Merge pull request #383 from elemoine/pinch-direction
One direction pinch zoom
This commit is contained in:
@@ -33,9 +33,12 @@ ol.array.binaryFindNearest = function(arr, target) {
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/**
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* @param {Array.<number>} arr Array.
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* @param {number} target Target.
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* @param {number} direction 0 means return the nearest, > 0
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* means return the largest nearest, < 0 means return the
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* smallest nearest.
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* @return {number} Index.
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*/
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ol.array.linearFindNearest = function(arr, target) {
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ol.array.linearFindNearest = function(arr, target, direction) {
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var n = arr.length;
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if (arr[0] <= target) {
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return 0;
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@@ -43,17 +46,34 @@ ol.array.linearFindNearest = function(arr, target) {
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return n - 1;
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} else {
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var i;
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for (i = 1; i < n; ++i) {
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if (arr[i] == target) {
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return i;
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} else if (arr[i] < target) {
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if (arr[i - 1] - target < target - arr[i]) {
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if (direction > 0) {
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for (i = 1; i < n; ++i) {
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if (arr[i] < target) {
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return i - 1;
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} else {
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}
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}
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} else if (direction < 0) {
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for (i = 1; i < n; ++i) {
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if (arr[i] <= target) {
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return i;
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}
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}
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} else {
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for (i = 1; i < n; ++i) {
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if (arr[i] == target) {
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return i;
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} else if (arr[i] < target) {
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if (arr[i - 1] - target < target - arr[i]) {
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return i - 1;
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} else {
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return i;
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}
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}
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}
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}
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// We should never get here, but the compiler complains
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// if it finds a path for which no number is returned.
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goog.asserts.assert(false);
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return n - 1;
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}
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};
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@@ -11,7 +11,7 @@ goog.require('ol.interaction.Touch');
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/**
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* @define {number} Animation duration.
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*/
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ol.interaction.TOUCHZOOM_ANIMATION_DURATION = 250;
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ol.interaction.TOUCHZOOM_ANIMATION_DURATION = 400;
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@@ -29,6 +29,12 @@ ol.interaction.TouchZoom = function() {
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*/
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this.lastDistance_;
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/**
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* @private
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* @type {number}
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*/
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this.lastScaleDelta_ = 1;
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};
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goog.inherits(ol.interaction.TouchZoom, ol.interaction.Touch);
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@@ -53,6 +59,9 @@ ol.interaction.TouchZoom.prototype.handleTouchMove =
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scaleDelta = this.lastDistance_ / distance;
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}
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this.lastDistance_ = distance;
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if (scaleDelta != 1.0) {
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this.lastScaleDelta_ = scaleDelta;
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}
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var map = mapBrowserEvent.map;
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var view = map.getView();
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@@ -78,9 +87,12 @@ ol.interaction.TouchZoom.prototype.handleTouchEnd =
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if (this.targetTouches.length < 2) {
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var map = mapBrowserEvent.map;
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var view = map.getView();
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// take the resolution constraint into account
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// Zoom to final resolution, with an animation, and provide a
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// direction not to zoom out/in if user was pinching in/out.
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// Direction is > 0 if pinching out, and < 0 if pinching in.
