Andreas Hocevar
2bcb10c973
Respect the tile grid's extent
...
By adding a getTileCoordForTileUrlFuction method like for ol.source.Tile,
we can now properly handle extent and resolution restrictions, and reuse
tiles on wrapped worlds. Also adds the missing wrapX option to
ol.source.TileVector.
2015-06-15 11:15:25 +02:00
..
2015-04-13 21:13:27 +02:00
2015-06-01 10:09:38 +02:00
2014-02-24 14:53:00 -07:00
2015-06-11 09:53:06 +02:00
2015-06-05 14:20:06 +02:00
2015-06-09 15:44:31 +02:00
2015-06-11 18:34:20 +02:00
2014-08-22 07:34:35 -06:00
2015-04-21 09:11:06 +02:00
2015-01-22 10:19:37 +01:00
2015-06-09 15:44:31 +02:00
2015-06-15 11:15:25 +02:00
2015-02-11 13:24:23 +01:00
2015-01-14 13:29:28 +01:00
2015-04-02 19:18:38 +02:00
2015-06-12 09:45:03 +02:00
2014-11-21 15:48:31 +01:00
2013-12-09 16:37:18 +01:00
2014-06-06 09:49:12 +02:00
2015-05-20 12:50:52 +02:00
2015-04-02 19:16:05 +02:00
2015-04-13 21:13:27 +02:00
2014-07-06 12:43:55 -06:00
2015-05-19 22:25:55 +02:00
2015-04-20 13:47:34 -06:00
2015-04-08 10:22:56 +02:00
2015-04-13 21:13:27 +02:00
2014-08-08 08:28:34 +02:00
2015-04-13 21:13:27 +02:00
2015-03-30 16:50:58 +02:00
2015-01-30 09:38:47 +01:00
2013-03-22 17:25:31 +01:00
2015-04-07 08:35:47 -06:00
2014-10-08 14:41:45 +02:00
2015-04-13 21:13:27 +02:00
2013-03-27 11:52:42 +01:00
2013-03-13 04:32:43 +01:00
2015-04-22 10:01:31 -06:00
2014-12-18 10:28:21 +01:00
2015-06-12 09:45:03 +02:00
2013-04-05 12:30:37 +02:00
2014-08-18 09:33:24 +02:00
2015-06-12 09:45:03 +02:00
2015-01-27 09:26:51 +01:00