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openlayers/master/examples/TextureAtlas.html
Éric Lemoine 5d14b9e2d4 Updated
2013-02-20 10:38:25 +01:00

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<h1 class="page-title">TextureAtlas</h1>
<section>
<header>
<h2>
TextureAtlas
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="TextureAtlas"><span class="type-signature"></span>new TextureAtlas</h4>
</dt>
<dd>
<p class="description">
A TextureAtlas stores multiple images in one square texture and keeps
track of the texture coordinates for each image. TextureAtlas is dynamic,
meaning new images can be added at any point in time.
Calling addImages is more space-efficient than calling addImage multiple times.
Texture coordinates are subject to change if the texture atlas resizes, so it is
important to check <a href="TextureAtlas.html#getGUID">TextureAtlas#getGUID</a> before using old values.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>description.context</code></td>
<td class="type">
<a href="Context.html">Context</a>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last">The context in which the texture gets created.</td>
</tr>
<tr>
<td class="name"><code>description.pixelFormat</code></td>
<td class="type">
<a href="PixelFormat.html">PixelFormat</a>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
PixelFormat.RGBA
</td>
<td class="description last">The pixel format of the texture.</td>
</tr>
<tr>
<td class="name"><code>description.borderWidthInPixels</code></td>
<td class="type">
Number
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last">The amount of spacing between adjacent images in pixels.</td>
</tr>
<tr>
<td class="name"><code>description.initialSize</code></td>
<td class="type">
<a href="Cartesian2.html">Cartesian2</a>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
new Cartesian2(16.0, 16.0)
</td>
<td class="description last">The initial side lengths of the texture.</td>
</tr>
<tr>
<td class="name"><code>description.images</code></td>
<td class="type">
Array
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last">Optional array of Image to be added to the atlas. Same as calling addImages(images).</td>
</tr>
<tr>
<td class="name"><code>description.image</code></td>
<td class="type">
Image
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last">Optional single image to be added to the atlas. Same as calling addImage(image).</td>
</tr>
</tbody>
</table>
<h5>Throws:</h5>
<ul>
<li>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: context is required.
</div>
</li>
<li>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: borderWidthInPixels must be greater than or equal to zero.
</div>
</li>
<li>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: initialSize must be greater than zero.
</div>
</li>
</ul>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 50</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="addImage"><span class="type-signature"></span>addImage</h4>
</dt>
<dd>
<p class="description">
Adds an image to the texture atlas.
Calling addImages is more space-efficient than calling addImage multiple times.
Texture coordinates are subject to change if the texture atlas resizes, so it is
important to check <a href="TextureAtlas.html#getGUID">TextureAtlas#getGUID</a> before using old values.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>image</code></td>
<td class="type">
Image
</td>
<td class="description last">An image to be added to the texture atlas.</td>
</tr>
</tbody>
</table>
<h5>Throws:</h5>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: image is required.
</div>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Number</span>
The index of the newly added image.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 268</li></ul></dd>
-->
<h5>See:</h5>
<ul class="see-list">
<li><a href="TextureAtlas.html#addImages">TextureAtlas#addImages</a></li>
</ul>
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="addImages"><span class="type-signature"></span>addImages</h4>
</dt>
<dd>
<p class="description">
Adds an array of images to the texture atlas.
Calling addImages is more space-efficient than calling addImage multiple times.
Texture coordinates are subject to change if the texture atlas resizes, so it is
important to check <a href="TextureAtlas.html#getGUID">TextureAtlas#getGUID</a> before using old values.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>images</code></td>
<td class="type">
Array
</td>
<td class="description last">An array of Image to be added to the texture atlas.</td>
</tr>
</tbody>
</table>
<h5>Throws:</h5>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: images is required and must have length greater than zero.
