By adding a getTileCoordForTileUrlFuction method like for ol.source.Tile, we can now properly handle extent and resolution restrictions, and reuse tiles on wrapped worlds. Also adds the missing wrapX option to ol.source.TileVector.
By adding a getTileCoordForTileUrlFuction method like for ol.source.Tile, we can now properly handle extent and resolution restrictions, and reuse tiles on wrapped worlds. Also adds the missing wrapX option to ol.source.TileVector.