git-svn-id: http://svn.openlayers.org/tags/openlayers/release-2.4-rc4@3178 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
234 lines
6.2 KiB
JavaScript
234 lines
6.2 KiB
JavaScript
/* Copyright (c) 2006 MetaCarta, Inc., published under the BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
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* for the full text of the license. */
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/**
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* Handler to draw a point on the map. Point is displayed on mouse down,
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* moves on mouse move, and is finished on mouse up.
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*
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* @class
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* @requires OpenLayers/Handler.js
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* @requires OpenLayers/Geometry/Point.js
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*/
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OpenLayers.Handler.Point = OpenLayers.Class.create();
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OpenLayers.Handler.Point.prototype =
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OpenLayers.Class.inherit(OpenLayers.Handler, {
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/**
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* @type OpenLayers.Feature.Vector
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* @private
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*/
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point: null,
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/**
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* @type OpenLayers.Layer.Vector
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* @private
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*/
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layer: null,
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/**
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* @type Boolean
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* @private
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*/
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drawing: false,
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/**
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* @type Boolean
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* @private
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*/
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mouseDown: false,
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/**
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* @type OpenLayers.Pixel
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* @private
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*/
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lastDown: null,
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/**
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* @type OpenLayers.Pixel
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* @private
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*/
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lastUp: null,
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/**
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* @constructor
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*
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* @param {OpenLayers.Control} control
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* @param {Array} callbacks An object with a 'done' property whos value is
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* a function to be called when the point drawing
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* is finished. The callback should expect to
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* recieve a single argument, the point geometry.
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* If the callbacks object contains a 'cancel' property,
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* this function will be called when the handler is deactivated
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* while drawing. The cancel should expect to receive a geometry.
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* @param {Object} options
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*/
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initialize: function(control, callbacks, options) {
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// TBD: deal with style
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this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
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OpenLayers.Handler.prototype.initialize.apply(this, arguments);
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},
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/**
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* turn on the handler
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*/
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activate: function() {
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if(!OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
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return false;
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}
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// create temporary vector layer for rendering geometry sketch
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// TBD: this could be moved to initialize/destroy - setting visibility here
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var options = {displayInLayerSwitcher: false};
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this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
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this.map.addLayer(this.layer);
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return true;
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},
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/**
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* Add temporary features
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*/
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createFeature: function() {
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this.point = new OpenLayers.Feature.Vector(
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new OpenLayers.Geometry.Point());
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},
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/**
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* turn off the handler
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*/
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deactivate: function() {
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if(!OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
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return false;
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}
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// call the cancel callback if mid-drawing
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if(this.drawing) {
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this.cancel();
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}
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this.map.removeLayer(this.layer, false);
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this.layer.destroy();
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return true;
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},
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/**
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* Destroy the temporary geometries
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*/
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destroyFeature: function() {
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this.point.destroy();
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},
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/**
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* Finish the geometry and call the "done" callback.
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*/
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finalize: function() {
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this.layer.renderer.clear();
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this.callback("done", [this.geometryClone()]);
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this.destroyFeature();
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this.drawing = false;
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this.mouseDown = false;
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this.lastDown = null;
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this.lastUp = null;
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},
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/**
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* Finish the geometry and call the "cancel" callback.
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*/
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cancel: function() {
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this.layer.renderer.clear();
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this.callback("cancel", [this.geometryClone()]);
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this.destroyFeature();
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this.drawing = false;
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this.mouseDown = false;
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this.lastDown = null;
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this.lastUp = null;
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},
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/**
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* Handle double clicks.
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*/
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dblclick: function(evt) {
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OpenLayers.Event.stop(evt);
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return false;
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},
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/**
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* Render features on the temporary layer.
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*/
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drawFeature: function() {
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this.layer.drawFeature(this.point, this.style);
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},
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/**
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* Return a clone of the relevant geometry.
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*
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* @type OpenLayers.Geometry.Point
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*/
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geometryClone: function() {
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return this.point.geometry.clone();
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},
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/**
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* Handle mouse down. Add a new point to the geometry and render it.
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* Return determines whether to propagate the event on the map.
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*
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* @param {Event} evt
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* @type Boolean
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*/
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mousedown: function(evt) {
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// check keyboard modifiers
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if(!this.checkModifiers(evt)) {
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return true;
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}
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// ignore double-clicks
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if(this.lastDown && this.lastDown.equals(evt.xy)) {
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return true;
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}
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if(this.lastDown == null) {
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this.createFeature();
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}
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this.lastDown = evt.xy;
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this.drawing = true;
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var lonlat = this.map.getLonLatFromPixel(evt.xy);
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this.point.geometry.x = lonlat.lon;
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this.point.geometry.y = lonlat.lat;
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this.drawFeature();
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return false;
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},
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/**
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* Handle mouse move. Adjust the geometry and redraw.
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* Return determines whether to propagate the event on the map.
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*
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* @param {Event} evt
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* @type Boolean
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*/
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mousemove: function (evt) {
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if(this.drawing) {
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var lonlat = this.map.getLonLatFromPixel(evt.xy);
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this.point.geometry.x = lonlat.lon;
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this.point.geometry.y = lonlat.lat;
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this.drawFeature();
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}
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return true;
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},
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/**
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* Handle mouse up. Send the latest point in the geometry to the control.
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* Return determines whether to propagate the event on the map.
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*
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* @param {Event} evt
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* @type Boolean
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*/
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mouseup: function (evt) {
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if(this.drawing) {
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this.finalize();
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return false;
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} else {
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return true;
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}
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},
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/** @final @type String */
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CLASS_NAME: "OpenLayers.Handler.Point"
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});
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