163 lines
4.6 KiB
JavaScript
163 lines
4.6 KiB
JavaScript
import ImageTile from '../../../src/ol/ImageTile.js';
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import Tile from '../../../src/ol/Tile.js';
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import TileQueue from '../../../src/ol/TileQueue.js';
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import TileState from '../../../src/ol/TileState.js';
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import {defaultImageLoadFunction} from '../../../src/ol/source/Image.js';
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import {DROP} from '../../../src/ol/structs/PriorityQueue.js';
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describe('ol.TileQueue', function() {
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function addRandomPriorityTiles(tq, num) {
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let i, tile, priority;
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for (i = 0; i < num; i++) {
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tile = new Tile();
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priority = Math.floor(Math.random() * 100);
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tq.elements_.push([tile, '', [0, 0]]);
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tq.priorities_.push(priority);
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tq.queuedElements_[tile.getKey()] = true;
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}
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}
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let tileId = 0;
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function createImageTile(opt_tileLoadFunction) {
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++tileId;
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const tileCoord = [tileId, tileId, tileId];
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const state = 0; // IDLE
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// The tile queue requires a unique URI for each item added.
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// Browsers still load the resource even if they don't understand
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// the charset. So we create a unique URI by abusing the charset.
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const src = 'data:image/gif;charset=junk-' + tileId +
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';base64,R0lGODlhAQABAPAAAP8AAP///' +
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'yH5BAAAAAAALAAAAAABAAEAAAICRAEAOw==';
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const tileLoadFunction = opt_tileLoadFunction ?
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opt_tileLoadFunction : defaultImageLoadFunction;
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return new ImageTile(tileCoord, state, src, null, tileLoadFunction);
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}
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describe('#loadMoreTiles()', function() {
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const noop = function() {};
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it('works when tile queues share tiles', function(done) {
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const q1 = new TileQueue(noop, noop);
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const q2 = new TileQueue(noop, noop);
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const numTiles = 20;
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for (let i = 0; i < numTiles; ++i) {
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const tile = createImageTile();
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q1.enqueue([tile]);
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q2.enqueue([tile]);
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}
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// Initially, both have all tiles.
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expect(q1.getCount()).to.equal(numTiles);
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expect(q2.getCount()).to.equal(numTiles);
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const maxLoading = numTiles / 2;
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// and nothing is loading
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expect(q1.getTilesLoading()).to.equal(0);
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expect(q2.getTilesLoading()).to.equal(0);
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// ask both to load
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q1.loadMoreTiles(maxLoading, maxLoading);
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q2.loadMoreTiles(maxLoading, maxLoading);
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// both tiles will be loading the max
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expect(q1.getTilesLoading()).to.equal(maxLoading);
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expect(q2.getTilesLoading()).to.equal(maxLoading);
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// the second queue will be empty now
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expect(q1.getCount()).to.equal(numTiles - maxLoading);
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expect(q2.getCount()).to.equal(0);
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// let all tiles load
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setTimeout(function() {
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expect(q1.getTilesLoading()).to.equal(0);
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expect(q2.getTilesLoading()).to.equal(0);
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// ask both to load, this should clear q1
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q1.loadMoreTiles(maxLoading, maxLoading);
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q2.loadMoreTiles(maxLoading, maxLoading);
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expect(q1.getCount()).to.equal(0);
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expect(q2.getCount()).to.equal(0);
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done();
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}, 20);
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});
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});
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describe('heapify', function() {
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it('does convert an arbitrary array into a heap', function() {
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const tq = new TileQueue(function() {});
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addRandomPriorityTiles(tq, 100);
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tq.heapify_();
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});
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});
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describe('reprioritize', function() {
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it('does reprioritize the array', function() {
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const tq = new TileQueue(function() {});
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addRandomPriorityTiles(tq, 100);
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tq.heapify_();
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// now reprioritize, changing the priority of 50 tiles and removing the
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// rest
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let i = 0;
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tq.priorityFunction_ = function() {
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if ((i++) % 2 === 0) {
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return DROP;
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}
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return Math.floor(Math.random() * 100);
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};
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tq.reprioritize();
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expect(tq.elements_.length).to.eql(50);
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expect(tq.priorities_.length).to.eql(50);
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});
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});
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describe('tile change event', function() {
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const noop = function() {};
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it('loaded tiles', function() {
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const tq = new TileQueue(noop, noop);
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const tile = createImageTile();
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expect(tile.hasListener('change')).to.be(false);
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tq.enqueue([tile]);
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expect(tile.hasListener('change')).to.be(true);
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tile.setState(TileState.LOADED);
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expect(tile.hasListener('change')).to.be(false);
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});
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it('error tiles', function() {
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const tq = new TileQueue(noop, noop);
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const tile = createImageTile(noop);
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tq.enqueue([tile]);
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tq.loadMoreTiles(Infinity, Infinity);
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expect(tq.getTilesLoading()).to.eql(1);
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expect(tile.getState()).to.eql(1); // LOADING
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tile.setState(TileState.ERROR);
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expect(tq.getTilesLoading()).to.eql(0);
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expect(tile.hasListener('change')).to.be(false);
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});
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});
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});
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