This makes ol/Map use the Canvas map renderer.
To use the experimental WebGL renderer, use ol/WebGLMap instead.
This commit is contained in:
@@ -13,11 +13,6 @@ import CanvasMapRenderer from './renderer/canvas/Map.js';
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import CanvasTileLayerRenderer from './renderer/canvas/TileLayer.js';
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import CanvasVectorLayerRenderer from './renderer/canvas/VectorLayer.js';
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import CanvasVectorTileLayerRenderer from './renderer/canvas/VectorTileLayer.js';
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import WebGLImageLayerRenderer from './renderer/webgl/ImageLayer.js';
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import WebGLMapRenderer from './renderer/webgl/Map.js';
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import WebGLTileLayerRenderer from './renderer/webgl/TileLayer.js';
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import WebGLVectorLayerRenderer from './renderer/webgl/VectorLayer.js';
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register(PluginType.MAP_RENDERER, CanvasMapRenderer);
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registerMultiple(PluginType.LAYER_RENDERER, [
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@@ -27,15 +22,6 @@ registerMultiple(PluginType.LAYER_RENDERER, [
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CanvasVectorTileLayerRenderer
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]);
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// TODO: move these to new ol-webgl package
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register(PluginType.MAP_RENDERER, WebGLMapRenderer);
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registerMultiple(PluginType.LAYER_RENDERER, [
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WebGLImageLayerRenderer,
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WebGLTileLayerRenderer,
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WebGLVectorLayerRenderer
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]);
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/**
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* @classdesc
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* The map is the core component of OpenLayers. For a map to render, a view,
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@@ -1,5 +1,5 @@
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/**
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* @module ol/CanvasMap
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* @module ol/WebGLMap
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*/
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import {inherits} from './index.js';
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import PluggableMap from './PluggableMap.js';
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@@ -8,33 +8,32 @@ import {defaults as defaultControls} from './control.js';
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import {defaults as defaultInteractions} from './interaction.js';
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import {assign} from './obj.js';
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import {register, registerMultiple} from './plugins.js';
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import CanvasImageLayerRenderer from './renderer/canvas/ImageLayer.js';
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import CanvasMapRenderer from './renderer/canvas/Map.js';
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import CanvasTileLayerRenderer from './renderer/canvas/TileLayer.js';
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import CanvasVectorLayerRenderer from './renderer/canvas/VectorLayer.js';
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import CanvasVectorTileLayerRenderer from './renderer/canvas/VectorTileLayer.js';
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import WebGLImageLayerRenderer from './renderer/webgl/ImageLayer.js';
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import WebGLMapRenderer from './renderer/webgl/Map.js';
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import WebGLTileLayerRenderer from './renderer/webgl/TileLayer.js';
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import WebGLVectorLayerRenderer from './renderer/webgl/VectorLayer.js';
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register(PluginType.MAP_RENDERER, CanvasMapRenderer);
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// TODO: move these to new ol-webgl package
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register(PluginType.MAP_RENDERER, WebGLMapRenderer);
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registerMultiple(PluginType.LAYER_RENDERER, [
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CanvasImageLayerRenderer,
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CanvasTileLayerRenderer,
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CanvasVectorLayerRenderer,
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CanvasVectorTileLayerRenderer
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WebGLImageLayerRenderer,
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WebGLTileLayerRenderer,
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WebGLVectorLayerRenderer
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]);
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/**
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* @classdesc
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* The map is the core component of OpenLayers. For a map to render, a view,
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* one or more layers, and a target container are needed:
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* The WebGLMap uses WebGL for rendering map layers. This renderer has limited
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* support for vector data and no support for vector tiles.
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*
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* import CanvasMap from 'ol/CanvasMap';
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* import WebGLMap from 'ol/WebGLMap';
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* import TileLayer from 'ol/layer/Tile';
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* import OSM from 'ol/source/OSM';
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* import View from 'ol/View';
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*
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* var map = new CanvasMap({
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* var map = new WebGLMap({
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* view: new View({
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* center: [0, 0],
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* zoom: 1
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@@ -78,7 +77,7 @@ registerMultiple(PluginType.LAYER_RENDERER, [
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* @fires module:ol/render/Event~Event#precompose
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* @api
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*/
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const CanvasMap = function(options) {
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const WebGLMap = function(options) {
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options = assign({}, options);
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delete options.renderer;
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if (!options.controls) {
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@@ -91,6 +90,6 @@ const CanvasMap = function(options) {
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PluggableMap.call(this, options);
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};
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inherits(CanvasMap, PluggableMap);
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inherits(WebGLMap, PluggableMap);
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export default CanvasMap;
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export default WebGLMap;
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