Files
openlayers/src/ol/Map.js
Tim Schaub 2a9fde86b1 This makes ol/Map use the Canvas map renderer.
To use the experimental WebGL renderer, use ol/WebGLMap instead.
2018-04-14 09:32:54 -06:00

94 lines
3.4 KiB
JavaScript

/**
* @module ol/Map
*/
import {inherits} from './index.js';
import PluggableMap from './PluggableMap.js';
import PluginType from './PluginType.js';
import {defaults as defaultControls} from './control.js';
import {defaults as defaultInteractions} from './interaction.js';
import {assign} from './obj.js';
import {register, registerMultiple} from './plugins.js';
import CanvasImageLayerRenderer from './renderer/canvas/ImageLayer.js';
import CanvasMapRenderer from './renderer/canvas/Map.js';
import CanvasTileLayerRenderer from './renderer/canvas/TileLayer.js';
import CanvasVectorLayerRenderer from './renderer/canvas/VectorLayer.js';
import CanvasVectorTileLayerRenderer from './renderer/canvas/VectorTileLayer.js';
register(PluginType.MAP_RENDERER, CanvasMapRenderer);
registerMultiple(PluginType.LAYER_RENDERER, [
CanvasImageLayerRenderer,
CanvasTileLayerRenderer,
CanvasVectorLayerRenderer,
CanvasVectorTileLayerRenderer
]);
/**
* @classdesc
* The map is the core component of OpenLayers. For a map to render, a view,
* one or more layers, and a target container are needed:
*
* import Map from 'ol/Map';
* import View from 'ol/View';
* import TileLayer from 'ol/layer/Tile';
* import OSM from 'ol/source/OSM';
*
* var map = new Map({
* view: new View({
* center: [0, 0],
* zoom: 1
* }),
* layers: [
* new TileLayer({
* source: new OSM()
* })
* ],
* target: 'map'
* });
*
* The above snippet creates a map using a {@link module:ol/layer/Tile~Tile} to
* display {@link module:ol/source/OSM~OSM} OSM data and render it to a DOM
* element with the id `map`.
*
* The constructor places a viewport container (with CSS class name
* `ol-viewport`) in the target element (see `getViewport()`), and then two
* further elements within the viewport: one with CSS class name
* `ol-overlaycontainer-stopevent` for controls and some overlays, and one with
* CSS class name `ol-overlaycontainer` for other overlays (see the `stopEvent`
* option of {@link module:ol/Overlay~Overlay} for the difference). The map
* itself is placed in a further element within the viewport.
*
* Layers are stored as a {@link module:ol/Collection~Collection} in
* layerGroups. A top-level group is provided by the library. This is what is
* accessed by `getLayerGroup` and `setLayerGroup`. Layers entered in the
* options are added to this group, and `addLayer` and `removeLayer` change the
* layer collection in the group. `getLayers` is a convenience function for
* `getLayerGroup().getLayers()`. Note that {@link module:ol/layer/Group~Group}
* is a subclass of {@link module:ol/layer/Base~Base}, so layers entered in the
* options or added with `addLayer` can be groups, which can contain further
* groups, and so on.
*
* @constructor
* @extends {module:ol/PluggableMap~PluggableMap}
* @param {module:ol/PluggableMap~MapOptions} options Map options.
* @fires module:ol/MapBrowserEvent~MapBrowserEvent
* @fires module:ol/MapEvent~MapEvent
* @fires module:ol/render/Event~Event#postcompose
* @fires module:ol/render/Event~Event#precompose
* @api
*/
const Map = function(options) {
options = assign({}, options);
if (!options.controls) {
options.controls = defaultControls();
}
if (!options.interactions) {
options.interactions = defaultInteractions();
}
PluggableMap.call(this, options);
};
inherits(Map, PluggableMap);
export default Map;