360d7412f0f97c139e89b6795e8ffb16a88fdaf9
git-svn-id: http://svn.openlayers.org/trunk/openlayers@7650 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
added new graphicName symbolizer property, which allows to render well-known graphic symbols named "square", "cross", "x" and "triangle", in addition to the existing "circle". Thanks Tim for the tweaks and the example. r=tschaub,elemoine (closes #1398)
Adding strategy and protocol base classes for better vector behavior. This just sets the common API for strategy and protocol. In general, a vector layer can have many strategies. A setLayer method gets called on each of these layers. When a layer is added to a map, any strategies on that layer get activated. When the layer is destroyed, any strategies get destroyed (this could be changed to deactivate for symmetry). A vector layer may also have a protocol. A protocol is typically constructed with a format. The layer doesn't need to know about the format. The protocol doesn't need to know about the layer. Strategies coordinate feature management for a layer. Specific strategies and protocols to follow. r=crschmidt (closes #1646)
Adding strategy and protocol base classes for better vector behavior. This just sets the common API for strategy and protocol. In general, a vector layer can have many strategies. A setLayer method gets called on each of these layers. When a layer is added to a map, any strategies on that layer get activated. When the layer is destroyed, any strategies get destroyed (this could be changed to deactivate for symmetry). A vector layer may also have a protocol. A protocol is typically constructed with a format. The layer doesn't need to know about the format. The protocol doesn't need to know about the layer. Strategies coordinate feature management for a layer. Specific strategies and protocols to follow. r=crschmidt (closes #1646)
make the zIndex of the map div 0 (unless otherwise specified by user). this fixes zindexing issues in FF3. (Closes #1635)
OpenLayers
-=-=-=-=-=-
Copyright (c) 2005-2006 MetaCarta, Inc.
OpenLayers is a JavaScript library for building map applications
on the web. OpenLayers is made available under a BSD-license.
Please see license.txt in this distribution for more details.
------------------
Getting OpenLayers
------------------
OpenLayers lives at http://www.openlayers.org/.
You can get OpenLayers from
http://trac.openlayers.org/wiki/HowToDownload.
---------------------
Installing OpenLayers
---------------------
You can use OpenLayers as-is by copying build/OpenLayers.js and the
entire theme/ and img/ directories up to your webserver, putting them
in the same directory. The files can be in subdirectories on your website, or right in the root of the site, as in these examples. To include the OpenLayers library in your web page from the root of the site, use:
<script type="text/javascript" src="/OpenLayers.js" />
As an example, using bash (with the release files in ~/openlayers ):
$ cd /var/www/html
$ cp ~/openlayers/build/OpenLayers.js ./
$ cp -R ~/openlayers/theme ./
$ cp -R ~/openlayers/img ./
If you want to use the multiple-file version of OpenLayers (for, say,
debugging or development purposes), copy the lib/ directory up to your
webserver in the same directory you put the img/ folder. Then add
the following to your web page instead:
<script type="text/javascript" src="/lib/OpenLayers.js" />
As an example, using bash (with the release files in ~/openlayers ):
$ cd /var/www/html
$ cp -R ~/openlayers/lib ./
$ cp -R ~/openlayers/theme ./
$ cp -R ~/openlayers/img ./
------------------------------------
Using OpenLayers in Your Own Website
------------------------------------
The examples/ directory is full of useful examples.
Dcumentation is available in the doc/ directory: to build an HTML version
of the documentation, run ./docs.sh in the build/ directory.
Information on changes in the API is available in news.txt.
--------------------------
Contributing to OpenLayers
--------------------------
Please join the email lists at http://openlayers.org/EmailLists/.
Patches are welcome!
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