</div>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Number</span>
The first index of the newly added images.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 294</li></ul></dd>
-->
<h5>See:</h5>
<ul class="see-list">
<li><a href="TextureAtlas.html#addImage">TextureAtlas#addImage</a></li>
</ul>
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="addSubRegions"><span class="type-signature"></span>addSubRegions</h4>
</dt>
<dd>
<p class="description">
Add a set of sub-regions to one atlas image as additional image indices.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>image</code></td>
<td class="type">
Image
</td>
<td class="description last">An image to be added to the texture atlas.</td>
</tr>
<tr>
<td class="name"><code>subRegions</code></td>
<td class="type">
Array
</td>
<td class="description last">An array of <a href="BoundingRectangle.html">BoundingRectangle</a> sub-regions measured in pixels from the bottom-left.</td>
</tr>
</tbody>
</table>
<h5>Throws:</h5>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: image is required.
</div>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Number</span>
The index of the first newly-added region.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 342</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy</h4>
</dt>
<dd>
<p class="description">
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
<br /><br />
Once an object is destroyed, it should not be used; calling any function other than
<code>isDestroyed</code> will result in a <a href="DeveloperError.html">DeveloperError</a> exception. Therefore,
assign the return value (<code>undefined</code>) to the object as done in the example.
</p>
<h5>Throws:</h5>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: This object was destroyed, i.e., destroy() was called.
</div>
<h5>Returns:</h5>
<h5>Example</h5>
<pre class="code brush: js">atlas = atlas && atlas.destroy();</pre>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 466</li></ul></dd>
-->
<h5>See:</h5>
<ul class="see-list">
<li><a href="TextureAtlas.html#isDestroyed">TextureAtlas#isDestroyed</a></li>
</ul>
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getBorderWidthInPixels"><span class="type-signature"></span>getBorderWidthInPixels</h4>
</dt>
<dd>
<p class="description">
Returns the amount of spacing between adjacent images in pixels.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Number</span>
The border width in pixels.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 373</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getGUID"><span class="type-signature"></span>getGUID</h4>
</dt>
<dd>
<p class="description">
Returns the atlas' globally unique identifier (GUID).
The GUID changes whenever the texture atlas is modified.
Classes that use a texture atlas should check if the GUID
has changed before processing the atlas data.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">String</span>
The globally unique identifier (GUID).
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 427</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getNumberOfImages"><span class="type-signature"></span>getNumberOfImages</h4>
</dt>
<dd>
<p class="description">
Returns the number of images in the texture atlas. This value increases
every time addImage or addImages is called.
Texture coordinates are subject to change if the texture atlas resizes, so it is
important to check <a href="TextureAtlas.html#getGUID">TextureAtlas#getGUID</a> before using old values.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Number</span>
The number of images in the texture atlas.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 413</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getTexture"><span class="type-signature"></span>getTexture</h4>
</dt>
<dd>
<p class="description">
Returns the texture that all of the images are being written to.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">@link Texture</span>
The texture used by the texture atlas.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 399</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getTextureCoordinates"><span class="type-signature"></span>getTextureCoordinates</h4>
</dt>
<dd>
<p class="description">
Returns an array of <a href="BoundingRectangle.html">BoundingRectangle</a> texture coordinate regions for all the images in the texture atlas.
The x and y values of the rectangle correspond to the bottom-left corner of the texture coordinate.
The coordinates are in the order that the corresponding images were added to the atlas.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Array</span>
The texture coordinates.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 388</li></ul></dd>
-->
<h5>See:</h5>
<ul class="see-list">
<li><a href="BoundingRectangle.html">BoundingRectangle</a></li>
</ul>
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="isDestroyed"><span class="type-signature"></span>isDestroyed</h4>
</dt>
<dd>
<p class="description">
Returns true if this object was destroyed; otherwise, false.
<br /><br />
If this object was destroyed, it should not be used; calling any function other than
<code>isDestroyed</code> will result in a <a href="DeveloperError.html">DeveloperError</a> exception.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Boolean</span>
True if this object was destroyed; otherwise, false.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Renderer/TextureAtlas.js, line 443</li></ul></dd>
-->
<h5>See:</h5>
<ul class="see-list">
<li><a href="TextureAtlas.html#destroy">TextureAtlas#destroy</a></li>
</ul>
</dl>
<div class="hr"></div>
</dd>
</dl>
</article>
</section>
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Documentation generated by <a href="https://github.com/micmath/jsdoc">JSDoc 3</a> on Fri Jan 18 2013 11:24:06 GMT-0500 (EST)
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