OpenLayers JavaScript Mapping Library | Function Index
Return the path to this script. Construct new feature via layer featureClass constructor, and add to this.features. Tests that an expression is true. Determins whether the feature intersects with the specified location. Construct a new bounds object. Create a new Bounds based on the lon/lat Make sure that the image that just loaded is the one this tile is meant to display, since panning/zooming might have changed the tile’s URL in the meantime. Clear the tile of any bounds/position-related data so that it can be reused in a new location. Clear the tile of any bounds/position-related data so that it can be reused in a new location. Clear the tile of any bounds/position-related data so that it can be reused in a new location. Create a cloned instance of this bounds. OpenLayers.Feature An exact clone of this OpenLayers.Feature {OpenLayers.Geometry.Point} An exact clone of this OpenLayers.Geometry.Point {OpenLayers.Icon} A fresh copy of the icon.
Create a clone of this layer Create a clone of this layer Return a clone of this pixel object Create a clone of this size object Creates a Geometry Collection -- a list of geoms. Create an OpenLayers style class Based on the data associated with the Feature, create and return a marker object. Creates a popup object created from the ‘lonlat’, ‘popupSize’, and ‘popupContentHTML’ properties set in this.data. Writes a message to the console, including a hyperlink to the line where it was called. Creates a default OpenLayers.Icon. nullify references to prevent circular references and memory leaks nullify references to prevent circular references and memory leaks nullify references to prevent circular references and memory leaks nullify references to prevent circular references and memory leaks Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own. Destroy this layer Destroy this layer Destroy this layer Destroy this map
nullify references to prevent circular references and memory leaks nullify references to prevent circular references and memory leaks nullify references to prevent circular references and memory leaks nullify references to prevent circular references and memory leaks Iterate through and call destroy() on each feature, removing it from the local array Destroys marker. Destroys the popup created via createPopup. Prints an interactive listing of all properties of the object. Prints the XML source tree of an HTML or XML element. Hide or show the icon Hide or show the icon Hide or show the icon
Move the div to the given pixel. Calls draw on the icon, and returns that output.
Clear out existing tile, and return whether to draw or not. Check that a tile should be drawn, and draw it. Check that a tile should be drawn, and load features for it. Test a two bounds for equivalence
Determine whether one pixel is equivalent to another Writes a message to the console with the visual “error” icon and color coding and a hyperlink to the line where it was called. Constructor for features. Instances of this class are not useful. Creates a geometry object. Calculated by subtracting the areas of the internal holes from the area of the outer hole. Take the pixel locations of the corner of the tile, and pass them to the base layer and ask for the location of those pixels, so that displaying tiles over Google works fine. Get a layer based on its id Get the tile size for the map Return a GetMap query string for this layer Writes a message to the console and opens a nested block to indent all future messages sent to the console. Closes the most recently opened block created by a call to OpenLayers.Console.group
Creates an icon, which is an image tag in a div. Create a new image layer Constructor for a new OpenLayers.Tile.Image instance.
Writes a message to the console with the visual “info” icon and color coding and a hyperlink to the line where it was called. Inherit from one or more OpenLayers style classes Creates the imgDiv property on the tile. get the full request string from the ds and the tile params and call the AJAX loadURL(). Log an object in the console. Create a new OpenLayers.LonLat instance |