlayers.org/wiki/HowToDownload.
---------------------
Installing OpenLayers
---------------------
You can use OpenLayers as-is by copying build/OpenLayers.js and the
entire theme/ and img/ directories up to your webserver, putting them
in the same directory. The files can be in subdirectories on your website, or right in the root of the site, as in these examples. To include the OpenLayers library in your web page from the root of the site, use:
<script type="text/javascript" src="/OpenLayers.js" />
As an example, using bash (with the release files in ~/openlayers ):
$ cd /var/www/html
$ cp ~/openlayers/build/OpenLayers.js ./
$ cp -R ~/openlayers/theme ./
$ cp -R ~/openlayers/img ./
If you want to use the multiple-file version of OpenLayers (for, say,
debugging or development purposes), copy the lib/ directory up to your
webserver in the same directory you put the img/ folder. Then add
the following to your web page instead:
<script type="text/javascript" src="/lib/OpenLayers.js" />
As an example, using bash (with the release files in ~/openlayers ):
$ cd /var/www/html
$ cp -R ~/openlayers/lib ./
$ cp -R ~/openlayers/theme ./
$ cp -R ~/openlayers/img ./
------------------------------------
Using OpenLayers in Your Own Website
------------------------------------
The examples/ directory is full of useful examples.
Dcumentation is available in the doc/ directory: to build an HTML version
of the documentation, run ./docs.sh in the build/ directory.
Information on changes in the API is available in news.txt.
--------------------------
Contributing to OpenLayers
--------------------------
Please join the email lists at http://openlayers.org/EmailLists/.
Patches are welcome!
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