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var direction = this.lastScaleDelta_ - 1;
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view.zoom(map, view.getResolution(), undefined,
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ol.interaction.TOUCHZOOM_ANIMATION_DURATION);
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ol.interaction.TOUCHZOOM_ANIMATION_DURATION, direction);
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view.setHint(ol.ViewHint.INTERACTING, -1);
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return false;
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} else {
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@@ -97,6 +109,7 @@ ol.interaction.TouchZoom.prototype.handleTouchStart =
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if (this.targetTouches.length >= 2) {
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var view = mapBrowserEvent.map.getView();
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this.lastDistance_ = undefined;
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this.lastScaleDelta_ = 1;
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view.setHint(ol.ViewHint.INTERACTING, 1);
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return true;
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} else {
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@@ -6,7 +6,7 @@ goog.require('ol.array');
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/**
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* @typedef {function((number|undefined), number): (number|undefined)}
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* @typedef {function((number|undefined), number, number): (number|undefined)}
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*/
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ol.ResolutionConstraintType;
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@@ -20,7 +20,7 @@ ol.ResolutionConstraintType;
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ol.ResolutionConstraint.createContinuous =
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function(power, maxResolution, opt_minResolution) {
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var minResolution = opt_minResolution || 0;
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return function(resolution, delta) {
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return function(resolution, delta, direction) {
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if (goog.isDef(resolution)) {
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resolution /= Math.pow(power, delta);
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return goog.math.clamp(resolution, minResolution, maxResolution);
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@@ -37,9 +37,9 @@ ol.ResolutionConstraint.createContinuous =
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*/
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ol.ResolutionConstraint.createSnapToResolutions =
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function(resolutions) {
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return function(resolution, delta) {
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return function(resolution, delta, direction) {
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if (goog.isDef(resolution)) {
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var z = ol.array.linearFindNearest(resolutions, resolution);
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var z = ol.array.linearFindNearest(resolutions, resolution, direction);
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z = goog.math.clamp(z + delta, 0, resolutions.length - 1);
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return resolutions[z];
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} else {
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@@ -57,10 +57,18 @@ ol.ResolutionConstraint.createSnapToResolutions =
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*/
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ol.ResolutionConstraint.createSnapToPower =
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function(power, maxResolution, opt_maxLevel) {
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return function(resolution, delta) {
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return function(resolution, delta, direction) {
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if (goog.isDef(resolution)) {
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var offset;
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if (direction > 0) {
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offset = 0;
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} else if (direction < 0) {
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offset = 1;
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} else {
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offset = 0.5;
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}
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var oldLevel = Math.floor(
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Math.log(maxResolution / resolution) / Math.log(power) + 0.5);
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Math.log(maxResolution / resolution) / Math.log(power) + offset);
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var newLevel = Math.max(oldLevel + delta, 0);
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if (goog.isDef(opt_maxLevel)) {
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newLevel = Math.min(newLevel, opt_maxLevel);
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@@ -100,7 +100,7 @@ ol.source.ImageSource.prototype.createImage =
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ol.source.ImageSource.prototype.findNearestResolution =
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function(resolution) {
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if (!goog.isNull(this.resolutions_)) {
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var idx = ol.array.linearFindNearest(this.resolutions_, resolution);
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var idx = ol.array.linearFindNearest(this.resolutions_, resolution, 0);
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resolution = this.resolutions_[idx];
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}
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return resolution;
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@@ -329,7 +329,7 @@ ol.tilegrid.TileGrid.prototype.getTileSize = function(z) {
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* @return {number} Z.
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*/
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ol.tilegrid.TileGrid.prototype.getZForResolution = function(resolution) {
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return ol.array.linearFindNearest(this.resolutions_, resolution);
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return ol.array.linearFindNearest(this.resolutions_, resolution, 0);
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};
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@@ -193,7 +193,7 @@ ol.View2D.prototype.getView3D = function() {
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ol.View2D.prototype.fitExtent = function(extent, size) {
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this.setCenter(extent.getCenter());
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var resolution = this.getResolutionForExtent(extent, size);
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resolution = this.constraints_.resolution(resolution, 0);
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resolution = this.constraints_.resolution(resolution, 0, 0);
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this.setResolution(resolution);
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};
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@@ -342,10 +342,19 @@ ol.View2D.prototype.rotateWithoutConstraints =
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* @param {number|undefined} resolution Resolution to go to.
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* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
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* @param {number=} opt_duration Duration.
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* @param {number=} opt_direction Zooming direction; > 0 indicates
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* zooming out, in which case the constraints system will select
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* the largest nearest resolution; < 0 indicates zooming in, in
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* which case the constraints system will select the smallest
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* nearest resolution; == 0 indicates that the zooming direction
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* is unknown/not relevant, in which case the constraints system
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* will select the nearest resolution. If not defined 0 is
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* assumed.
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*/
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ol.View2D.prototype.zoom =
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function(map, resolution, opt_anchor, opt_duration) {
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resolution = this.constraints_.resolution(resolution, 0);
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function(map, resolution, opt_anchor, opt_duration, opt_direction) {
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var direction = opt_direction || 0;
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resolution = this.constraints_.resolution(resolution, 0, direction);
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this.zoomWithoutConstraints(map, resolution, opt_anchor, opt_duration);
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};
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@@ -359,7 +368,7 @@ ol.View2D.prototype.zoom =
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ol.View2D.prototype.zoomByDelta =
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function(map, delta, opt_anchor, opt_duration) {
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var currentResolution = this.getResolution();
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var resolution = this.constraints_.resolution(currentResolution, delta);
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var resolution = this.constraints_.resolution(currentResolution, delta, 0);
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this.zoomWithoutConstraints(map, resolution, opt_anchor, opt_duration);
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};
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