Index
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D
 data, OpenLayers. Feature
 dblclick
 deactivate
 debug, OpenLayers. Console
 DEFAULT_PARAMS, OpenLayers. Layer.WMS
 defaultIcon, OpenLayers. Marker
 destroy
 destroyAllFeatures, OpenLayers. Tile.WFS
 destroyFeature
 destroyMarker, OpenLayers. Feature
 destroyPopup, OpenLayers. Feature
 dir, OpenLayers. Console
 dirxml, OpenLayers. Console
 display
 displayClass, OpenLayers. Control
 displayOutsideMaxExtent, OpenLayers. Layer
 distanceTo, OpenLayers. Geometry. Point
 div
 Drag, OpenLayers. Handler. Drag. OpenLayers. Handler
 dragging, OpenLayers. Handler.Drag
 draw
 drawFeature
 drawing, OpenLayers. Handler. Point
 drawMarker, OpenLayers. Layer. Markers
 drawn
E
 element
 equals
 error, OpenLayers. Console
 EVENT_TYPES, OpenLayers.Map
 eventHandler, OpenLayers. Events
 eventListener, OpenLayers. handler. Keyboard
 events
 Events
 eventTypes, OpenLayers. Events
 extent, OpenLayers. Layer. Image
{Object}
dblclick: function(evt)
Capture double-clicks.
dblclick: function(evt)
Private.
dblclick: function(evt)
Handle double clicks.
deactivate: function ()
{Boolean}
deactivate: function()
Turn off the handler.
deactivate: function()
Deactivate the handler.
deactivate: function()
deactivate: function (evt)
deactivate: function()
turn off the handler
debug: function()
Writes a message to the console, including a hyperlink to the line where it was called.
{Object} Hashtable of default parameter key/value pairs
OpenLayers.Marker.defaultIcon = function()
Creates a default OpenLayers.Icon.
destroy: function ()
destroy: function ()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Destroy this geometry.
destroy: function ()
Destroy this geometry.
destroy: function ()
destroy: function()
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function(setNewBaseLayer)
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
Destroy this layer
destroy:function()
Destroy this map
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy:function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroyAllFeatures: function()
Iterate through and call destroy() on each feature, removing it from the local array
destroyFeature: function()
Private.
destroyFeature: function()
Destroy the temporary geometries
destroyMarker: function()
Destroys marker.
destroyPopup: function()
Destroys the popup created via createPopup.
dir: function()
Prints an interactive listing of all properties of the object.
dirxml: function()
Prints the XML source tree of an HTML or XML element.
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
{string} This property is used for CSS related to the drawing of the Control.
{Boolean} Request map tiles that are completely outside of the max extent for this layer.
distanceTo: function(point)
{DOMElement}
{DOMElement} The element that contains the map
{DOMElement}
{DOMElement}
Returns OpenLayers.Handler.Drag
{Boolean}
draw: function (px)
draw: function(px)
Move the div to the given pixel.
draw: function(px)
Calls draw on the icon, and returns that output.
draw: function(px,
sz)
draw: function(px)
draw:function()
Clear out existing tile, and return whether to draw or not.
draw:function()
Check that a tile should be drawn, and draw it.
draw:function()
Check that a tile should be drawn, and load features for it.
drawFeature: function()
Private.
drawFeature: function()
Render features on the temporary layer.
{Boolean} A point is being drawn
drawMarker: function(marker)
Private.
{Boolean} internal state of drawing.
{Boolean} false
element: function(event)
Cross browser event element detection.
{DOMElement} the DOM element receiving browser events
equals:function(bounds)
Test a two bounds for equivalence
equals: function(geometry)
Tests for equivalent geometries
equals:function(geom)
equals:function(px)
Determine whether one pixel is equivalent to another
equals:function(sz)
Determine where this size is equal to another
error: function()
Writes a message to the console with the visual “error” icon and color coding and a hyperlink to the line where it was called.
{Array} supported application event types
{Function} bound event handler attached to elements
Private.
{OpenLayers.Events}
{OpenLayers.Events} An events object that handles all events on the map
{OpenLayers.Events}
{OpenLayers.Events}
Construct an OpenLayers.Events object.
{Array} list of support application events
{OpenLayers.Bounds} The image bounds in map units