Files
openlayers/examples/ten-thousand-points.js
ahocevar e8ab4f9f0c Removing canvas renderer stub for VectorLayer2
Setting the renderer of the ten-thousand-points example to
WebGL should remove the need for this stub. This is basically
the same approach we took for all vector examples in master,
where we set the renderer to Canvas.
2013-06-10 11:22:32 +02:00

69 lines
1.7 KiB
JavaScript

goog.require('ol.Map');
goog.require('ol.RendererHint');
goog.require('ol.View2D');
goog.require('ol.control.MousePosition');
goog.require('ol.control.defaults');
goog.require('ol.geom2.LineStringCollection');
goog.require('ol.geom2.PointCollection');
goog.require('ol.layer.TileLayer');
goog.require('ol.layer.VectorLayer2');
goog.require('ol.source.OSM');
goog.require('ol.source.VectorSource2');
// WARNING
// This example is an experimental testbed for WebGL vector work. The function
// calls used here are internal and low-level and are not representative of the
// final API.
var pointCollection = ol.geom2.PointCollection.createEmpty(101 * 101);
var i, j, x, y;
for (i = 0; i < 101; ++i) {
for (j = 0; j < 101; ++j) {
x = 20000000 * (i - 50) / 50;
y = 20000000 * (j - 50) / 50;
pointCollection.add([x, y]);
}
}
var k = 1000000;
var lineStringCollection = ol.geom2.LineStringCollection.pack([
[[-20 * k, -20 * k], [20 * k, 20 * k]],
[[-20 * k, 20 * k], [20 * k, -20 * k]],
[[0 * k, 15 * k],
[10 * k, 5 * k],
[5 * k, 5 * k],
[5 * k, -15 * k],
[-5 * k, -15 * k],
[-5 * k, 5 * k],
[-10 * k, 5 * k],
[0 * k, 15 * k]]
]);
var map = new ol.Map({
controls: ol.control.defaults({}, [
new ol.control.MousePosition({
undefinedHTML: '&nbsp;'
})
]),
layers: [
new ol.layer.TileLayer({
source: new ol.source.OSM()
}),
new ol.layer.VectorLayer2({
source: new ol.source.VectorSource2({
lineStringCollections: [lineStringCollection],
projection: 'EPSG:3857',
pointCollections: [pointCollection]
})
})
],
renderer: ol.RendererHint.WEBGL,
target: 'map',
view: new ol.View2D({
center: [0, 0],
zoom: 0
})
});