Commit Graph

9827 Commits

Author SHA1 Message Date
Tom Payne
00b862de10 Store focus in frame state 2013-03-27 14:34:29 +01:00
Tom Payne
96912c271d Add optional per-tile callback to manageTilePyramid 2013-03-27 14:34:28 +01:00
Tom Payne
27f9e83780 Refactor ol.TileQueue to extend ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Tom Payne
f12f5ccc67 Factor out core elements of ol.TileQueue into ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Éric Lemoine
f62b8a1bfe Merge pull request #383 from elemoine/pinch-direction
One direction pinch zoom
2013-03-27 06:14:42 -07:00
Éric Lemoine
3c03c8beab Increase touch zoom anim duration 2013-03-27 11:52:42 +01:00
Éric Lemoine
de1575e457 One direction pinch zoom 2013-03-27 11:52:42 +01:00
Éric Lemoine
0b62c92cb3 Use @expose for Coordinate.z
By annotating the z property with @expose the compiler does not try to optimize that property in any way. See https://developers.google.com/closure/compiler/docs/js-for-compiler. The doc says that @expose should never be used in library code, but that's the only way I found for our case.
2013-03-26 17:05:54 +01:00
Tom Payne
62877fdf02 Reuse ol.Size object 2013-03-25 11:54:50 +01:00
Tom Payne
4e883b7099 Don't shrink canvas 2013-03-25 11:54:50 +01:00
Tom Payne
b396673932 Fix typo in ol.TileRange.containsTileRange 2013-03-25 11:54:50 +01:00
Tom Payne
6cfe918501 Merge pull request #428 from twpayne/gc-optimizations
GC optimizations
2013-03-25 03:54:15 -07:00
Frédéric Junod
5c7905178c Merge pull request #432 from fredj/uri-url
Rename TileJSONOptions.uri to TileJSONOptions.url
2013-03-25 03:46:26 -07:00
Tom Payne
9906c518a7 Rename useTileZXY to useTile 2013-03-25 11:45:20 +01:00
Tom Payne
658b919d20 Merge pull request #425 from twpayne/glsl-unit
Use glsl-unit for WebGL shaders
2013-03-25 03:42:27 -07:00
Tom Payne
c72fc4476c Merge pull request #431 from twpayne/rename-anchoredelement-to-overlay
Rename AnchoredElement to Overlay
2013-03-25 03:36:57 -07:00
Tom Payne
f7cc8fa738 Remove ol.TileRange.clone 2013-03-25 11:33:06 +01:00
Frederic Junod
415e7a6dd4 Rename TileJSONOptions.uri to TileJSONOptions.url 2013-03-25 10:17:37 +01:00
Tom Payne
65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
ahocevar
560f645384 Merge pull request #420 from ahocevar/icon-defer
Don't create tile if rendering needs to be deferred. r=@bartvde
2013-03-25 02:04:50 -07:00
Tom Payne
69d06a6e18 Add comment about automatically generated files 2013-03-25 10:04:32 +01:00
Tom Payne
096d48b4e8 Rename AnchoredElement to Overlay 2013-03-24 20:30:12 +01:00
Tom Payne
e62178759c Fix use of this in ol.source.BingMaps 2013-03-24 19:26:34 +01:00
Tom Payne
3a4ef83e79 Tidy up ol.webgl namespace 2013-03-24 15:51:09 +01:00
Tom Payne
dfb631a08f Replace getTile with getTileZXY
This massively reduces the number of temporary ol.TileCoord objects.

Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame.  This
commit eliminates all of those.  Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne
247fc8f031 Make reverseIntersection argument mandatory 2013-03-24 13:59:35 +01:00
Tom Payne
aeeaa79393 Avoid creating ol.Coordinate objects to call getTileCoordForCoordAndResolution_ 2013-03-24 13:56:23 +01:00
Tom Payne
e023e6fa2f Avoid creating extra ol.Size object in getPixelBoundsForTileCoordAndResolution 2013-03-24 13:49:47 +01:00
Tom Payne
5771057ae1 Reuse ol.TileRange object in forEachTileCoordParentTileRange 2013-03-24 13:46:23 +01:00
Tom Payne
731fcd3d17 Move shader support code into ol.webgl 2013-03-23 18:29:26 +01:00
Tom Payne
711e4be19e Use glsl-unit in WebGL tile layer renderer 2013-03-23 17:47:02 +01:00
Tom Payne
7300051b69 Use glsl-unit in WebGL map renderer 2013-03-23 17:46:38 +01:00
Tom Payne
c48df12a33 Add infrastructure for glsl-unit 2013-03-23 17:45:44 +01:00
Tom Payne
3fbf7b8c20 Merge pull request #357 from twpayne/load-low-resolution-tiles
Load low resolution tiles
2013-03-23 06:00:45 -07:00
ahocevar
28f29e9d40 Don't create tile if rendering needs to be deferred
Rendering vector tiles with mixed geometry types does not work
as expected, because the tile is created without the geometries
that need another rendering pass because of missing icons. This
was discovered by @bartvde when working on the KML parser, where
mixed geometry types are common.

This change fixes the issue by breaking out from rendering
entirely when renderFeaturesByGeometryType returns a deferred
state. In addition, there was a related bug because icons are
added to the cache regardless of its loaded state. This is also
fixed now.
2013-03-23 11:34:38 +01:00
Tom Payne
80df629319 Premptively load low resolution tiles 2013-03-22 21:02:09 +01:00
Tom Payne
e3abe376f1 Remove ol.source.TileSource.useLowResolutionTiles 2013-03-22 21:02:06 +01:00
Tom Payne
24452b0bcb Use operators instead of Math.max/min 2013-03-22 19:27:52 +01:00
Tom Payne
876fea2fb7 Rename shader variables to match CSS specification 2013-03-22 18:02:31 +01:00
Tom Payne
b7184641b0 Use shorter module name and clean up requires 2013-03-22 17:58:15 +01:00
Tom Payne
72437ff57b Use more compact constants 2013-03-22 17:33:19 +01:00
Tom Payne
69370ce629 Use ol.structs.Buffer.getUsage 2013-03-22 17:33:19 +01:00
Tom Payne
35df0693e0 Add usage to ol.structs.Buffer 2013-03-22 17:33:19 +01:00
Tom Payne
705b71ae2a Track buffer dirty state by map 2013-03-22 17:33:19 +01:00
Tom Payne
ba0e7ae89c Allow a ol.structs.Buffer to update multiple dirty sets 2013-03-22 17:33:19 +01:00
Tom Payne
4ee73bc02f Add ol.structs.IntegerSet.intersectsRange 2013-03-22 17:33:13 +01:00
Tom Payne
35ee45cefc Use local variable for texCoordMatrix 2013-03-22 17:25:58 +01:00
Tom Payne
66efba8824 Promote projectionMatrix and texCoordMatrix into base class 2013-03-22 17:25:53 +01:00
Tom Payne
cc41d720fa Manage buffers in WebGL map renderer 2013-03-22 17:25:47 +01:00
Tom Payne
ecd5158012 Add ol.renderer.webgl.Layer.getWebGLMapRenderer
This improves the type checking.
2013-03-22 17:25:42 +01:00