Tim Schaub
f403a06967
Move ENABLE_RASTER_REPROJECTION to a temporary place
2017-12-12 17:30:59 -07:00
Tim Schaub
87295a74dd
Use named exports from ol/index.js
2017-12-12 12:34:23 -07:00
Tim Schaub
7f47883c48
Transformed
2017-12-12 06:53:18 -07:00
Tim Schaub
1cdb6a66f0
Imports cased like the filename
2017-12-12 06:53:17 -07:00
Andreas Hocevar
e318b63dff
Handle skipping and unskipping features with renderMode: 'image'
2017-12-10 23:54:46 +01:00
Andreas Hocevar
4d971029f9
Only compose image vector frame when the replay group has changed
2017-12-08 10:53:45 +01:00
Andreas Hocevar
8135bd43a6
Revert "Merge pull request #7530 from raiyni/crossing-dateline"
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This reverts commit fca0b0771d , reversing
changes made to c3db3e2f6f .
2017-12-07 00:08:59 +01:00
Ron Young
19bceff077
Check forward/back 1 world if wrapping
2017-11-30 14:23:42 -06:00
Andreas Hocevar
ac195c46b1
Reuse declutter tree for hit detection
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Replaying for hit detection no longer declutters, but uses the declutter tree
from the previous rendered frame.
2017-11-28 01:36:47 +01:00
Andreas Hocevar
3c806f924e
Address review comments
2017-11-27 17:54:16 +01:00
Andreas Hocevar
dde81d8585
Add renderMode option to ol.layer.Vector
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This also deprecates ol.source.ImageVector.
2017-11-27 09:48:52 +01:00
Nicholas Latham
397c03a6b6
Use getGeometry
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Use getGeometry for compatibility between RenderFeature and Feature
2017-11-23 15:13:47 +13:00
Andreas Hocevar
006f8d49ec
Reset rotation after rendering
2017-11-16 17:22:05 +01:00
Tim Schaub
dbeef9f73e
Use wrapped tile coord for getting feature at coordinate
2017-11-06 10:53:44 -07:00
Andreas Hocevar
7f865b8520
Check if fonts are available and redraw when label cache was cleared
2017-11-03 13:04:06 +01:00
Andreas Hocevar
4a73754b93
Entertain the compiler
2017-10-31 11:33:48 +01:00
Andreas Hocevar
53a2cf55f1
Fix hit detection for decluttered layers
2017-10-31 11:33:48 +01:00
Andreas Hocevar
08af207724
Add decluttering for images and text
2017-10-31 11:33:48 +01:00
Andreas Hocevar
dbeb3d2795
Only render parts of source tile that are needed for the view tile
2017-10-31 11:33:48 +01:00
Tim Schaub
2dd8fdb5b7
Reworked attribution handling
2017-10-08 20:29:02 -06:00
Tim Schaub
ad4a258c87
Only clear the canvas when needed
2017-10-06 09:12:52 -06:00
Tim Schaub
68a1a497b0
Don't look for alt tiles if alpha is 1
2017-09-27 11:55:45 -06:00
Tim Schaub
8033e25663
Vector tile rendering requires canvas to be cleared
2017-09-27 11:55:45 -06:00
Tim Schaub
79e9dc8128
Render the view resolution tiles last
2017-09-27 11:55:45 -06:00
Tim Schaub
0f53d04361
Only clear canvas when necessary, add tests
2017-09-27 11:55:45 -06:00
Tim Schaub
ecc2a9059e
Check for alt tiles when in transition, always prefer higher z
2017-09-27 11:55:45 -06:00
Tim Schaub
f7bfee8497
Ensure tile transitions complete
2017-09-27 11:55:45 -06:00
Tim Schaub
16e6d13700
Make tile transitions configurable
2017-09-27 11:55:45 -06:00
Tim Schaub
76726a3a6f
Render tiles with an opacity transition
2017-09-27 11:55:45 -06:00
Andreas Hocevar
c15aa414bd
Fix hit detection for image layers
2017-09-06 07:33:07 +02:00
Tim Schaub
f77c9180a0
Merge pull request #7209 from tschaub/work-with-z
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Remove grid.getTileRangeForExtentAndResolution()
2017-09-02 15:14:17 -06:00
Tim Schaub
5e6a4e8cb7
Avoid unnecessary calls to tileGrid.getZForResolution()
2017-09-02 14:34:08 -06:00
Andreas Hocevar
ba3570a268
Remove unnecessary array creation
2017-09-01 13:56:14 +02:00
Andreas Hocevar
6469d3e864
Handle pixelRatio on replay creation instead of replay
2017-08-31 21:41:07 +02:00
Andreas Hocevar
35bd92b713
Prerender labels and cache them as images
2017-08-31 21:41:07 +02:00
Andreas Hocevar
4b4f383043
Transform tile-pixels coordinates only once
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This allows us to simplify the vector tile renderer significantly, because
there are no more coordinates that need special tile-pixel handling.
2017-08-28 19:32:16 +02:00
Andreas Hocevar
44558b7c89
Merge pull request #7125 from ahocevar/remove-error-vector-tiles
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Do not try to render error tiles from VectorTile source
2017-08-15 16:34:16 -04:00
Tim Schaub
8a08ab6463
Correct types
2017-08-15 15:37:37 -04:00
Tim Schaub
9271df7e1d
Pluggable renderers
2017-08-15 15:37:37 -04:00
Andreas Hocevar
ee81a5e817
Do not try to render error tiles from source
2017-08-14 10:18:03 -04:00
Andreas Hocevar
992cf2b2d6
Fix hit detection for overzoomed vector tiles
2017-08-13 22:53:58 -04:00
Tim Schaub
ff9ef481db
Merge pull request #7064 from ahocevar/no-foreach
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Do not use Array.prototype.forEach when dealing with potentially large arrays
2017-08-09 13:59:49 -06:00
Andreas Hocevar
d4d371a4c2
Remove the tilePixelRatio option from ol.source.VectorTile
2017-08-03 00:20:29 +02:00
Andreas Hocevar
b3be7e7ba9
Get tilePixelRatio from MVT tiles
2017-08-02 20:11:14 +02:00
Andreas Hocevar
1b46f38696
Do not use Array.prototype.forEach for potentially large arrays
2017-07-29 23:16:23 +02:00
Andreas Hocevar
c6b942f185
Allow styles to configure a custom renderer
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Two new examples show how custom renderers can be used to render text along
paths, and to declutter labels using 3rd party libraries.
2017-07-29 17:57:38 +02:00
Andreas Hocevar
dd878e2a4c
Remove lint
2017-07-25 10:42:18 +02:00
Guillaume Beraudo
645e359cde
Render transparent vector layers to an intermediate canvas
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Until now, the features of transparent vector layers were rendered using
the layer opacity. This caused colors to mix together and the opacities
to stack up to an higher value than the expected layer opacity.
With this commit, the features are rendered at 100% opacity to an
intermediate canvas which ensures colors do not mix up even in the case
of features using an array of styles. The intermediate canvas is then
composed to the map canvas using the layer opacity.
Transparent layers are automatically detected, non-transparent layers
are not affected by the change.
2017-07-12 09:23:04 +02:00
Andreas Hocevar
59d8d749e3
Merge pull request #6998 from openlayers/greenkeeper/eslint-4.2.0
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Update eslint to the latest version 🚀
2017-07-09 16:52:47 +02:00
Andreas Hocevar
cff9ef5e63
Remove lint
2017-07-09 16:11:36 +02:00