Setting the renderer of the ten-thousand-points example to WebGL should remove the need for this stub. This is basically the same approach we took for all vector examples in master, where we set the renderer to Canvas.
69 lines
1.7 KiB
JavaScript
69 lines
1.7 KiB
JavaScript
goog.require('ol.Map');
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goog.require('ol.RendererHint');
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goog.require('ol.View2D');
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goog.require('ol.control.MousePosition');
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goog.require('ol.control.defaults');
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goog.require('ol.geom2.LineStringCollection');
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goog.require('ol.geom2.PointCollection');
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goog.require('ol.layer.TileLayer');
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goog.require('ol.layer.VectorLayer2');
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goog.require('ol.source.OSM');
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goog.require('ol.source.VectorSource2');
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// WARNING
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// This example is an experimental testbed for WebGL vector work. The function
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// calls used here are internal and low-level and are not representative of the
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// final API.
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var pointCollection = ol.geom2.PointCollection.createEmpty(101 * 101);
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var i, j, x, y;
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for (i = 0; i < 101; ++i) {
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for (j = 0; j < 101; ++j) {
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x = 20000000 * (i - 50) / 50;
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y = 20000000 * (j - 50) / 50;
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pointCollection.add([x, y]);
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}
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}
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var k = 1000000;
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var lineStringCollection = ol.geom2.LineStringCollection.pack([
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[[-20 * k, -20 * k], [20 * k, 20 * k]],
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[[-20 * k, 20 * k], [20 * k, -20 * k]],
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[[0 * k, 15 * k],
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[10 * k, 5 * k],
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[5 * k, 5 * k],
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[5 * k, -15 * k],
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[-5 * k, -15 * k],
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[-5 * k, 5 * k],
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[-10 * k, 5 * k],
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[0 * k, 15 * k]]
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]);
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var map = new ol.Map({
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controls: ol.control.defaults({}, [
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new ol.control.MousePosition({
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undefinedHTML: ' '
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})
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]),
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layers: [
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new ol.layer.TileLayer({
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source: new ol.source.OSM()
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}),
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new ol.layer.VectorLayer2({
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source: new ol.source.VectorSource2({
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lineStringCollections: [lineStringCollection],
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projection: 'EPSG:3857',
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pointCollections: [pointCollection]
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})
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})
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],
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renderer: ol.RendererHint.WEBGL,
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target: 'map',
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view: new ol.View2D({
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center: [0, 0],
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zoom: 0
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})
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});
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